Searched refs:easyrpg_state_hit (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | skill.h | 111 int32_t easyrpg_state_hit = -1; variable 167 && l.easyrpg_state_hit == r.easyrpg_state_hit
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_skill.cpp | 288 &rpg::Skill::easyrpg_state_hit, 289 LDB_Reader::ChunkSkill::easyrpg_state_hit,
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H A D | rpg_skill.cpp | 69 os << ", easyrpg_state_hit="<< obj.easyrpg_state_hit; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 456 easyrpg_state_hit = 0xCB, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields_easyrpg.csv | 21 Skill,easyrpg_state_hit,f,Int32,0xCB,-1,0,0,Separate accuracy value for state inflictions
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battlealgorithm.cpp | 1015 int to_hit_states = (skill.easyrpg_state_hit != -1 ? skill.easyrpg_state_hit : to_hit); in vExecute()
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