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Searched refs:drawbackground (Results 1 – 25 of 27) sorted by relevance

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/dports/games/xkoules/koules1.4/
H A Dframebuffer.h19 extern void drawbackground ();
H A Dframebuffer.c525 drawbackground () in drawbackground() function
/dports/graphics/svgalib/svgalib-1.4.3/demos/
H A Dfun.c331 void drawbackground(void) in drawbackground() function
450 drawbackground(); in move()
502 drawbackground(); in main()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_build.h39 void PositionMenuBuf( int angle, int distance, boolean drawbackground );
H A Drt_build.c524 void PositionMenuBuf( int angle, int distance, boolean drawbackground ) in PositionMenuBuf() argument
535 if ((drawbackground==true) || (BackgroundDrawn==false)) in PositionMenuBuf()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dbtime.c465 static void drawbackground(struct osd_bitmap *bitmap, unsigned char* tilemap) in drawbackground() function
574 drawbackground(bitmap, btime_tilemap); in btime_vh_screenrefresh()
625 drawbackground(bitmap, zoar_scrollram); in zoar_vh_screenrefresh()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dbtime_vidhrdw.c445 static void drawbackground(struct mame_bitmap *bitmap, unsigned char* tilemap) in drawbackground() function
554 drawbackground(bitmap, btime_tilemap); in VIDEO_UPDATE()
605 drawbackground(bitmap, zoar_scrollram); in VIDEO_UPDATE()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dbtime_vidhrdw.c445 static void drawbackground(struct mame_bitmap *bitmap, unsigned char* tilemap) in drawbackground() function
554 drawbackground(bitmap, btime_tilemap); in VIDEO_UPDATE()
605 drawbackground(bitmap, zoar_scrollram); in VIDEO_UPDATE()
/dports/games/xkoules/koules1.4/os2dive/
H A Dinit.c239 drawbackground (); in main()
/dports/games/xkoules/koules1.4/svgalib/
H A Dinit.c472 drawbackground (); in main()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DGraphics.h151 void drawbackground(int t, mapclass& map);
H A Deditor.cpp2368 dwgfx.drawbackground(3, map); in editorrender()
2372 dwgfx.drawbackground(4, map); in editorrender()
2376 dwgfx.drawbackground(5, map); in editorrender()
H A DGraphics.cpp1915 void Graphics::drawbackground( int t, mapclass& map ) in drawbackground() function in Graphics
H A Dtitlerender.cpp1511 dwgfx.drawbackground(map.background, map); in gamerender()
/dports/games/xkoules/koules1.4/historic/
H A Dkoule.c325 static void drawbackground() { in drawbackground() function
677 drawbackground(); in main()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame8.c548 drawbackground(); in playback()
599 drawbackground(); in playback()
H A DFUNCT.H393 extern void drawbackground(void );
H A Dgame3.c465 void drawbackground(void) in drawbackground() function
712 if(ud.screen_size > 8) drawbackground(); in displayrooms()
H A Dmenus1.c249 drawbackground(); in loadplayer()
H A Dpremap.c2324 drawbackground(); in enterlevel()
/dports/games/xkoules/koules1.4/xlib/
H A Dinit.c864 drawbackground (); in main()
/dports/games/golly/golly-3.3-src/Scripts/Lua/
H A Dbreakout.lua843 local function drawbackground() function
1846 drawbackground()
2115 drawbackground()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dhud.cpp1631 void drawbackground(int w, int h) in drawbackground() function
1797 if(noview) drawbackground(hudwidth, hudsize); in drawhud()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dhud.cpp1790 void drawbackground(int w, int h) in drawbackground() function
2066 if(noview || wait) drawbackground(hudwidth, hudheight); in render()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dhud.cpp3339 void drawbackground(int w, int h, int &top, int &bottom) in drawbackground() function
3541 if(noview) drawbackground(hudwidth, hudheight, top, bottom); in drawhud()

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