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Searched refs:dwNumSplinePts (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbutil.cpp717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument
724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline()
729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline()
730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbutil.cpp717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument
724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline()
729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline()
730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbutil.cpp717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument
724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline()
729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline()
730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbutil.cpp717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument
724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline()
729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline()
730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbutil.cpp717 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes ) in XBUtil_RenderSpline() argument
724 for( FLOAT u = 0; u < dwNumSplinePts; u += 1.0f ) in XBUtil_RenderSpline()
729 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+0, &p[0], &vTangent ); in XBUtil_RenderSpline()
730 XBUtil_GetSplinePoint( pSpline, dwNumSplinePts, u+1, &p[1], NULL ); in XBUtil_RenderSpline()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/include/
H A Dxbutil.h252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/include/
H A Dxbutil.h252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/include/
H A Dxbutil.h252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/include/
H A Dxbutil.h252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/include/
H A Dxbutil.h252 DWORD dwNumSplinePts, DWORD dwColor, BOOL bRenderAxes );