Searched refs:dwCol (Results 1 – 8 of 8) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4SurfaceLoaders.cpp | 196 uint32_t dwCol = png.GetPix(iX, iY); in ReadPNG() local 198 if (dwCol>>24 == 0x00) dwCol=0x00000000; in ReadPNG() 201 *pPix=dwCol; in ReadPNG()
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H A D | C4Surface.h | 100 bool SetPixDw(int iX, int iY, DWORD dwCol); // set pix in surface only
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H A D | C4Draw.h | 180 …void DrawPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol); // Consider using PerformMulti…
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/dports/emulators/jzintv/jzintv-20200712-src/src/imasm/ |
H A D | handlers.cpp | 212 DWORD dwCol = GetWordColor(szLastWord); in HandleEN_UPDATE() local 214 if (dwCol != RGB(0, 0, 0)) in HandleEN_UPDATE() 217 Highlight(hWnd, dwCol, dwEnd - (strlen(szLastWord)+1), dwEnd-1); in HandleEN_UPDATE()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | gSP_rice.cpp | 187 LIGHT_DUMP(TRACE2("Set Light %d color: %08X", lightNum, dwCol)); in ricegSPLightColor() 302 uint32_t dwCol = COLOR_RGBA( (gRSPn64lights[dwLight].dwRGBA >> 24)&0xFF, in ricegSPLight() local 306 SetAmbientLight( dwCol ); in ricegSPLight()
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H A D | RenderBase.h | 242 void SetPrimitiveColor(uint32_t dwCol, uint32_t LODMin, uint32_t LODFrac); 247 void ricegSPLightColor(uint32_t dwLight, uint32_t dwCol);
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H A D | RenderBase.cpp | 851 void SetPrimitiveColor(uint32_t dwCol, uint32_t LODMin, uint32_t LODFrac) in SetPrimitiveColor() argument 854 gRDP.primitiveColor = dwCol; in SetPrimitiveColor() 862 gRDP.fvPrimitiveColor[0] = ((dwCol>>16)&0xFF)/255.0f; // R in SetPrimitiveColor() 863 gRDP.fvPrimitiveColor[1] = ((dwCol>>8)&0xFF)/255.0f; // G in SetPrimitiveColor() 864 gRDP.fvPrimitiveColor[2] = ((dwCol)&0xFF)/255.0f; // B in SetPrimitiveColor() 865 gRDP.fvPrimitiveColor[3] = ((dwCol>>24)&0xFF)/255.0f; // A in SetPrimitiveColor()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4GameMessage.h | 72 …ext, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwCol, C4ID idDecoID, C4…
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