Searched refs:dudeLockout (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | db.h | 201 unsigned int dudeLockout : 1; member 240 unsigned int dudeLockout : 1; // DudeLockout member
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H A D | db.cpp | 1008 pXSector->dudeLockout = bitReader.readUnsigned(1); in dbLoadMap() 1088 pXWall->dudeLockout = bitReader.readUnsigned(1); in dbLoadMap() 1527 bitWriter.write(pXSector->dudeLockout, 1); in dbSaveMap() 1582 bitWriter.write(pXWall->dudeLockout, 1); in dbSaveMap()
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H A D | actor.cpp | 4335 …if (pXHWall->triggerTouch && !pXHWall->isTriggered && (!pXHWall->dudeLockout || IsPlayerSprite(pSp… in ProcessTouchObjects() 4642 … pHitXWall && pHitXWall->triggerPush && !pHitXWall->key && !pHitXWall->dudeLockout && !pHitXWall->… in MoveDude() 4650 …XSector && pHitXSector->Wallpush && !pHitXSector->Key && !pHitXSector->dudeLockout && !pHitXSector… in MoveDude() 4676 if (pXSector && pXSector->Exit && (pPlayer || !pXSector->dudeLockout)) in MoveDude() 4682 if (pXSector && pXSector->Enter && (pPlayer || !pXSector->dudeLockout)) { in MoveDude()
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H A D | nnexts.cpp | 2330 if (pXSector->Enter && (pPlayer || (isDude && !pXSector->dudeLockout))) in useTeleportTarget() 3013 case 59: return condCmpb(pXObj->dudeLockout, arg1, arg2, cmpOp); in condCheckMixed() 3067 case 59: return condCmpb(pXObj->dudeLockout, arg1, arg2, cmpOp); in condCheckMixed()
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H A D | mapedit.cpp | 2375 ControlSet(controlXWall, 14, pXWall->dudeLockout); // DudeLockout in XWallControlSet() 2405 pXWall->dudeLockout = ControlRead(controlXWall, 14); // DudeLockout in XWallControlRead() 2533 ControlSet(controlXSector, 10, pXSector->dudeLockout); // DudeLockout in XSectorControlSet() 2599 pXSector->dudeLockout = ControlRead(controlXSector, 10); // DudeLockout in XSectorControlRead()
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