/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbutil.cpp | 717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument 724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline() 729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline() 730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbutil.cpp | 717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument 724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline() 729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline() 730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
|
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbutil.cpp | 717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument 724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline() 729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline() 730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbutil.cpp | 717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument 724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline() 729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline() 730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
|
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbutil.cpp | 717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument 724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline() 729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline() 730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
|
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/include/ |
H A D | xbutil.h | 252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/include/ |
H A D | xbutil.h | 252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
|
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/include/ |
H A D | xbutil.h | 252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
|
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/include/ |
H A D | xbutil.h | 252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/include/ |
H A D | xbutil.h | 252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
|