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Searched refs:draw_bullets (Results 1 – 25 of 38) sorted by relevance

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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dgalaxian_vidhrdw.c468 draw_bullets = 0; in video_start_common()
507 draw_bullets = galaxian_draw_bullets; in VIDEO_START()
577 draw_bullets = gteikob2_draw_bullets; in VIDEO_START()
598 draw_bullets = scramble_draw_bullets; in VIDEO_START()
614 draw_bullets = scramble_draw_bullets; in VIDEO_START()
634 draw_bullets = theend_draw_bullets; in VIDEO_START()
643 draw_bullets = darkplnt_draw_bullets; in VIDEO_START()
692 draw_bullets = scramble_draw_bullets; in VIDEO_START()
707 draw_bullets = scramble_draw_bullets; in VIDEO_START()
840 draw_bullets = 0; in VIDEO_START()
[all …]
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dgalaxian_vidhrdw.c469 draw_bullets = 0; in video_start_common()
508 draw_bullets = galaxian_draw_bullets; in VIDEO_START()
578 draw_bullets = gteikob2_draw_bullets; in VIDEO_START()
599 draw_bullets = scramble_draw_bullets; in VIDEO_START()
615 draw_bullets = scramble_draw_bullets; in VIDEO_START()
635 draw_bullets = theend_draw_bullets; in VIDEO_START()
644 draw_bullets = darkplnt_draw_bullets; in VIDEO_START()
693 draw_bullets = scramble_draw_bullets; in VIDEO_START()
708 draw_bullets = scramble_draw_bullets; in VIDEO_START()
841 draw_bullets = 0; in VIDEO_START()
[all …]
H A Dbosco_vidhrdw.c312 static void draw_bullets( struct mame_bitmap *bitmap, const struct rectangle *cliprect ) in draw_bullets() function
396 draw_bullets(bitmap,cliprect); in VIDEO_UPDATE()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dtankbatt.cpp73 void tankbatt_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tankbatt_state
92 draw_bullets(bitmap, cliprect); in screen_update()
H A Dtank8.cpp150 void tank8_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tank8_state
188 draw_bullets(bitmap, cliprect); in screen_update()
206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER()
H A Dredclash.cpp221 void redclash_state::draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect ) in draw_bullets() function in redclash_state
251 draw_bullets(bitmap, cliprect); in screen_update()
H A Dorca40c.cpp219 void orca_ovg_40c_device::draw_bullets( bitmap_rgb32 &bitmap, const rectangle &cliprect ) in draw_bullets() function in orca_ovg_40c_device
270 draw_bullets(bitmap, cliprect); in screen_update()
H A Dbosco.cpp205 void bosco_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip) in draw_bullets() function in bosco_state
259 draw_bullets(bitmap, cliprect, flip); in screen_update_bosco()
H A Dorca40c.h71 void draw_bullets(bitmap_rgb32 &bitmap, const rectangle &cliprect);
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dtankbatt.cpp73 void tankbatt_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tankbatt_state
92 draw_bullets(bitmap, cliprect); in screen_update()
H A Dtank8.cpp150 void tank8_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tank8_state
188 draw_bullets(bitmap, cliprect); in screen_update()
206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER()
H A Dredclash.cpp221 void redclash_state::draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect ) in draw_bullets() function in redclash_state
251 draw_bullets(bitmap, cliprect); in screen_update()
H A Dorca40c.cpp219 void orca_ovg_40c_device::draw_bullets( bitmap_rgb32 &bitmap, const rectangle &cliprect ) in draw_bullets() function in orca_ovg_40c_device
270 draw_bullets(bitmap, cliprect); in screen_update()
H A Dbosco.cpp205 void bosco_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip) in draw_bullets() function in bosco_state
259 draw_bullets(bitmap, cliprect, flip); in screen_update_bosco()
H A Dorca40c.h71 void draw_bullets(bitmap_rgb32 &bitmap, const rectangle &cliprect);
/dports/devel/allegro/allegro-4.4.3.1/demos/shooter/
H A Dbullet.h16 void draw_bullets(BITMAP *bmp);
H A Dbullet.c91 void draw_bullets(BITMAP *bmp) in draw_bullets() function
/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dbosco.h43 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip);
H A Dredclash.h58 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
H A Dtankbatt.h77 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
/dports/devel/allegro5/allegro5-5.2.7.0/demos/speed/
H A Dspeed.h61 void draw_bullets(int r, int g, int b, int (*project)(float *f, int *i, int c));
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dbosco.h43 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip);
H A Dredclash.h58 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
H A Dtankbatt.h77 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_copsnrob.cpp357 static void draw_bullets() in draw_bullets() function
392 draw_bullets(); in DrvDraw()

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