Searched refs:dstUniform (Results 1 – 1 of 1) sorted by relevance
15546 if (srcUniform && dstUniform && in emitVectorBitCast()15650 …CVariable* V0 = m_currShader->GetNewVariable(dstUniform ? 1 : width, TyD, EALIGN_GRF, dstUniform, … in emitVectorBitCast()15651 …CVariable* V1 = m_currShader->GetNewVariable(dstUniform ? 1 : width, TyD, EALIGN_GRF, dstUniform, … in emitVectorBitCast()16634 bool dstUniform = eOffset->IsUniform(); in emitVectorStore() local16790 if (dstUniform) in emitVectorStore()16826 if (dstUniform) in emitVectorStore()17115 bool dstUniform = Dst->IsUniform(); in emitVectorCopy() local17119 if (srcUniform && dstUniform) in emitVectorCopy()17158 uint DstWidth = dstUniform ? 1 : width; in emitVectorCopy()17529 bool dstUniform = Dst->IsUniform(); in emitLLVMbswap() local[all …]