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Searched refs:draw_thing (Results 1 – 9 of 9) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DOverheadMapRenderer.h199 virtual void draw_thing( in draw_thing() function
261 void draw_thing( in draw_thing() function
269 draw_thing(*center, ThingDef.color, ThingDef.shape, in draw_thing()
H A DOverheadMap_SDL.h44 void draw_thing(
H A DOverheadMap_OGL.h63 void draw_thing(
H A DOverheadMapRenderer.cpp364 draw_thing(&location, object->facing, thing_type, scale); in Render()
382 draw_thing(&location, 0, _checkpoint_thing, scale); in Render()
H A DOverheadMap_SDL.cpp85 void OverheadMap_SDL_Class::draw_thing(world_point2d &center, rgb_color &color, short shape, short … in draw_thing() function in OverheadMap_SDL_Class
H A DOverheadMap_OGL.cpp246 void OverheadMap_OGL_Class::draw_thing( in draw_thing() function in OverheadMap_OGL_Class
/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/
H A Dthing.h78 void draw_thing(Thing*, int [6]);
H A Dgame.c3249 draw_thing(&things[i], args); in draw_sprites()
3276 draw_thing(&things[i], args); in draw_sprites()
3308 draw_thing(&beret, args); in draw_beret()
3573 draw_thing(&displthing, args); in draw_inventory()
3952 draw_thing(&displthing, args); in draw_creator_guides()
H A Dthing.c556 void draw_thing(Thing* this, int args[6]) { in draw_thing() function