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Searched refs:dvy (Results 1 – 25 of 237) sorted by relevance

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/dports/science/quantum-espresso/q-e-qe-6.7.0/atomic/src/
H A Ddrhoofv.f9018 real (DP) :: dvy(ndmx), dchi(ndmx), int_0_inf_dr, wrk(ndmx) local
28 dvy(1:grid%mesh) = v(1:grid%mesh,is)*psi(1:grid%mesh,1,nu)
29 wrk(1:grid%mesh) = dvy(1:grid%mesh)*psi(1:grid%mesh,1,nu)
31 dvy(1:grid%mesh) = dvy(1:grid%mesh) - fac*psi(1:grid%mesh,1,nu)
32 call green(dchi,ll(nu),enl(nu),dvy,psi(1,1,nu),vpot(1,is),ze2)
H A Ddrho0ofvx.f9016 real(DP) :: dvy(ndmx), dchi(ndmx), int_0_inf_dr,wrk(ndmx) local
26 dvy(i)=dchi0(i,nu)
27 wrk(i)=dvy(i)*psi(i,1,nu)
31 dvy(i) = dvy(i) - fac*psi(i,1,nu)
34 call green(dchi,ll(nu),enl(nu),dvy,psi(1,1,nu),vpot(1,is),ze2)
H A Ddvex.f9022 real (DP),intent(out) :: dvy(ndmx) local
37 dvy(i)=0.0d0
83 dvy(i)= dvy(i) + fac*wrk1(i)*psi(i,1,mu)
98 dvy(i)= dvy(i) + fac*wrk1(i)*psi(i,1,mu)
/dports/science/py-abipy/abipy-0.9.0/abipy/iotools/
H A Dcube.py25 dvy = mesh.dvy / bohr_to_angstrom
29 fwrite('{:4d} {:.6f} {:.6f} {:.6f}\n'.format(mesh.ny, dvy[0], dvy[1], dvy[2]))
58 dvy = np.array([float(sp[ii]) for ii in range(1, 4)]) * bohr_to_angstrom
62 uc_matrix = np.array([nx*dvx, ny*dvy, nz*dvz])
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/simtools/
H A DCYCL.cpp33 float dvy = brushY - y; in perform() local
34 float invsqr = 1/sqrtf(dvx*dvx + dvy*dvy); in perform()
36 *vx -= (strength / 16) * (-dvy)*invsqr; in perform()
/dports/misc/vxl/vxl-3.3.2/core/vpgl/
H A Dvpgl_radial_tangential_distortion.hxx93 vgl_vector_2d<T> dvy = (apply_distortion(p0+dpy)-v0)/delta; in undistort() local
95 T det = dvx.x()*dvy.y() - dvx.y()*dvy.x(); in undistort()
101 vgl_vector_2d<T> del_p0((dvy.y()*del.x() - dvx.y()*del.y()), in undistort()
102 dvx.x()*del.y() - dvy.x()*del.x()); in undistort()
108 std::cout << "dy'/dx " << dvy.x() << " dy'/dy " << dvy.y() << std::endl; in undistort()
/dports/science/py-abipy/abipy-0.9.0/abipy/core/
H A Dmesh3d.py64 self.dvy = self.vectors[1] / self.ny
84 yield ix * self.dvx + iy * self.dvy + iz * self.dvz
93 rr = ix * self.dvx + iy * self.dvy + iz * self.dvz
98 return ix * self.dvx + iy * self.dvy + iz * self.dvz
457 maxdiag = max([np.linalg.norm(self.dvx+self.dvy+self.dvz),
458 np.linalg.norm(self.dvx+self.dvy-self.dvz),
459 np.linalg.norm(self.dvx-self.dvy+self.dvz),
460 np.linalg.norm(self.dvx-self.dvy-self.dvz)])
461 c_ab = np.cross(self.dvx, self.dvy)
462 c_bc = np.cross(self.dvy, self.dvz)
[all …]
/dports/cad/opencascade/opencascade-7.6.0/tests/bugs/modalg_6/
H A Dbug2135113 svalue otobz 0.2 0.2 x y z dux duy duz dvx dvy dvz
16 svalue oobz 0.2 0.2 x y z dux duy duz dvx dvy dvz
20 svalue ottbz 0.2 0.2 x y z dux duy duz dvx dvy dvz
/dports/math/octave/octave-6.4.0/liboctave/numeric/
H A Dbsxfun-defs.cc48 dim_vector dvy = y.dims ().redim (nd); in do_bsxfun_op() local
56 octave_idx_type yk = dvy(i); in do_bsxfun_op()
77 if (dvx(start) != dvy(start)) in do_bsxfun_op()
94 ysing = dvy(start) == 1; in do_bsxfun_op()
97 ldr *= dvx(start) * dvy(start); in do_bsxfun_op()
102 dim_vector cdvy = dvy.cumulative (); in do_bsxfun_op()
108 if (dvy(i) == 1) in do_bsxfun_op()
/dports/cad/opencascade/opencascade-7.6.0/tests/geometry/revsurf/
H A DA13 svalue revolution1 0.0 1.0 x y z dux duy duz dvx dvy dvz d2ux d2uy d2uz d2vx d2vy d2vz duvx duvy d…
4 dump x y z dux duy duz dvx dvy dvz d2ux d2uy d2uz duvx duvy duvz d2vx d2vy d2vz
9 dval dovy+dvy
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/
H A DGameScreen.java164 private int dvy; field in GameScreen
231 dvy = 0; in GameScreen()
394 if ((dvx == 0) && (dvy == 0)) { in adjustView()
419 int dy = speed * dvy / scalediv; in adjustView()
422 dy = limitMoveDelta(dy, dvy); in adjustView()
431 dvy -= dy; in adjustView()
459 final int duy = dvy / PAN_INERTIA; in calculatePanningSpeed()
469 if ((dvx != 0) || (dvy != 0)) { in calculatePanningSpeed()
500 dvy = cvy - svy; in calculateView()
506 svy += dvy; in center()
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_milkdrop_104/
H A DScanner (@ztec)2.milk118 per_pixel_13=svx=sx; svy=sy; dvx=dx; dvy=dy;
131 per_pixel_26=dvy = dvy - (vy-cvy)*(svy-1);
132 per_pixel_27=//dx = dvx*cos(v_ang) - dvy*sin(v_ang);
133 per_pixel_28=//dy = -dvx*sin(v_ang) - dvy*cos(v_ang);
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_milkdrop/
H A DScanner (@ztec)2.milk118 per_pixel_13=svx=sx; svy=sy; dvx=dx; dvy=dy;
131 per_pixel_26=dvy = dvy - (vy-cvy)*(svy-1);
132 per_pixel_27=//dx = dvx*cos(v_ang) - dvy*sin(v_ang);
133 per_pixel_28=//dy = -dvx*sin(v_ang) - dvy*cos(v_ang);
H A DTelek - Flicker (@xis).milk111 per_pixel_9=dvy = (vx+.08*sin(rand(100)))*2%2*-.01-.005;
112 per_pixel_10=dvy = -.0025*((1-vy)*10+rand(5)); //wobble, and faster at top - accelerating like r…
122 per_pixel_20=dx = dvx*cos(vang) - dvy*sin(vang);
123 per_pixel_21=dy = -dvx*sin(vang) - dvy*cos(vang);
/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/
H A Dresample.c724 const double dvy, in ClampUpAxes() argument
897 const double d = dvy; in ClampUpAxes()
1051 const double dux,const double duy,const double dvx,const double dvy) in ScaleResampleFilter() argument
1067 dux, dvx, duy, dvy); in ScaleResampleFilter()
1091 ClampUpAxes(dux,dvx,duy,dvy, &major_mag, &minor_mag, in ScaleResampleFilter()
1106 A = dvx*dvx+dvy*dvy; in ScaleResampleFilter()
1107 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
1109 F = dux*dvy-duy*dvx; in ScaleResampleFilter()
1128 A = dvx*dvx+dvy*dvy+1; in ScaleResampleFilter()
1129 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/
H A Dresample.c712 const double dvy, in ClampUpAxes() argument
885 const double d = dvy; in ClampUpAxes()
1039 const double dux,const double duy,const double dvx,const double dvy) in ScaleResampleFilter() argument
1055 dux, dvx, duy, dvy); in ScaleResampleFilter()
1079 ClampUpAxes(dux,dvx,duy,dvy, &major_mag, &minor_mag, in ScaleResampleFilter()
1094 A = dvx*dvx+dvy*dvy; in ScaleResampleFilter()
1095 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
1097 F = dux*dvy-duy*dvx; in ScaleResampleFilter()
1116 A = dvx*dvx+dvy*dvy+1; in ScaleResampleFilter()
1117 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/
H A Dresample.c724 const double dvy, in ClampUpAxes() argument
897 const double d = dvy; in ClampUpAxes()
1051 const double dux,const double duy,const double dvx,const double dvy) in ScaleResampleFilter() argument
1067 dux, dvx, duy, dvy); in ScaleResampleFilter()
1091 ClampUpAxes(dux,dvx,duy,dvy, &major_mag, &minor_mag, in ScaleResampleFilter()
1106 A = dvx*dvx+dvy*dvy; in ScaleResampleFilter()
1107 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
1109 F = dux*dvy-duy*dvx; in ScaleResampleFilter()
1128 A = dvx*dvx+dvy*dvy+1; in ScaleResampleFilter()
1129 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/
H A Dresample.c712 const double dvy, in ClampUpAxes() argument
885 const double d = dvy; in ClampUpAxes()
1039 const double dux,const double duy,const double dvx,const double dvy) in ScaleResampleFilter() argument
1055 dux, dvx, duy, dvy); in ScaleResampleFilter()
1079 ClampUpAxes(dux,dvx,duy,dvy, &major_mag, &minor_mag, in ScaleResampleFilter()
1094 A = dvx*dvx+dvy*dvy; in ScaleResampleFilter()
1095 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
1097 F = dux*dvy-duy*dvx; in ScaleResampleFilter()
1116 A = dvx*dvx+dvy*dvy+1; in ScaleResampleFilter()
1117 B = -2.0*(dux*dvx+duy*dvy); in ScaleResampleFilter()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMMakeTwoPointCircularArc.h80 void setDirectionVectorY(double dvy) in setDirectionVectorY() argument
82 if(dvy == 0) return; in setDirectionVectorY()
83 fprintf(mFile,"\tsetAttr \".dv.dvy\" %f;\n", dvy); in setDirectionVectorY()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/presets/
H A DTelek - Flicker (xis).milk111 per_pixel_9=dvy = (vx+.08*sin(rand(100)))*2%2*-.01-.005;
112 per_pixel_10=dvy = -.0025*((1-vy)*10+rand(5)); //wobble, and faster at top - accelerating like r…
122 per_pixel_20=dx = dvx*cos(vang) - dvy*sin(vang);
123 per_pixel_21=dy = -dvx*sin(vang) - dvy*cos(vang);
H A DTelek - Spiral Tabletop (New and Improved!).milk111 per_pixel_21=dvy=.01*cos(time+vx*60*radxy);
113 per_pixel_23=outx = dvx*cos(vang) - dvy*sin(vang);
114 per_pixel_24=outy = -dvx*sin(vang) - dvy*cos(vang);
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_stock/
H A DTelek - Flicker (@xis).milk111 per_pixel_9=dvy = (vx+.08*sin(rand(100)))*2%2*-.01-.005;
112 per_pixel_10=dvy = -.0025*((1-vy)*10+rand(5)); //wobble, and faster at top - accelerating like r…
122 per_pixel_20=dx = dvx*cos(vang) - dvy*sin(vang);
123 per_pixel_21=dy = -dvx*sin(vang) - dvy*cos(vang);
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_tryptonaut/
H A DTelek - Flicker (@xis).milk111 per_pixel_9=dvy = (vx+.08*sin(rand(100)))*2%2*-.01-.005;
112 per_pixel_10=dvy = -.0025*((1-vy)*10+rand(5)); //wobble, and faster at top - accelerating like r…
122 per_pixel_20=dx = dvx*cos(vang) - dvy*sin(vang);
123 per_pixel_21=dy = -dvx*sin(vang) - dvy*cos(vang);
/dports/science/afni/afni-AFNI_21.3.16/src/
H A D3dSimARMA11.c21 int dvx,dvy,xx,yy,zz,tt , kk , kold ; in main() local
215 dvy = yy/ndiv ; in main()
216 beta = bar[dvx+dvy*nbar] ; in main()
240 dvx = (xx+yy)/(2*ndiv) ; dvy = (xx-yy)/(2*ndiv) ; in main()
241 aa = a0+a1*dvx ; bb = b0+b1*dvy ; in main()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bvgl/
H A Dbvgl_spline_region_3d.hxx277 Type dvx = u-c.x(), dvy = v-c.y(); in inverse_vector_field() local
280 Type rdvx = cang_*dvx - sang*dvy; in inverse_vector_field()
283 Type rdvy = sang*dvx + cang_*dvy; in inverse_vector_field()
306 Type dvx = u-c.x(), dvy = v-c.y(); in vector_field() local
309 Type rdvx = cang_*dvx - sang*dvy; in vector_field()
310 Type rdvy = sang*dvx + cang_*dvy; in vector_field()
350 Type dvx = dv.x(), dvy = dv.y(); in scale() local
352 Type rdvx = cang_*dvx - sang*dvy; in scale()
353 Type rdvy = sang*dvx + cang_*dvy; in scale()

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