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Searched refs:drawing_priority (Results 1 – 2 of 2) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/
H A Dsp_shader.cpp37 bool transparent_shader, int drawing_priority, in SPShader() argument
41 m_drawing_priority(drawing_priority), in SPShader()
H A Dsp_shader.hpp121 bool transparent_shader = false, int drawing_priority = 0,