Searched refs:dsfrac (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_light.c | 321 …int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, … in RecursiveLightPointRGB() local 337 …) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >>… in RecursiveLightPointRGB() 338 …) ((int) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >>… in RecursiveLightPointRGB() 339 …) ((int) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >>… in RecursiveLightPointRGB()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_rlight.c | 179 …int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, … in InterpolateLightmap() local 195 …lor[0] = ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >>… in InterpolateLightmap() 196 …lor[1] = ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >>… in InterpolateLightmap() 197 …lor[2] = ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >>… in InterpolateLightmap()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_rlight.c | 548 dsfrac = ds & 15, in RecursiveLightPointColor() local 574 …) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >>… in RecursiveLightPointColor() 575 …) ((int) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >>… in RecursiveLightPointColor() 576 …) ((int) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >>… in RecursiveLightPointColor()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_brush.c | 1171 float dsfrac; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() local 1196 dsfrac = ds - dsi; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1198 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1199 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1200 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1201 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | model_brush.c | 1246 float dsfrac; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() local 1293 dsfrac = ds - dsi; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1295 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1296 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1297 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1298 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
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/dports/games/darkplaces/darkplaces/ |
H A D | model_brush.c | 1253 float dsfrac; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() local 1300 dsfrac = ds - dsi; in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1302 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1303 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1304 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1305 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 128.0f); in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
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