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Searched refs:dynamicsWorld (Results 1 – 22 of 22) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/
H A DHelloWorld.cpp41 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCa… in main() local
43 dynamicsWorld->setGravity(btVector3(0, -10, 0)); in main()
79 dynamicsWorld->addRigidBody(body); in main()
109 dynamicsWorld->addRigidBody(body); in main()
117 dynamicsWorld->stepSimulation(1.f / 60.f, 10); in main()
120 for (int j = dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--) in main()
122 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; in main()
144 for (i = dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) in main()
146 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; in main()
152 dynamicsWorld->removeCollisionObject(obj); in main()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/
H A DHelloWorld.cpp39 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCac… in main() local
41 dynamicsWorld->setGravity(btVector3(0,-10,0)); in main()
72 dynamicsWorld->addRigidBody(body); in main()
103 dynamicsWorld->addRigidBody(body); in main()
114 dynamicsWorld->stepSimulation(1.f/60.f,10); in main()
117 for (int j=dynamicsWorld->getNumCollisionObjects()-1; j>=0 ;j--) in main()
119 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; in main()
134 for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) in main()
136 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; in main()
142 dynamicsWorld->removeCollisionObject( obj ); in main()
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H A DBenchmarkDemo.cpp374 btDiscreteDynamicsWorld* dynamicsWorld; in initPhysics() local
375 …m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,… in initPhysics()
378 dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false); in initPhysics()
383 dynamicsWorld->getSolverInfo().m_numIterations = 5; //few solver iterations in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/
H A DHelloWorld.cpp41 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCa… in main() local
43 dynamicsWorld->setGravity(btVector3(0, -10, 0)); in main()
79 dynamicsWorld->addRigidBody(body); in main()
109 dynamicsWorld->addRigidBody(body); in main()
117 dynamicsWorld->stepSimulation(1.f / 60.f, 10); in main()
120 for (int j = dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--) in main()
122 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; in main()
144 for (i = dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) in main()
146 btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; in main()
152 dynamicsWorld->removeCollisionObject(obj); in main()
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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dbullet_hello_world.cpp19 btDiscreteDynamicsWorld *dynamicsWorld = in main() local
22 dynamicsWorld->setGravity(btVector3(0, -10, 0)); in main()
33 dynamicsWorld->addRigidBody(groundRigidBody); in main()
43 dynamicsWorld->addRigidBody(fallRigidBody); in main()
46 dynamicsWorld->stepSimulation(1 / 60.f, 10); in main()
52 dynamicsWorld->removeRigidBody(fallRigidBody); in main()
56 dynamicsWorld->removeRigidBody(groundRigidBody); in main()
64 delete dynamicsWorld; in main()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dspace_bullet.cpp352 dynamicsWorld(NULL), in SpaceBullet()
381 dynamicsWorld->stepSimulation(p_delta_time, 0, 0); in step()
385 assert(dynamicsWorld); in set_param()
488 dynamicsWorld->refreshBroadphaseProxy(ghost_object); in reload_collision_filters()
515 dynamicsWorld->refreshBroadphaseProxy(rigid_body); in reload_collision_filters()
554 return dynamicsWorld->getNumCollisionObjects(); in get_num_collision_objects()
638 dynamicsWorld->setWorldUserInfo(this); in create_empty_world()
665 dynamicsWorld->~btDiscreteDynamicsWorld(); in destroy_world()
666 free(dynamicsWorld); in destroy_world()
667 dynamicsWorld = NULL; in destroy_world()
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H A Dspace_bullet.h99 btDiscreteDynamicsWorld *dynamicsWorld; variable
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dspace_bullet.cpp352 dynamicsWorld(NULL), in SpaceBullet()
381 dynamicsWorld->stepSimulation(p_delta_time, 0, 0); in step()
385 assert(dynamicsWorld); in set_param()
488 dynamicsWorld->refreshBroadphaseProxy(ghost_object); in reload_collision_filters()
515 dynamicsWorld->refreshBroadphaseProxy(rigid_body); in reload_collision_filters()
554 return dynamicsWorld->getNumCollisionObjects(); in get_num_collision_objects()
638 dynamicsWorld->setWorldUserInfo(this); in create_empty_world()
665 dynamicsWorld->~btDiscreteDynamicsWorld(); in destroy_world()
666 free(dynamicsWorld); in destroy_world()
667 dynamicsWorld = NULL; in destroy_world()
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H A Dspace_bullet.h99 btDiscreteDynamicsWorld *dynamicsWorld; variable
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DBullet-C-API.cpp106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local
107 btAlignedFree(dynamicsWorld); in plDeleteDynamicsWorld()
112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local
113 btAssert(dynamicsWorld); in plStepSimulation()
114 dynamicsWorld->stepSimulation(timeStep); in plStepSimulation()
119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local
120 btAssert(dynamicsWorld); in plAddRigidBody()
124 dynamicsWorld->addRigidBody(body); in plAddRigidBody()
129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local
130 btAssert(dynamicsWorld); in plRemoveRigidBody()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DBullet-C-API.cpp106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local
107 btAlignedFree(dynamicsWorld); in plDeleteDynamicsWorld()
112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local
113 btAssert(dynamicsWorld); in plStepSimulation()
114 dynamicsWorld->stepSimulation(timeStep); in plStepSimulation()
119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local
120 btAssert(dynamicsWorld); in plAddRigidBody()
124 dynamicsWorld->addRigidBody(body); in plAddRigidBody()
129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local
130 btAssert(dynamicsWorld); in plRemoveRigidBody()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DBullet-C-API.cpp106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local
107 btAlignedFree(dynamicsWorld); in plDeleteDynamicsWorld()
112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local
113 btAssert(dynamicsWorld); in plStepSimulation()
114 dynamicsWorld->stepSimulation(timeStep); in plStepSimulation()
119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local
120 btAssert(dynamicsWorld); in plAddRigidBody()
124 dynamicsWorld->addRigidBody(body); in plAddRigidBody()
129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local
130 btAssert(dynamicsWorld); in plRemoveRigidBody()
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/dports/graphics/blender/blender-2.91.0/intern/rigidbody/
H A Drb_bullet_api.cpp71 btDiscreteDynamicsWorld *dynamicsWorld; member
158 world->dynamicsWorld = new btDiscreteDynamicsWorld( in RB_dworld_new()
169 delete world->dynamicsWorld; in RB_dworld_delete()
183 copy_v3_btvec3(g_out, world->dynamicsWorld->getGravity()); in RB_dworld_get_gravity()
194 btContactSolverInfo &info = world->dynamicsWorld->getSolverInfo(); in RB_dworld_set_solver_iterations()
202 btContactSolverInfo &info = world->dynamicsWorld->getSolverInfo(); in RB_dworld_set_split_impulse()
232 world->dynamicsWorld->serialize(serializer); in RB_dworld_export()
254 world->dynamicsWorld->addRigidBody(body); in RB_dworld_add_body()
261 world->dynamicsWorld->removeRigidBody(body); in RB_dworld_remove_body()
295 world->dynamicsWorld->convexSweepTest( in RB_world_convex_sweep_test()
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/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.cpp744 void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int … in drawSceneInternal() argument
746 btAssert(dynamicsWorld); in drawSceneInternal()
751 const int numObjects = dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal()
757 const btCollisionObject* colObj = dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal()
834 void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int … in drawScene() argument
868 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene()
878 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene()
881 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene()
900 drawSceneInternal(dynamicsWorld, 2, cameraUpAxis); in drawScene()
909 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene()
H A DOpenGLGuiHelper.h96 void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.cpp744 void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int … in drawSceneInternal() argument
746 btAssert(dynamicsWorld); in drawSceneInternal()
751 const int numObjects = dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal()
757 const btCollisionObject* colObj = dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal()
834 void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int … in drawScene() argument
868 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene()
878 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene()
881 drawSceneInternal(dynamicsWorld, 1, cameraUpAxis); in drawScene()
900 drawSceneInternal(dynamicsWorld, 2, cameraUpAxis); in drawScene()
909 drawSceneInternal(dynamicsWorld, 0, cameraUpAxis); in drawScene()
H A DOpenGLGuiHelper.h96 void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/Benchmarks/
H A DBenchmarkDemo.cpp374 btDiscreteDynamicsWorld* dynamicsWorld; in initPhysics() local
375 …m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,… in initPhysics()
378 dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false); in initPhysics()
383 dynamicsWorld->getSolverInfo().m_numIterations = 5; //few solver iterations in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleOpenGL2Renderer.cpp277 const int numObjects=dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal()
283 const btCollisionObject* colObj=dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleOpenGL2Renderer.cpp277 const int numObjects=dynamicsWorld->getNumCollisionObjects(); in drawSceneInternal()
283 const btCollisionObject* colObj=dynamicsWorld->getCollisionObjectArray()[i]; in drawSceneInternal()
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp1228 …niqueId, const std::string& fileName, const btMultiBodyDynamicsWorld* dynamicsWorld, int maxLogDof… in GenericRobotStateLogger()
1231 m_dynamicsWorld(dynamicsWorld), in GenericRobotStateLogger()
1442 …teLogger(int loggingUniqueId, const std::string& fileName, btMultiBodyDynamicsWorld* dynamicsWorld) in ContactPointsStateLogger()
1446 m_dynamicsWorld(dynamicsWorld), in ContactPointsStateLogger()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp1228 …niqueId, const std::string& fileName, const btMultiBodyDynamicsWorld* dynamicsWorld, int maxLogDof… in GenericRobotStateLogger()
1231 m_dynamicsWorld(dynamicsWorld), in GenericRobotStateLogger()
1442 …teLogger(int loggingUniqueId, const std::string& fileName, btMultiBodyDynamicsWorld* dynamicsWorld) in ContactPointsStateLogger()
1446 m_dynamicsWorld(dynamicsWorld), in ContactPointsStateLogger()