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Searched refs:edge_manager (Results 1 – 4 of 4) sorted by relevance

/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A DTTableLayer.cpp14 TEdgeManager* TTableLayer::edge_manager; member in TTableLayer
108 if (edge_manager) in ~TTableLayer()
109 delete edge_manager; in ~TTableLayer()
135 float boxX = static_cast<float>(xMinBox) * edge_manager->AdvanceX + edge_manager->X; in edges_insert_square()
138 float boxY = static_cast<float>(yMinBox) * edge_manager->AdvanceY + edge_manager->Y; in edges_insert_square()
153 boxY += edge_manager->AdvanceY; in edges_insert_square()
155 boxX += edge_manager->AdvanceX; in edges_insert_square()
183 vec1.X = static_cast<float>(dirX) * edge_manager->AdvanceX + edge_manager->X; in edges_insert_circle()
186 vec1.Y = static_cast<float>(dirY) * edge_manager->AdvanceY + edge_manager->Y; in edges_insert_circle()
277 vec1.Y += edge_manager->AdvanceY; in edges_insert_circle()
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H A DTTableLayer.h33 static TEdgeManager* edge_manager; variable
H A DTLine.cpp56 auto edgeMan = TTableLayer::edge_manager; in place_in_grid()
H A Dpb.cpp279 TTableLayer::edge_manager->FieldEffects(ball, &vec2); in timed_frame()
622 auto distance = TTableLayer::edge_manager->FindCollisionDistance(&ray, ball, &edge); in collide()