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Searched refs:draw_explosion (Results 1 – 18 of 18) sorted by relevance

/dports/games/xtux/xtux/src/client/
H A Ddraw.h28 void draw_explosion(short x, short y);
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dexplosion.h89 void draw_explosion( const tripoint &p, int radius, const nc_color &col );
H A Dexplosion.cpp562 draw_explosion( p, 8, c_white ); in flashbang()
615 draw_explosion( p, radius, c_blue ); in shockwave()
H A Danimation.cpp256 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler
294 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler
H A Diuse.cpp3703 explosion_handler::draw_explosion( pos, explosion_radius, c_light_cyan ); in granade_act()
3715 explosion_handler::draw_explosion( pos, explosion_radius, c_green ); in granade_act()
3756 explosion_handler::draw_explosion( pos, explosion_radius, c_red ); in granade_act()
3795 explosion_handler::draw_explosion( pos, explosion_radius, c_pink ); in granade_act()
3813 explosion_handler::draw_explosion( pos, explosion_radius, c_yellow ); in granade_act()
H A Diuse_actor.cpp562 explosion_handler::draw_explosion( pos, draw_explosion_radius, draw_explosion_color ); in use()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dexplosion.h89 void draw_explosion( const tripoint &p, int radius, const nc_color &col );
H A Danimation.cpp256 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler
294 void explosion_handler::draw_explosion( const tripoint &p, const int r, const nc_color &col ) in draw_explosion() function in explosion_handler
H A Dexplosion.cpp562 draw_explosion( p, 8, c_white ); in flashbang()
615 draw_explosion( p, radius, c_blue ); in shockwave()
H A Diuse.cpp3703 explosion_handler::draw_explosion( pos, explosion_radius, c_light_cyan ); in granade_act()
3715 explosion_handler::draw_explosion( pos, explosion_radius, c_green ); in granade_act()
3756 explosion_handler::draw_explosion( pos, explosion_radius, c_red ); in granade_act()
3795 explosion_handler::draw_explosion( pos, explosion_radius, c_pink ); in granade_act()
3813 explosion_handler::draw_explosion( pos, explosion_radius, c_yellow ); in granade_act()
H A Diuse_actor.cpp562 explosion_handler::draw_explosion( pos, draw_explosion_radius, draw_explosion_color ); in use()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dcomm.c402 if ( hit->draw_explosion ) SETBIT( byte, 4 ); in comm_pack_brick_hits()
451 hit->draw_explosion = GETBIT(byte,4); in comm_unpack_brick_hits()
H A Dgamedefs.h372 int draw_explosion; /* draw an explosion on destruction */ member
H A Dbricks.c1052 hit->draw_explosion = 1; in bricks_add_mod()
1061 hit->draw_explosion = 1; in bricks_add_mod()
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dbricks.c327 if (hit->draw_explosion) in client_handle_brick_hit()
/dports/games/omega/omega/
H A Deffect1.c394 draw_explosion(expchar,xx,yy);
H A Dextern.h874 void draw_explosion ARGS((Symbol,int,int));
H A Dscr.c941 void draw_explosion(pyx,x,y) in draw_explosion() function