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Searched refs:e_bi_save (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Did_in.h240 e_bi_save, enumerator
H A Did_in.cpp1656 in_bindings[e_bi_save][0] = ScanCode::sc_f2; in in_set_default_bindings()
1767 case e_bi_save: in in_is_binding_pressed()
1935 case e_bi_save: in in_reset_binding_state()
H A D3d_play.cpp952 if (in_is_binding_pressed(e_bi_save)) { in CheckKeys()
H A D3d_menu.cpp525 { "SAVE", 0, &in_bindings[e_bi_save], },