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Searched refs:drawClouds (Results 1 – 20 of 20) sorted by relevance

/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/
H A Dfeatures.cpp20 char Features::drawClouds = true; member in Features
47 &( Features::drawClouds ),
H A Dfeatures.h29 static char drawClouds; variable
H A DWorld.cpp2061 if( Features::drawClouds ) { in draw()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSilverLining/
H A DSilverLiningAPIWrapper.cpp50 …entMapTex, int facesToRender, bool floatingPoint, void* cameraID, bool drawClouds, bool drawSunAnd… in GetEnvironmentMap() argument
55 …HANDLE->GetEnvironmentMap(ptr, facesToRender, floatingPoint, cameraID, drawClouds, drawSunAndMoon,… in GetEnvironmentMap()
57 …HANDLE->GetEnvironmentMap(ptr, facesToRender, floatingPoint, cameraID, drawClouds, drawSunAndMoon); in GetEnvironmentMap()
H A DSilverLiningOptions58 optional<bool>& drawClouds() { return _drawClouds; }
59 const optional<bool>& drawClouds() const { return _drawClouds; }
H A DSilverLiningContext.cpp172 if ( _options.drawClouds() == true ) in assemble_from_fragments()
H A DSilverLiningAPIWrapper202 …facesToRender = 6, bool floatingPoint = false, void* cameraID = 0,bool drawClouds = true, bool dra…
/dports/games/linwarrior/linwarrior/source/
H A DcBackground.h60 void drawClouds();
H A DcBackground.cpp116 drawClouds(); in drawBackground()
332 void cDomeBackground::drawClouds() { in drawClouds() function in cDomeBackground
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/
H A Dbackground.h59 void drawClouds() const;
H A Dbackground.cpp127 drawClouds(); in draw()
166 void CBackground::drawClouds() const in drawClouds() function in CBackground
/dports/games/bzflag-server/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx46 BZDBCache::Bool BZDBCache::drawClouds; member in BZDBCache
147 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in init()
232 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in serverCallback()
/dports/games/bzflag/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx46 BZDBCache::Bool BZDBCache::drawClouds; member in BZDBCache
147 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in init()
232 drawClouds = BZDB.isTrue(StateDatabase::BZDB_DRAWCLOUDS); in serverCallback()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBZDBCache.h80 static Bool drawClouds; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBZDBCache.h80 static Bool drawClouds; variable
/dports/games/scourge/scourge/src/
H A Dmainmenu.h160 void drawClouds( bool moveClouds, bool flipped );
H A Dmainmenu.cpp214 drawClouds( false, true ); in drawView()
228 drawClouds( true, false ); in drawView()
650 void MainMenu::drawClouds( bool moveClouds, bool flipped ) { in drawClouds() function in MainMenu
/dports/games/flightgear/flightgear-2020.3.11/src/Cockpit/
H A Dwxradar.cxx499 bool drawClouds = _radar_weather_node->getBoolValue(); in update_weather()
500 if (drawClouds) { in update_weather()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DBackgroundRenderer.cxx698 if (cloudsVisible && BZDBCache::drawClouds) in renderGroundEffects()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DBackgroundRenderer.cxx698 if (cloudsVisible && BZDBCache::drawClouds) in renderGroundEffects()