/dports/games/wesnoth/wesnoth-1.14.17/src/editor/action/ |
H A D | action.cpp | 224 mc.draw_terrain(t_, area_, one_layer_); in perform_without_undo() 236 mc.draw_terrain(t_, to_fill, one_layer_); in IMPLEMENT_ACTION() 245 mc.draw_terrain(t_, to_fill, one_layer_); in perform_without_undo() 342 mc.draw_terrain(mc.map().get_terrain(*shuffle_it), *orig_it); in perform_without_undo() 343 mc.draw_terrain(tmp, *shuffle_it); in perform_without_undo()
|
/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | skyraid.cpp | 38 void skyraid_state::draw_terrain(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_terrain() function in skyraid_state 136 draw_terrain(m_helper, helper_clip); in screen_update_skyraid()
|
/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | skyraid.cpp | 38 void skyraid_state::draw_terrain(bitmap_ind16 &bitmap, const rectangle &cliprect) in draw_terrain() function in skyraid_state 136 draw_terrain(m_helper, helper_clip); in screen_update_skyraid()
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | skyraid_vidhrdw.c | 49 static void draw_terrain(struct mame_bitmap* bitmap) in draw_terrain() function 156 draw_terrain(helper); in VIDEO_UPDATE()
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | skyraid_vidhrdw.c | 49 static void draw_terrain(struct mame_bitmap* bitmap) in draw_terrain() function 156 draw_terrain(helper); in VIDEO_UPDATE()
|
/dports/games/widelands/widelands-build21/src/graphic/ |
H A D | game_renderer.h | 27 void draw_terrain(uint32_t gametime,
|
H A D | game_renderer.cc | 52 void draw_terrain(uint32_t gametime, in draw_terrain() function
|
/dports/games/wesnoth/wesnoth-1.14.17/src/editor/map/ |
H A D | map_context.hpp | 227 void draw_terrain(const t_translation::terrain_code & terrain, const map_location& loc, 240 void draw_terrain(const t_translation::terrain_code & terrain, const std::set<map_location>& locs,
|
H A D | map_context.cpp | 375 void map_context::draw_terrain(const t_translation::terrain_code& terrain, const map_location& loc,… in draw_terrain() function in editor::map_context 409 void map_context::draw_terrain( in draw_terrain() function in editor::map_context
|
/dports/emulators/mess/mame-mame0226/src/mame/includes/ |
H A D | skyraid.h | 39 void draw_terrain(bitmap_ind16 &bitmap, const rectangle &cliprect);
|
/dports/emulators/mame/mame-mame0226/src/mame/includes/ |
H A D | skyraid.h | 39 void draw_terrain(bitmap_ind16 &bitmap, const rectangle &cliprect);
|
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/MoggyMaster/src/ |
H A D | wtf.c | 74 draw_terrain (); in main()
|
H A D | engine.h | 76 void draw_terrain () { in draw_terrain() function
|
/dports/games/widelands/widelands-build21/src/wui/ |
H A D | interactive_spectator.cc | 87 given_map_view->draw_terrain(the_game, get_workarea_overlays(map), false, dst); in draw_map_view()
|
H A D | mapview.h | 189 FieldsToDraw* draw_terrain(const Widelands::EditorGameBase& egbase,
|
H A D | mapview.cc | 347 FieldsToDraw* MapView::draw_terrain(const Widelands::EditorGameBase& egbase, in draw_terrain() function in MapView 394 ::draw_terrain( in draw_terrain()
|
/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | options.h | 172 bool draw_terrain; member
|
/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | options.h | 172 bool draw_terrain; member
|
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-xaw/ |
H A D | menu.c | 368 !gui_options.draw_terrain); in real_menus_update() 711 !gui_options.draw_terrain); in view_menu_callback()
|
/dports/games/freeciv/freeciv-2.6.6/client/gui-xaw/ |
H A D | menu.c | 368 !gui_options.draw_terrain); in real_menus_update() 711 !gui_options.draw_terrain); in view_menu_callback()
|
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/x11/ |
H A D | xmap.c | 226 map->vp->draw_terrain = TRUE; in create_map() 1784 map->vp->draw_terrain = !map->vp->draw_terrain; in view_flag_callback() 2520 if (newval != map->vp->draw_terrain) in set_from_controls() 2522 map->vp->draw_terrain = newval; in set_from_controls() 2643 TRUE, map->vp->draw_terrain); in update_controls()
|
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | ui.h | 64 short draw_terrain; /* Display solid color terrain on the map? */ member
|
/dports/games/freeciv/freeciv-2.6.6/client/gui-gtk-3.0/ |
H A D | menu.c | 665 if (gui_options.draw_terrain ^ gtk_toggle_action_get_active(action)) { in show_terrain_callback() 2023 menus_set_sensitive(safe_group, "SHOW_COASTLINE", !gui_options.draw_terrain); in view_menu_update_sensitivity() 2647 gui_options.draw_terrain); in real_menus_init()
|
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-2.0/ |
H A D | menu.c | 661 if (gui_options.draw_terrain ^ gtk_toggle_action_get_active(action)) { in show_terrain_callback() 2032 !gui_options.draw_terrain); in view_menu_update_sensitivity() 2656 gui_options.draw_terrain); in real_menus_init()
|
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-gtk-3.0/ |
H A D | menu.c | 665 if (gui_options.draw_terrain ^ gtk_toggle_action_get_active(action)) { in show_terrain_callback() 2023 menus_set_sensitive(safe_group, "SHOW_COASTLINE", !gui_options.draw_terrain); in view_menu_update_sensitivity() 2647 gui_options.draw_terrain); in real_menus_init()
|