Home
last modified time | relevance | path

Searched refs:draw_crosshair (Results 1 – 25 of 80) sorted by relevance

1234

/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dbbusters_vidhrdw.c296 draw_crosshair(bitmap,readinputport(6),readinputport(5),cliprect); in VIDEO_UPDATE()
297 draw_crosshair(bitmap,readinputport(8),readinputport(7),cliprect); in VIDEO_UPDATE()
298 draw_crosshair(bitmap,readinputport(10),readinputport(9),cliprect); in VIDEO_UPDATE()
313 draw_crosshair(bitmap,readinputport(2),readinputport(3),cliprect); in VIDEO_UPDATE()
314 draw_crosshair(bitmap,readinputport(4),readinputport(5),cliprect); in VIDEO_UPDATE()
H A Dlethal_vidhrdw.c141 draw_crosshair(bitmap, GUNX(2)+216, 240-GUNY(3), cliprect ); in VIDEO_UPDATE()
142 draw_crosshair(bitmap, GUNX(4)+216, 240-GUNY(5), cliprect ); in VIDEO_UPDATE()
H A Dunico_vidhrdw.c386 draw_crosshair(bitmap, in VIDEO_UPDATE()
391 draw_crosshair(bitmap, in VIDEO_UPDATE()
436 draw_crosshair(bitmap, in VIDEO_UPDATE()
441 draw_crosshair(bitmap, in VIDEO_UPDATE()
H A Dtickee_vidhrdw.c142 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
146 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
H A Dtargeth_vidhrdw.c164 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE()
169 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE()
H A Dlethalj_vidhrdw.c218 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
222 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
H A Doneshot_vidhrdw.c108 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs()
123 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs()
H A Dvsnes_vidhrdw.c72 draw_crosshair(bitmap,x_center,y_center,&Machine->visible_area); in VIDEO_UPDATE()
H A Dseta2_vidhrdw.c403 draw_crosshair(bitmap,xpos-8,readinputport(8)+46,cliprect); in VIDEO_UPDATE()
408 draw_crosshair(bitmap,xpos-8,readinputport(9)+46,cliprect); in VIDEO_UPDATE()
H A Dpolicetr_vidhrdw.c371 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
376 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dbbusters_vidhrdw.c296 draw_crosshair(bitmap,readinputport(6),readinputport(5),cliprect); in VIDEO_UPDATE()
297 draw_crosshair(bitmap,readinputport(8),readinputport(7),cliprect); in VIDEO_UPDATE()
298 draw_crosshair(bitmap,readinputport(10),readinputport(9),cliprect); in VIDEO_UPDATE()
313 draw_crosshair(bitmap,readinputport(2),readinputport(3),cliprect); in VIDEO_UPDATE()
314 draw_crosshair(bitmap,readinputport(4),readinputport(5),cliprect); in VIDEO_UPDATE()
H A Dunico_vidhrdw.c386 draw_crosshair(bitmap, in VIDEO_UPDATE()
391 draw_crosshair(bitmap, in VIDEO_UPDATE()
436 draw_crosshair(bitmap, in VIDEO_UPDATE()
441 draw_crosshair(bitmap, in VIDEO_UPDATE()
H A Dtickee_vidhrdw.c142 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
146 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
H A Dtargeth_vidhrdw.c164 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE()
169 draw_crosshair(bitmap, posx - 0x17, posy + 1, cliprect); in VIDEO_UPDATE()
H A Dlethalj_vidhrdw.c218 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
222 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
H A Doneshot_vidhrdw.c108 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs()
123 draw_crosshair( bitmap, xpos, ypos, cliprect ); in oneshot_drawcrosshairs()
H A Dvsnes_vidhrdw.c72 draw_crosshair(bitmap,x_center,y_center,&Machine->visible_area); in VIDEO_UPDATE()
H A Dpolicetr_vidhrdw.c371 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
376 draw_crosshair(bitmap, beamx, beamy, cliprect); in VIDEO_UPDATE()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Drenderingengine.h120 bool show_minimap, bool draw_wield_tool, bool draw_crosshair) in draw_scene() argument
123 draw_wield_tool, draw_crosshair); in draw_scene()
151 bool draw_wield_tool, bool draw_crosshair);
/dports/games/minetest/minetest-5.4.1/src/client/render/
H A Dcore.cpp67 draw_crosshair = _draw_crosshair; in draw()
87 if (draw_crosshair) in drawHUD()
H A Dcore.h38 bool draw_crosshair; variable
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Ddrawscene.cpp208 bool show_hud, Hud& hud, Client& client, bool draw_crosshair, in draw_hud() argument
218 if (draw_crosshair) in draw_hud()
432 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && in draw_scene() local
437 draw_crosshair = !g_settings->getBool("touchtarget"); in draw_scene()
450 draw_crosshair = false; in draw_scene()
456 draw_crosshair = false; in draw_scene()
485 if (draw_crosshair) in draw_scene()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dkonamigq.c230 draw_crosshair( bitmap, GUNX( 5 ), GUNY( 6 ), cliprect ); in VIDEO_UPDATE()
231 draw_crosshair( bitmap, GUNX( 7 ), GUNY( 8 ), cliprect ); in VIDEO_UPDATE()
232 draw_crosshair( bitmap, GUNX( 9 ), GUNY( 10 ), cliprect ); in VIDEO_UPDATE()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dkonamigq.c230 draw_crosshair( bitmap, GUNX( 5 ), GUNY( 6 ), cliprect ); in VIDEO_UPDATE()
231 draw_crosshair( bitmap, GUNX( 7 ), GUNY( 8 ), cliprect ); in VIDEO_UPDATE()
232 draw_crosshair( bitmap, GUNX( 9 ), GUNY( 10 ), cliprect ); in VIDEO_UPDATE()
/dports/games/xtux/xtux/src/client/
H A Ddraw.h29 void draw_crosshair(netmsg_entity focus);

1234