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Searched refs:e_islandFlag (Results 1 – 25 of 52) sorted by relevance

123

/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2World.cpp376 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
380 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
392 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
412 seed->m_flags |= b2Body::e_islandFlag; in Solve()
471 other->m_flags |= b2Body::e_islandFlag; in Solve()
500 other->m_flags |= b2Body::e_islandFlag; in Solve()
513 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
551 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
726 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
727 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_world.cpp410 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
414 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
426 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
446 seed->m_flags |= b2Body::e_islandFlag; in Solve()
505 other->m_flags |= b2Body::e_islandFlag; in Solve()
534 other->m_flags |= b2Body::e_islandFlag; in Solve()
551 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
593 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
768 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
769 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2World.cpp402 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
418 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
438 seed->m_flags |= b2Body::e_islandFlag; in Solve()
497 other->m_flags |= b2Body::e_islandFlag; in Solve()
526 other->m_flags |= b2Body::e_islandFlag; in Solve()
543 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI()
761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/
H A Db2World.cpp329 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
333 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
359 seed->m_flags |= b2Body::e_islandFlag; in Solve()
399 if (other->m_flags & b2Body::e_islandFlag) in Solve()
406 other->m_flags |= b2Body::e_islandFlag; in Solve()
428 other->m_flags |= b2Body::e_islandFlag; in Solve()
442 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
489 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
609 seed->m_flags |= b2Body::e_islandFlag; in SolveTOI()
670 other->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/
H A Db2World.cpp329 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
333 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
359 seed->m_flags |= b2Body::e_islandFlag; in Solve()
399 if (other->m_flags & b2Body::e_islandFlag) in Solve()
406 other->m_flags |= b2Body::e_islandFlag; in Solve()
428 other->m_flags |= b2Body::e_islandFlag; in Solve()
442 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
489 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
609 seed->m_flags |= b2Body::e_islandFlag; in SolveTOI()
670 other->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/
H A Db2World.cpp329 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
333 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
359 seed->m_flags |= b2Body::e_islandFlag; in Solve()
399 if (other->m_flags & b2Body::e_islandFlag) in Solve()
406 other->m_flags |= b2Body::e_islandFlag; in Solve()
428 other->m_flags |= b2Body::e_islandFlag; in Solve()
442 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
489 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI()
609 seed->m_flags |= b2Body::e_islandFlag; in SolveTOI()
670 other->m_flags |= b2Body::e_islandFlag; in SolveTOI()
[all …]
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2World.cpp350 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
354 c->m_flags &= ~b2Contact::e_islandFlag; in Solve()
366 if (seed->m_flags & b2Body::e_islandFlag) in Solve()
386 seed->m_flags |= b2Body::e_islandFlag; in Solve()
433 contact->m_flags |= b2Contact::e_islandFlag; in Solve()
438 if (other->m_flags & b2Body::e_islandFlag) in Solve()
445 other->m_flags |= b2Body::e_islandFlag; in Solve()
467 if (other->m_flags & b2Body::e_islandFlag) in Solve()
474 other->m_flags |= b2Body::e_islandFlag; in Solve()
487 b->m_flags &= ~b2Body::e_islandFlag; in Solve()
[all …]
H A Db2Contact.h111 e_islandFlag = 0x0001, enumerator
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Contacts/
H A Db2Contact.h118 e_islandFlag = 0x0004, enumerator
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Contacts/
H A Db2Contact.h118 e_islandFlag = 0x0004, enumerator
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Contacts/
H A Db2Contact.h118 e_islandFlag = 0x0004, enumerator
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Contacts/
H A Db2Contact.h117 e_islandFlag = 0x0001, enumerator
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/
H A Db2Contact.h152 e_islandFlag = 0x0001, enumerator
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/
H A Db2Contact.h155 e_islandFlag = 0x0001, enumerator
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_contact.h179 e_islandFlag = 0x0001, enumerator
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/
H A Db2Contact.h152 e_islandFlag = 0x0001, enumerator

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