/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 41 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCa… in main() local 43 dynamicsWorld->setGravity(btVector3(0, -10, 0)); in main() 79 dynamicsWorld->addRigidBody(body); in main() 109 dynamicsWorld->addRigidBody(body); in main() 117 dynamicsWorld->stepSimulation(1.f / 60.f, 10); in main() 120 for (int j = dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--) in main() 122 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; in main() 144 for (i = dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) in main() 146 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; in main() 152 dynamicsWorld->removeCollisionObject(obj); in main() [all …]
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/ |
H A D | HelloWorld.cpp | 39 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCac… in main() local 41 dynamicsWorld->setGravity(btVector3(0,-10,0)); in main() 72 dynamicsWorld->addRigidBody(body); in main() 103 dynamicsWorld->addRigidBody(body); in main() 114 dynamicsWorld->stepSimulation(1.f/60.f,10); in main() 117 for (int j=dynamicsWorld->getNumCollisionObjects()-1; j>=0 ;j--) in main() 119 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; in main() 134 for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) in main() 136 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; in main() 142 dynamicsWorld->removeCollisionObject( obj ); in main() [all …]
|
H A D | BenchmarkDemo.cpp | 374 btDiscreteDynamicsWorld* dynamicsWorld; in initPhysics() local 375 …m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,… in initPhysics() 378 dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false); in initPhysics() 383 dynamicsWorld->getSolverInfo().m_numIterations = 5; //few solver iterations in initPhysics()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 41 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCa… in main() local 43 dynamicsWorld->setGravity(btVector3(0, -10, 0)); in main() 79 dynamicsWorld->addRigidBody(body); in main() 109 dynamicsWorld->addRigidBody(body); in main() 117 dynamicsWorld->stepSimulation(1.f / 60.f, 10); in main() 120 for (int j = dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--) in main() 122 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; in main() 144 for (i = dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) in main() 146 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; in main() 152 dynamicsWorld->removeCollisionObject(obj); in main() [all …]
|
/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | bullet_hello_world.cpp | 19 btDiscreteDynamicsWorld *dynamicsWorld = in main() local 22 dynamicsWorld->setGravity(btVector3(0, -10, 0)); in main() 33 dynamicsWorld->addRigidBody(groundRigidBody); in main() 43 dynamicsWorld->addRigidBody(fallRigidBody); in main() 46 dynamicsWorld->stepSimulation(1 / 60.f, 10); in main() 52 dynamicsWorld->removeRigidBody(fallRigidBody); in main() 56 dynamicsWorld->removeRigidBody(groundRigidBody); in main() 64 delete dynamicsWorld; in main()
|
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | space_bullet.cpp | 352 dynamicsWorld(NULL), in SpaceBullet() 381 dynamicsWorld->stepSimulation(p_delta_time, 0, 0); in step() 385 assert(dynamicsWorld); in set_param() 488 dynamicsWorld->refreshBroadphaseProxy(ghost_object); in reload_collision_filters() 515 dynamicsWorld->refreshBroadphaseProxy(rigid_body); in reload_collision_filters() 554 return dynamicsWorld->getNumCollisionObjects(); in get_num_collision_objects() 638 dynamicsWorld->setWorldUserInfo(this); in create_empty_world() 665 dynamicsWorld->~btDiscreteDynamicsWorld(); in destroy_world() 666 free(dynamicsWorld); in destroy_world() 667 dynamicsWorld = NULL; in destroy_world() [all …]
|
H A D | space_bullet.h | 99 btDiscreteDynamicsWorld *dynamicsWorld; variable
|
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | space_bullet.cpp | 352 dynamicsWorld(NULL), in SpaceBullet() 381 dynamicsWorld->stepSimulation(p_delta_time, 0, 0); in step() 385 assert(dynamicsWorld); in set_param() 488 dynamicsWorld->refreshBroadphaseProxy(ghost_object); in reload_collision_filters() 515 dynamicsWorld->refreshBroadphaseProxy(rigid_body); in reload_collision_filters() 554 return dynamicsWorld->getNumCollisionObjects(); in get_num_collision_objects() 638 dynamicsWorld->setWorldUserInfo(this); in create_empty_world() 665 dynamicsWorld->~btDiscreteDynamicsWorld(); in destroy_world() 666 free(dynamicsWorld); in destroy_world() 667 dynamicsWorld = NULL; in destroy_world() [all …]
|
H A D | space_bullet.h | 99 btDiscreteDynamicsWorld *dynamicsWorld; variable
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/ |
H A D | Bullet-C-API.cpp | 106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local 107 btAlignedFree(dynamicsWorld); in plDeleteDynamicsWorld() 112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local 113 btAssert(dynamicsWorld); in plStepSimulation() 114 dynamicsWorld->stepSimulation(timeStep); in plStepSimulation() 119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local 120 btAssert(dynamicsWorld); in plAddRigidBody() 124 dynamicsWorld->addRigidBody(body); in plAddRigidBody() 129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local 130 btAssert(dynamicsWorld); in plRemoveRigidBody() [all …]
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/ |
H A D | Bullet-C-API.cpp | 106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local 107 btAlignedFree(dynamicsWorld); in plDeleteDynamicsWorld() 112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local 113 btAssert(dynamicsWorld); in plStepSimulation() 114 dynamicsWorld->stepSimulation(timeStep); in plStepSimulation() 119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local 120 btAssert(dynamicsWorld); in plAddRigidBody() 124 dynamicsWorld->addRigidBody(body); in plAddRigidBody() 129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local 130 btAssert(dynamicsWorld); in plRemoveRigidBody() [all …]
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/ |
H A D | Bullet-C-API.cpp | 106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local 107 btAlignedFree(dynamicsWorld); in plDeleteDynamicsWorld() 112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local 113 btAssert(dynamicsWorld); in plStepSimulation() 114 dynamicsWorld->stepSimulation(timeStep); in plStepSimulation() 119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local 120 btAssert(dynamicsWorld); in plAddRigidBody() 124 dynamicsWorld->addRigidBody(body); in plAddRigidBody() 129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local 130 btAssert(dynamicsWorld); in plRemoveRigidBody() [all …]
|
/dports/graphics/blender/blender-2.91.0/intern/rigidbody/ |
H A D | rb_bullet_api.cpp | 71 btDiscreteDynamicsWorld *dynamicsWorld; member 158 world->dynamicsWorld = new btDiscreteDynamicsWorld( in RB_dworld_new() 169 delete world->dynamicsWorld; in RB_dworld_delete() 183 copy_v3_btvec3(g_out, world->dynamicsWorld->getGravity()); in RB_dworld_get_gravity() 194 btContactSolverInfo &info = world->dynamicsWorld->getSolverInfo(); in RB_dworld_set_solver_iterations() 202 btContactSolverInfo &info = world->dynamicsWorld->getSolverInfo(); in RB_dworld_set_split_impulse() 232 world->dynamicsWorld->serialize(serializer); in RB_dworld_export() 254 world->dynamicsWorld->addRigidBody(body); in RB_dworld_add_body() 261 world->dynamicsWorld->removeRigidBody(body); in RB_dworld_remove_body() 295 world->dynamicsWorld->convexSweepTest( in RB_world_convex_sweep_test() [all …]
|
/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 744 void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int … in drawSceneInternal() argument 746 btAssert(dynamicsWorld); in drawSceneInternal() 751 const int numObjects = dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal() 757 const btCollisionObject* colObj = dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal() 834 void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int … in drawScene() argument 868 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene() 878 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene() 881 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene() 900 drawSceneInternal(dynamicsWorld, 2, cameraUpAxis); in drawScene() 909 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene()
|
H A D | OpenGLGuiHelper.h | 96 void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
|
/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 744 void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int … in drawSceneInternal() argument 746 btAssert(dynamicsWorld); in drawSceneInternal() 751 const int numObjects = dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal() 757 const btCollisionObject* colObj = dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal() 834 void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int … in drawScene() argument 868 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene() 878 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene() 881 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene() 900 drawSceneInternal(dynamicsWorld, 2, cameraUpAxis); in drawScene() 909 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene()
|
H A D | OpenGLGuiHelper.h | 96 void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/Benchmarks/ |
H A D | BenchmarkDemo.cpp | 374 btDiscreteDynamicsWorld* dynamicsWorld; in initPhysics() local 375 …m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,… in initPhysics() 378 dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false); in initPhysics() 383 dynamicsWorld->getSolverInfo().m_numIterations = 5; //few solver iterations in initPhysics()
|
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2Renderer.cpp | 277 const int numObjects=dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal() 283 const btCollisionObject* colObj=dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2Renderer.cpp | 277 const int numObjects=dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal() 283 const btCollisionObject* colObj=dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal()
|
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 1228 …niqueId, const std::string& fileName, const btMultiBodyDynamicsWorld* dynamicsWorld, int maxLogDof… in GenericRobotStateLogger() 1231 m_dynamicsWorld(dynamicsWorld), in GenericRobotStateLogger() 1442 …teLogger(int loggingUniqueId, const std::string& fileName, btMultiBodyDynamicsWorld* dynamicsWorld) in ContactPointsStateLogger() 1446 m_dynamicsWorld(dynamicsWorld), in ContactPointsStateLogger()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 1228 …niqueId, const std::string& fileName, const btMultiBodyDynamicsWorld* dynamicsWorld, int maxLogDof… in GenericRobotStateLogger() 1231 m_dynamicsWorld(dynamicsWorld), in GenericRobotStateLogger() 1442 …teLogger(int loggingUniqueId, const std::string& fileName, btMultiBodyDynamicsWorld* dynamicsWorld) in ContactPointsStateLogger() 1446 m_dynamicsWorld(dynamicsWorld), in ContactPointsStateLogger()
|