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Searched refs:dx_weight (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg006.c124 Char.curr_col = get_tile_div_mod_m7(dx_weight()); in determine_col()
550 short __pascal far dx_weight() { in dx_weight() function
1033 int col = get_tile_div_mod_m7(dx_weight() + back_delta_x(2)); in check_on_floor()
1202 return distance_to_edge(dx_weight()); in distance_to_edge_weight()
H A Dseg005.c701 get_tile(Char.room, get_tile_div_mod(back_delta_x(0) + dx_weight() - 6), Char.curr_row - 1); in jump_up()
H A Dproto.h283 short __pascal far dx_weight();