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Searched refs:dyn_facevis (Results 1 – 2 of 2) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dr_light.cpp703 vuint8* dyn_facevis = Level->LeafPVS(ss); in MarkLights() local
708 if (!(dyn_facevis[leafnum >> 3] & (1 << (leafnum & 7)))) in MarkLights()
866 vuint8* dyn_facevis = Level->LeafPVS(sub); in LightPoint() local
871 if (!(dyn_facevis[leafnum >> 3] & (1 << (leafnum & 7)))) in LightPoint()
949 vuint8* dyn_facevis = Level->LeafPVS(sub); in AddDynamicLights() local
954 if (!(dyn_facevis[leafnum >> 3] & (1 << (leafnum & 7)))) in AddDynamicLights()
H A Dr_adv_light.cpp88 vuint8* dyn_facevis = Level->LeafPVS(sub); in LightPoint() local
126 if (!(dyn_facevis[Lights[i].leafnum >> 3] & (1 << (Lights[i].leafnum & 7)))) in LightPoint()
157 if (!(dyn_facevis[leafnum >> 3] & (1 << (leafnum & 7)))) in LightPoint()