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Searched refs:drawCircleAlg (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/graphics/
H A DVectorRendererSpec.h176 virtual void drawCircleAlg(int x, int y, int r,
370 virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
H A DVectorRendererSpec.cpp1143 drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground); in drawCircle()
1152 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircle()
1160 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircle()
1169 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircle()
1170 drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground); in drawCircle()
1177 drawCircleAlg(x, y, r, _bgColor, kFillBackground); in drawCircle()
1178 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircle()
3473 drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { function in Graphics::VectorRendererSpec
4248 drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { function in Graphics::VectorRendererAA
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A DVectorRendererSpec.h186 virtual void drawCircleAlg(int x, int y, int r,
371 virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
H A DVectorRendererSpec.cpp1329 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircle()
1333 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircle()
1338 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircle()
1339 drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground); in drawCircle()
1341 drawCircleAlg(x, y, r, _bgColor, kFillBackground); in drawCircle()
1342 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircle()
1377 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircleClip()
1385 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircleClip()
1394 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircleClip()
1402 drawCircleAlg(x, y, r, _bgColor, kFillBackground); in drawCircleClip()
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/dports/games/residualvm/residualvm-0.3.1/graphics/
H A DVectorRendererSpec.h186 virtual void drawCircleAlg(int x, int y, int r,
370 virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
H A DVectorRendererSpec.cpp1336 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircle()
1340 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircle()
1345 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircle()
1346 drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground); in drawCircle()
1348 drawCircleAlg(x, y, r, _bgColor, kFillBackground); in drawCircle()
1349 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircle()
1384 drawCircleAlg(x, y, r, _fgColor, kFillDisabled); in drawCircleClip()
1392 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircleClip()
1401 drawCircleAlg(x, y, r, _fgColor, kFillForeground); in drawCircleClip()
1409 drawCircleAlg(x, y, r, _bgColor, kFillBackground); in drawCircleClip()
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