Searched refs:draw_thing (Results 1 – 9 of 9) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | OverheadMapRenderer.h | 199 virtual void draw_thing( in draw_thing() function 261 void draw_thing( in draw_thing() function 269 draw_thing(*center, ThingDef.color, ThingDef.shape, in draw_thing()
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H A D | OverheadMap_SDL.h | 44 void draw_thing(
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H A D | OverheadMap_OGL.h | 63 void draw_thing(
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H A D | OverheadMapRenderer.cpp | 364 draw_thing(&location, object->facing, thing_type, scale); in Render() 382 draw_thing(&location, 0, _checkpoint_thing, scale); in Render()
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H A D | OverheadMap_SDL.cpp | 85 void OverheadMap_SDL_Class::draw_thing(world_point2d ¢er, rgb_color &color, short shape, short … in draw_thing() function in OverheadMap_SDL_Class
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H A D | OverheadMap_OGL.cpp | 246 void OverheadMap_OGL_Class::draw_thing( in draw_thing() function in OverheadMap_OGL_Class
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/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/ |
H A D | thing.h | 78 void draw_thing(Thing*, int [6]);
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H A D | game.c | 3249 draw_thing(&things[i], args); in draw_sprites() 3276 draw_thing(&things[i], args); in draw_sprites() 3308 draw_thing(&beret, args); in draw_beret() 3573 draw_thing(&displthing, args); in draw_inventory() 3952 draw_thing(&displthing, args); in draw_creator_guides()
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H A D | thing.c | 556 void draw_thing(Thing* this, int args[6]) { in draw_thing() function
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