/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | image_sky.cpp | 31 float dust_density, in SkyLoader() argument 36 dust_density(dust_density), in SkyLoader() 77 dust_density, in load_pixels()
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H A D | image_sky.h | 26 float dust_density; variable 33 float dust_density,
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H A D | nodes.cpp | 757 float dust_density) in sky_texture_precompute_nishita() argument 763 sun_elevation, sun_size, altitude, air_density, dust_density, pixel_bottom, pixel_top); in sky_texture_precompute_nishita() 805 SOCKET_FLOAT(dust_density, "Dust", 1.0f); in NODE_DEFINE() 843 dust_density); in compile() 853 sun_elevation, clamped_altitude, air_density, dust_density, ozone_density); in compile() 939 dust_density); in compile() 949 sun_elevation, clamped_altitude, air_density, dust_density, ozone_density); in compile()
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H A D | nodes.h | 178 float dust_density; variable
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/dports/graphics/blender/blender-2.91.0/intern/sky/source/ |
H A D | sky_nishita.cpp | 195 float dust_density, in single_scattering() argument 222 float3 density_scale = make_float3(air_density, dust_density, ozone_density); in single_scattering() 283 float dust_density, in SKY_nishita_skymodel_precompute_texture() argument 305 single_scattering(dir, sun_dir, cam_pos, air_density, dust_density, ozone_density, spectrum); in SKY_nishita_skymodel_precompute_texture() 326 float dust_density, in sun_radiation() argument 337 1.11f * mie_coeff * optical_depth.y * dust_density; in sun_radiation() 346 float dust_density, in SKY_nishita_skymodel_precompute_sun() argument 363 sun_radiation(sun_dir, altitude, air_density, dust_density, solid_angle, spectrum); in SKY_nishita_skymodel_precompute_sun() 366 sun_radiation(sun_dir, altitude, air_density, dust_density, solid_angle, spectrum); in SKY_nishita_skymodel_precompute_sun()
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/dports/graphics/blender/blender-2.91.0/intern/sky/include/ |
H A D | sky_model.h | 440 float dust_density, 447 float dust_density,
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/dports/astro/accrete/accrete-1.0/ |
H A D | accrete.c | 14 double r_inner, r_outer, reduced_mass, dust_density, cloud_eccentricity; variable 205 temp_density = dust_density; 392 dust_density = DUST_DENSITY_COEFF * sqrt(stellar_mass_ratio) in distribute_planetary_masses()
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/ |
H A D | node_shader_tex_sky.c | 52 tex->dust_density = 1.0f; in node_shader_init_tex_sky()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_node_types.h | 848 float dust_density; member
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/dports/graphics/blender/blender-2.91.0/doc/python_api/rst/ |
H A D | change_log.rst | 301 * :class:`bpy.types.ShaderNodeTexSky.dust_density`
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_shader.cpp | 824 sky->dust_density = b_sky_node.dust_density(); in add_node()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/ |
H A D | versioning_290.c | 474 tex->dust_density = 1.0f; in blo_do_versions_290()
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