/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/ |
H A D | features.cpp | 20 char Features::drawClouds = true; member in Features 47 &( Features::drawClouds ),
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H A D | features.h | 29 static char drawClouds; variable
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H A D | World.cpp | 2061 if( Features::drawClouds ) { in draw()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSilverLining/ |
H A D | SilverLiningAPIWrapper.cpp | 50 …entMapTex, int facesToRender, bool floatingPoint, void* cameraID, bool drawClouds, bool drawSunAnd… in GetEnvironmentMap() argument 55 …HANDLE->GetEnvironmentMap(ptr, facesToRender, floatingPoint, cameraID, drawClouds, drawSunAndMoon,… in GetEnvironmentMap() 57 …HANDLE->GetEnvironmentMap(ptr, facesToRender, floatingPoint, cameraID, drawClouds, drawSunAndMoon); in GetEnvironmentMap()
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H A D | SilverLiningOptions | 58 optional<bool>& drawClouds() { return _drawClouds; } 59 const optional<bool>& drawClouds() const { return _drawClouds; }
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H A D | SilverLiningContext.cpp | 172 if ( _options.drawClouds() == true ) in assemble_from_fragments()
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H A D | SilverLiningAPIWrapper | 202 …facesToRender = 6, bool floatingPoint = false, void* cameraID = 0,bool drawClouds = true, bool dra…
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/dports/games/linwarrior/linwarrior/source/ |
H A D | cBackground.h | 60 void drawClouds();
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H A D | cBackground.cpp | 116 drawClouds(); in drawBackground() 332 void cDomeBackground::drawClouds() { in drawClouds() function in cDomeBackground
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/ |
H A D | background.h | 59 void drawClouds() const;
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H A D | background.cpp | 127 drawClouds(); in draw() 166 void CBackground::drawClouds() const in drawClouds() function in CBackground
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/dports/games/bzflag-server/bzflag-2.4.22/src/common/ |
H A D | BZDBCache.cxx | 46 BZDBCache::Bool BZDBCache::drawClouds; member in BZDBCache 147 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in init() 232 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in serverCallback()
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/dports/games/bzflag/bzflag-2.4.22/src/common/ |
H A D | BZDBCache.cxx | 46 BZDBCache::Bool BZDBCache::drawClouds; member in BZDBCache 147 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in init() 232 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in serverCallback()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | BZDBCache.h | 80 static Bool drawClouds; variable
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | BZDBCache.h | 80 static Bool drawClouds; variable
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/dports/games/scourge/scourge/src/ |
H A D | mainmenu.h | 160 void drawClouds( bool moveClouds, bool flipped );
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H A D | mainmenu.cpp | 214 drawClouds( false, true ); in drawView() 228 drawClouds( true, false ); in drawView() 650 void MainMenu::drawClouds( bool moveClouds, bool flipped ) { in drawClouds() function in MainMenu
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/dports/games/flightgear/flightgear-2020.3.11/src/Cockpit/ |
H A D | wxradar.cxx | 499 bool drawClouds = _radar_weather_node->getBoolValue(); in update_weather() 500 if (drawClouds) { in update_weather()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.cxx | 698 if (cloudsVisible && BZDBCache::drawClouds) in renderGroundEffects()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.cxx | 698 if (cloudsVisible && BZDBCache::drawClouds) in renderGroundEffects()
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