/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2World.cpp | 376 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 380 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 392 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 412 seed->m_flags |= b2Body::e_islandFlag; in Solve() 471 other->m_flags |= b2Body::e_islandFlag; in Solve() 500 other->m_flags |= b2Body::e_islandFlag; in Solve() 513 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 551 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 726 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 727 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_world.cpp | 410 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 414 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 426 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 446 seed->m_flags |= b2Body::e_islandFlag; in Solve() 505 other->m_flags |= b2Body::e_islandFlag; in Solve() 534 other->m_flags |= b2Body::e_islandFlag; in Solve() 551 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 593 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 768 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 769 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2World.cpp | 402 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 406 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 418 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 438 seed->m_flags |= b2Body::e_islandFlag; in Solve() 497 other->m_flags |= b2Body::e_islandFlag; in Solve() 526 other->m_flags |= b2Body::e_islandFlag; in Solve() 543 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 585 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 760 bA->m_flags |= b2Body::e_islandFlag; in SolveTOI() 761 bB->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/ |
H A D | b2World.cpp | 329 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 333 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 359 seed->m_flags |= b2Body::e_islandFlag; in Solve() 399 if (other->m_flags & b2Body::e_islandFlag) in Solve() 406 other->m_flags |= b2Body::e_islandFlag; in Solve() 428 other->m_flags |= b2Body::e_islandFlag; in Solve() 442 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 489 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 609 seed->m_flags |= b2Body::e_islandFlag; in SolveTOI() 670 other->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/ |
H A D | b2World.cpp | 329 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 333 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 359 seed->m_flags |= b2Body::e_islandFlag; in Solve() 399 if (other->m_flags & b2Body::e_islandFlag) in Solve() 406 other->m_flags |= b2Body::e_islandFlag; in Solve() 428 other->m_flags |= b2Body::e_islandFlag; in Solve() 442 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 489 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 609 seed->m_flags |= b2Body::e_islandFlag; in SolveTOI() 670 other->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/ |
H A D | b2World.cpp | 329 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 333 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 359 seed->m_flags |= b2Body::e_islandFlag; in Solve() 399 if (other->m_flags & b2Body::e_islandFlag) in Solve() 406 other->m_flags |= b2Body::e_islandFlag; in Solve() 428 other->m_flags |= b2Body::e_islandFlag; in Solve() 442 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 489 b->m_flags &= ~b2Body::e_islandFlag; in SolveTOI() 609 seed->m_flags |= b2Body::e_islandFlag; in SolveTOI() 670 other->m_flags |= b2Body::e_islandFlag; in SolveTOI() [all …]
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2World.cpp | 350 b->m_flags &= ~b2Body::e_islandFlag; in Solve() 354 c->m_flags &= ~b2Contact::e_islandFlag; in Solve() 366 if (seed->m_flags & b2Body::e_islandFlag) in Solve() 386 seed->m_flags |= b2Body::e_islandFlag; in Solve() 433 contact->m_flags |= b2Contact::e_islandFlag; in Solve() 438 if (other->m_flags & b2Body::e_islandFlag) in Solve() 445 other->m_flags |= b2Body::e_islandFlag; in Solve() 467 if (other->m_flags & b2Body::e_islandFlag) in Solve() 474 other->m_flags |= b2Body::e_islandFlag; in Solve() 487 b->m_flags &= ~b2Body::e_islandFlag; in Solve() [all …]
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H A D | b2Contact.h | 111 e_islandFlag = 0x0001, enumerator
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Contacts/ |
H A D | b2Contact.h | 118 e_islandFlag = 0x0004, enumerator
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Contacts/ |
H A D | b2Contact.h | 118 e_islandFlag = 0x0004, enumerator
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Contacts/ |
H A D | b2Contact.h | 118 e_islandFlag = 0x0004, enumerator
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Contacts/ |
H A D | b2Contact.h | 117 e_islandFlag = 0x0001, enumerator
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2Contact.h | 152 e_islandFlag = 0x0001, enumerator
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/ |
H A D | b2Contact.h | 155 e_islandFlag = 0x0001, enumerator
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_contact.h | 179 e_islandFlag = 0x0001, enumerator
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/ |
H A D | b2Contact.h | 152 e_islandFlag = 0x0001, enumerator
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