Searched refs:dummyShader (Results 1 – 3 of 3) sorted by relevance
188 dummyShader->Bind(); in RenderTerrain()196 visiblePatches[i]->RenderSides(dummyShader); in RenderTerrain()374 dummyShader->Unbind(); in RenderTerrain()406 dummyShader->Bind(); in RenderTerrainOverlayTexture()408 dummyShader->Unbind(); in RenderTerrainOverlayTexture()543 dummyShader->Bind(); in RenderPatches()549 dummyShader->Unbind(); in RenderPatches()720 dummyShader->Bind(); in RenderFancyWater()730 dummyShader->Unbind(); in RenderFancyWater()899 dummyShader->Bind(); in RenderSimpleWater()[all …]
424 GLuint dummyShader = glCreateShader(GL_VERTEX_SHADER); in init()445 glProgramBinary (dummyShader, binaryFormat, &binaryBuf[0], binaryLength); in init()455 glDeleteShader(dummyShader); in init()
509 GLuint dummyShader = ctx.glCreateShader(GL_VERTEX_SHADER); in program_binary() local529 ctx.glProgramBinary (dummyShader, binaryFormat, &binaryBuf[0], binaryLength); in program_binary()539 ctx.glDeleteShader(dummyShader); in program_binary()