Searched refs:dyingvolume (Results 1 – 1 of 1) sorted by relevance
5049 static int dyingvolume=255; variable5062 SD_PlayPitchedSound ( SD_PLAYERDYINGSND, dyingvolume, 0 ); in CheckSpecialSounds()5063 if (dyingvolume>80) in CheckSpecialSounds()5064 dyingvolume-=40; in CheckSpecialSounds()5069 dyingvolume=255; in CheckSpecialSounds()