Searched refs:drawCharTex (Results 1 – 1 of 1) sorted by relevance
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_touchscreenkeyboard.c | 144 static inline void drawCharTex(GLTexture_t * tex, SDL_Rect * src, SDL_Rect * dest, Uint8 r, Uint8 g… in drawCharTex() function 200 drawCharTex( &arrowImages[0], NULL, &arrows, 255, 255, 255, transparency ); in SDL_ANDROID_drawTouchscreenKeyboard() 204 drawCharTex( &arrowImages[1], NULL, &arrows, 255, 255, 255, transparency / blendFactor ); in SDL_ANDROID_drawTouchscreenKeyboard() 206 drawCharTex( &arrowImages[2], NULL, &arrows, 255, 255, 255, transparency / blendFactor ); in SDL_ANDROID_drawTouchscreenKeyboard() 208 drawCharTex( &arrowImages[3], NULL, &arrows, 255, 255, 255, transparency / blendFactor ); in SDL_ANDROID_drawTouchscreenKeyboard() 210 drawCharTex( &arrowImages[4], NULL, &arrows, 255, 255, 255, transparency / blendFactor ); in SDL_ANDROID_drawTouchscreenKeyboard() 245 drawCharTex( &buttonImages[i*2+1], in SDL_ANDROID_drawTouchscreenKeyboard() 253 drawCharTex( &buttonImages[i*2+1], in SDL_ANDROID_drawTouchscreenKeyboard() 261 drawCharTex( &buttonAutoFireImages[i*2+1], in SDL_ANDROID_drawTouchscreenKeyboard() 266 drawCharTex( ( i < AutoFireButtonsNum && ButtonAutoFire[i] ) ? &buttonAutoFireImages[i*2] : in SDL_ANDROID_drawTouchscreenKeyboard()
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