/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | bbusters_vidhrdw.c | 296 draw_crosshair(bitmap,readinputport(6),readinputport(5),cliprect); in VIDEO_UPDATE() 297 draw_crosshair(bitmap,readinputport(8),readinputport(7),cliprect); in VIDEO_UPDATE() 298 draw_crosshair(bitmap,readinputport(10),readinputport(9),cliprect); in VIDEO_UPDATE() 313 draw_crosshair(bitmap,readinputport(2),readinputport(3),cliprect); in VIDEO_UPDATE() 314 draw_crosshair(bitmap,readinputport(4),readinputport(5),cliprect); in VIDEO_UPDATE()
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H A D | lethal_vidhrdw.c | 141 draw_crosshair(bitmap, GUNX(2)+216, 240-GUNY(3), cliprect ); in VIDEO_UPDATE() 142 draw_crosshair(bitmap, GUNX(4)+216, 240-GUNY(5), cliprect ); in VIDEO_UPDATE()
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H A D | unico_vidhrdw.c | 386 draw_crosshair(bitmap, in VIDEO_UPDATE() 391 draw_crosshair(bitmap, in VIDEO_UPDATE() 436 draw_crosshair(bitmap, in VIDEO_UPDATE() 441 draw_crosshair(bitmap, in VIDEO_UPDATE()
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H A D | tickee_vidhrdw.c | 142 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE() 146 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
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H A D | targeth_vidhrdw.c | 164 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE() 169 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE()
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H A D | lethalj_vidhrdw.c | 218 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE() 222 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
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H A D | oneshot_vidhrdw.c | 108 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs() 123 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs()
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H A D | vsnes_vidhrdw.c | 72 draw_crosshair(bitmap,x_center,y_center,&Machine->visible_area); in VIDEO_UPDATE()
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H A D | seta2_vidhrdw.c | 403 draw_crosshair(bitmap,xpos-8,readinputport(8)+46,cliprect); in VIDEO_UPDATE() 408 draw_crosshair(bitmap,xpos-8,readinputport(9)+46,cliprect); in VIDEO_UPDATE()
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H A D | policetr_vidhrdw.c | 371 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE() 376 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | bbusters_vidhrdw.c | 296 draw_crosshair(bitmap,readinputport(6),readinputport(5),cliprect); in VIDEO_UPDATE() 297 draw_crosshair(bitmap,readinputport(8),readinputport(7),cliprect); in VIDEO_UPDATE() 298 draw_crosshair(bitmap,readinputport(10),readinputport(9),cliprect); in VIDEO_UPDATE() 313 draw_crosshair(bitmap,readinputport(2),readinputport(3),cliprect); in VIDEO_UPDATE() 314 draw_crosshair(bitmap,readinputport(4),readinputport(5),cliprect); in VIDEO_UPDATE()
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H A D | unico_vidhrdw.c | 386 draw_crosshair(bitmap, in VIDEO_UPDATE() 391 draw_crosshair(bitmap, in VIDEO_UPDATE() 436 draw_crosshair(bitmap, in VIDEO_UPDATE() 441 draw_crosshair(bitmap, in VIDEO_UPDATE()
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H A D | tickee_vidhrdw.c | 142 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE() 146 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
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H A D | targeth_vidhrdw.c | 164 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE() 169 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE()
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H A D | lethalj_vidhrdw.c | 218 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE() 222 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
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H A D | oneshot_vidhrdw.c | 108 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs() 123 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs()
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H A D | vsnes_vidhrdw.c | 72 draw_crosshair(bitmap,x_center,y_center,&Machine->visible_area); in VIDEO_UPDATE()
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H A D | policetr_vidhrdw.c | 371 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE() 376 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | renderingengine.h | 120 bool show_minimap, bool draw_wield_tool, bool draw_crosshair) in draw_scene() argument 123 draw_wield_tool, draw_crosshair); in draw_scene() 151 bool draw_wield_tool, bool draw_crosshair);
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/dports/games/minetest/minetest-5.4.1/src/client/render/ |
H A D | core.cpp | 67 draw_crosshair = _draw_crosshair; in draw() 87 if (draw_crosshair) in drawHUD()
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H A D | core.h | 38 bool draw_crosshair; variable
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | drawscene.cpp | 208 bool show_hud, Hud& hud, Client& client, bool draw_crosshair, in draw_hud() argument 218 if (draw_crosshair) in draw_hud() 432 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && in draw_scene() local 437 draw_crosshair = !g_settings->getBool("touchtarget"); in draw_scene() 450 draw_crosshair = false; in draw_scene() 456 draw_crosshair = false; in draw_scene() 485 if (draw_crosshair) in draw_scene()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | konamigq.c | 230 draw_crosshair( bitmap, GUNX( 5 ), GUNY( 6 ), cliprect ); in VIDEO_UPDATE() 231 draw_crosshair( bitmap, GUNX( 7 ), GUNY( 8 ), cliprect ); in VIDEO_UPDATE() 232 draw_crosshair( bitmap, GUNX( 9 ), GUNY( 10 ), cliprect ); in VIDEO_UPDATE()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | konamigq.c | 230 draw_crosshair( bitmap, GUNX( 5 ), GUNY( 6 ), cliprect ); in VIDEO_UPDATE() 231 draw_crosshair( bitmap, GUNX( 7 ), GUNY( 8 ), cliprect ); in VIDEO_UPDATE() 232 draw_crosshair( bitmap, GUNX( 9 ), GUNY( 10 ), cliprect ); in VIDEO_UPDATE()
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/dports/games/xtux/xtux/src/client/ |
H A D | draw.h | 29 void draw_crosshair(netmsg_entity focus);
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