Home
last modified time | relevance | path

Searched refs:easyrpg_state_hit (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dskill.h111 int32_t easyrpg_state_hit = -1; variable
167 && l.easyrpg_state_hit == r.easyrpg_state_hit
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_skill.cpp288 &rpg::Skill::easyrpg_state_hit,
289 LDB_Reader::ChunkSkill::easyrpg_state_hit,
H A Drpg_skill.cpp69 os << ", easyrpg_state_hit="<< obj.easyrpg_state_hit; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h456 easyrpg_state_hit = 0xCB, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields_easyrpg.csv21 Skill,easyrpg_state_hit,f,Int32,0xCB,-1,0,0,Separate accuracy value for state inflictions
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.cpp1015 int to_hit_states = (skill.easyrpg_state_hit != -1 ? skill.easyrpg_state_hit : to_hit); in vExecute()