Searched refs:droppedID (Results 1 – 1 of 1) sorted by relevance
247 ObjectID droppedID, // ID of dropped object in acceptDropAction() argument252 GameObject *droppedObj = GameObject::objectAddress(droppedID); in acceptDropAction()283 scf.directObject = droppedID; in acceptDropAction()311 if (!a->placeObject(enactor, droppedID, true, count)) in acceptDropAction()