/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | galaxian_vidhrdw.c | 468 draw_bullets = 0; in video_start_common() 507 draw_bullets = galaxian_draw_bullets; in VIDEO_START() 577 draw_bullets = gteikob2_draw_bullets; in VIDEO_START() 598 draw_bullets = scramble_draw_bullets; in VIDEO_START() 614 draw_bullets = scramble_draw_bullets; in VIDEO_START() 634 draw_bullets = theend_draw_bullets; in VIDEO_START() 643 draw_bullets = darkplnt_draw_bullets; in VIDEO_START() 692 draw_bullets = scramble_draw_bullets; in VIDEO_START() 707 draw_bullets = scramble_draw_bullets; in VIDEO_START() 840 draw_bullets = 0; in VIDEO_START() [all …]
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | galaxian_vidhrdw.c | 469 draw_bullets = 0; in video_start_common() 508 draw_bullets = galaxian_draw_bullets; in VIDEO_START() 578 draw_bullets = gteikob2_draw_bullets; in VIDEO_START() 599 draw_bullets = scramble_draw_bullets; in VIDEO_START() 615 draw_bullets = scramble_draw_bullets; in VIDEO_START() 635 draw_bullets = theend_draw_bullets; in VIDEO_START() 644 draw_bullets = darkplnt_draw_bullets; in VIDEO_START() 693 draw_bullets = scramble_draw_bullets; in VIDEO_START() 708 draw_bullets = scramble_draw_bullets; in VIDEO_START() 841 draw_bullets = 0; in VIDEO_START() [all …]
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H A D | bosco_vidhrdw.c | 312 static void draw_bullets( struct mame_bitmap *bitmap, const struct rectangle *cliprect ) in draw_bullets() function 396 draw_bullets(bitmap,cliprect); in VIDEO_UPDATE()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | tankbatt.cpp | 73 void tankbatt_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tankbatt_state 92 draw_bullets(bitmap, cliprect); in screen_update()
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H A D | tank8.cpp | 150 void tank8_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tank8_state 188 draw_bullets(bitmap, cliprect); in screen_update() 206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER()
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H A D | redclash.cpp | 221 void redclash_state::draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect ) in draw_bullets() function in redclash_state 251 draw_bullets(bitmap, cliprect); in screen_update()
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H A D | orca40c.cpp | 219 void orca_ovg_40c_device::draw_bullets( bitmap_rgb32 &bitmap, const rectangle &cliprect ) in draw_bullets() function in orca_ovg_40c_device 270 draw_bullets(bitmap, cliprect); in screen_update()
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H A D | bosco.cpp | 205 void bosco_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip) in draw_bullets() function in bosco_state 259 draw_bullets(bitmap, cliprect, flip); in screen_update_bosco()
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H A D | orca40c.h | 71 void draw_bullets(bitmap_rgb32 &bitmap, const rectangle &cliprect);
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | tankbatt.cpp | 73 void tankbatt_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tankbatt_state 92 draw_bullets(bitmap, cliprect); in screen_update()
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H A D | tank8.cpp | 150 void tank8_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_bullets() function in tank8_state 188 draw_bullets(bitmap, cliprect); in screen_update() 206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER()
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H A D | redclash.cpp | 221 void redclash_state::draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect ) in draw_bullets() function in redclash_state 251 draw_bullets(bitmap, cliprect); in screen_update()
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H A D | orca40c.cpp | 219 void orca_ovg_40c_device::draw_bullets( bitmap_rgb32 &bitmap, const rectangle &cliprect ) in draw_bullets() function in orca_ovg_40c_device 270 draw_bullets(bitmap, cliprect); in screen_update()
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H A D | bosco.cpp | 205 void bosco_state::draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip) in draw_bullets() function in bosco_state 259 draw_bullets(bitmap, cliprect, flip); in screen_update_bosco()
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H A D | orca40c.h | 71 void draw_bullets(bitmap_rgb32 &bitmap, const rectangle &cliprect);
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/dports/devel/allegro/allegro-4.4.3.1/demos/shooter/ |
H A D | bullet.h | 16 void draw_bullets(BITMAP *bmp);
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H A D | bullet.c | 91 void draw_bullets(BITMAP *bmp) in draw_bullets() function
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/dports/emulators/mess/mame-mame0226/src/mame/includes/ |
H A D | bosco.h | 43 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip);
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H A D | redclash.h | 58 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
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H A D | tankbatt.h | 77 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/speed/ |
H A D | speed.h | 61 void draw_bullets(int r, int g, int b, int (*project)(float *f, int *i, int c));
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/dports/emulators/mame/mame-mame0226/src/mame/includes/ |
H A D | bosco.h | 43 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect, int flip);
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H A D | redclash.h | 58 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
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H A D | tankbatt.h | 77 void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_copsnrob.cpp | 357 static void draw_bullets() in draw_bullets() function 392 draw_bullets(); in DrvDraw()
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