/dports/games/xtux/xtux/src/client/ |
H A D | draw.h | 28 void draw_explosion(short x, short y);
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | explosion.h | 89 void draw_explosion( const tripoint &p, int radius, const nc_color &col );
|
H A D | explosion.cpp | 562 draw_explosion( p, 8, c_white ); in flashbang() 615 draw_explosion( p, radius, c_blue ); in shockwave()
|
H A D | animation.cpp | 256 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler 294 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler
|
H A D | iuse.cpp | 3703 explosion_handler::draw_explosion( pos, explosion_radius, c_light_cyan ); in granade_act() 3715 explosion_handler::draw_explosion( pos, explosion_radius, c_green ); in granade_act() 3756 explosion_handler::draw_explosion( pos, explosion_radius, c_red ); in granade_act() 3795 explosion_handler::draw_explosion( pos, explosion_radius, c_pink ); in granade_act() 3813 explosion_handler::draw_explosion( pos, explosion_radius, c_yellow ); in granade_act()
|
H A D | iuse_actor.cpp | 562 explosion_handler::draw_explosion( pos, draw_explosion_radius, draw_explosion_color ); in use()
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | explosion.h | 89 void draw_explosion( const tripoint &p, int radius, const nc_color &col );
|
H A D | animation.cpp | 256 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler 294 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler
|
H A D | explosion.cpp | 562 draw_explosion( p, 8, c_white ); in flashbang() 615 draw_explosion( p, radius, c_blue ); in shockwave()
|
H A D | iuse.cpp | 3703 explosion_handler::draw_explosion( pos, explosion_radius, c_light_cyan ); in granade_act() 3715 explosion_handler::draw_explosion( pos, explosion_radius, c_green ); in granade_act() 3756 explosion_handler::draw_explosion( pos, explosion_radius, c_red ); in granade_act() 3795 explosion_handler::draw_explosion( pos, explosion_radius, c_pink ); in granade_act() 3813 explosion_handler::draw_explosion( pos, explosion_radius, c_yellow ); in granade_act()
|
H A D | iuse_actor.cpp | 562 explosion_handler::draw_explosion( pos, draw_explosion_radius, draw_explosion_color ); in use()
|
/dports/games/lbreakout2/lbreakout2-2.6.5/game/ |
H A D | comm.c | 402 if ( hit->draw_explosion ) SETBIT( byte, 4 ); in comm_pack_brick_hits() 451 hit->draw_explosion = GETBIT(byte,4); in comm_unpack_brick_hits()
|
H A D | gamedefs.h | 372 int draw_explosion; /* draw an explosion on destruction */ member
|
H A D | bricks.c | 1052 hit->draw_explosion = 1; in bricks_add_mod() 1061 hit->draw_explosion = 1; in bricks_add_mod()
|
/dports/games/lbreakout2/lbreakout2-2.6.5/client/ |
H A D | bricks.c | 327 if (hit->draw_explosion) in client_handle_brick_hit()
|
/dports/games/omega/omega/ |
H A D | effect1.c | 394 draw_explosion(expchar,xx,yy);
|
H A D | extern.h | 874 void draw_explosion ARGS((Symbol,int,int));
|
H A D | scr.c | 941 void draw_explosion(pyx,x,y) in draw_explosion() function
|