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Searched refs:dropChance (Results 1 – 4 of 4) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DEntity.h383 int dropChance; variable
H A DEntity.cpp227 dropChance = 0; in Entity()
854 if (chance(dropChance)) in doDeathEffects()
H A DScriptInterface.cpp3336 e->dropChance = lua_tonumber(L, 2); in luaFunc()
/dports/games/barony/Barony-3.3.7/src/
H A Dmod_tools.hpp132 int dropChance = 100; member in MonsterStatCustomManager::ItemEntry
294 this->dropChance = itr->value.GetInt(); in readKeyToItemEntry()
295 if ( rand() % 100 >= this->dropChance ) in readKeyToItemEntry()