Searched refs:dropChance (Results 1 – 4 of 4) sorted by relevance
383 int dropChance; variable
227 dropChance = 0; in Entity()854 if (chance(dropChance)) in doDeathEffects()
3336 e->dropChance = lua_tonumber(L, 2); in luaFunc()
132 int dropChance = 100; member in MonsterStatCustomManager::ItemEntry294 this->dropChance = itr->value.GetInt(); in readKeyToItemEntry()295 if ( rand() % 100 >= this->dropChance ) in readKeyToItemEntry()