Home
last modified time | relevance | path

Searched refs:dsfrac (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_light.c321 …int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, … in RecursiveLightPointRGB() local
337 …) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >>… in RecursiveLightPointRGB()
338 …) ((int) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >>… in RecursiveLightPointRGB()
339 …) ((int) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >>… in RecursiveLightPointRGB()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_rlight.c179 …int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, … in InterpolateLightmap() local
195 …lor[0] = ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >>… in InterpolateLightmap()
196 …lor[1] = ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >>… in InterpolateLightmap()
197 …lor[2] = ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >>… in InterpolateLightmap()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_rlight.c548 dsfrac = ds & 15, in RecursiveLightPointColor() local
574 …) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >>… in RecursiveLightPointColor()
575 …) ((int) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >>… in RecursiveLightPointColor()
576 …) ((int) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >>… in RecursiveLightPointColor()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.c1171 float dsfrac; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() local
1196 dsfrac = ds - dsi; in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1198 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1199 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1200 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1201 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.c1246 float dsfrac; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() local
1293 dsfrac = ds - dsi; in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1295 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1296 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1297 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1298 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.c1253 float dsfrac; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() local
1300 dsfrac = ds - dsi; in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1302 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1303 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1304 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1305 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()