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Searched refs:effect_teleglow (Results 1 – 12 of 12) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dteleport.cpp26 static const efftype_id effect_teleglow( "teleglow" ); variable
110 p->add_effect( effect_teleglow, 30_minutes ); in teleport()
H A Dexplosion.cpp65 static const efftype_id effect_teleglow( "teleglow" ); variable
797 player_character.add_effect( effect_teleglow, rng( minglow, maxglow ) * 100 ); in resonance_cascade()
H A Dplayer_hardcoded_effects.cpp100 static const efftype_id effect_teleglow( "teleglow" ); variable
654 } else if( id == effect_teleglow ) { in hardcoded_effects()
H A Dbionics.cpp115 static const efftype_id effect_teleglow( "teleglow" ); variable
742 add_effect( effect_teleglow, rng( 5_minutes, 40_minutes ) ); in activate_bionic()
H A Diexamine.cpp126 static const efftype_id effect_teleglow( "teleglow" ); variable
2153 p.add_effect( effect_teleglow, 10_minutes ); in flower_marloss()
H A Diuse.cpp211 static const efftype_id effect_teleglow( "teleglow" ); variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dteleport.cpp26 static const efftype_id effect_teleglow( "teleglow" ); variable
110 p->add_effect( effect_teleglow, 30_minutes ); in teleport()
H A Dexplosion.cpp65 static const efftype_id effect_teleglow( "teleglow" ); variable
797 player_character.add_effect( effect_teleglow, rng( minglow, maxglow ) * 100 ); in resonance_cascade()
H A Dplayer_hardcoded_effects.cpp100 static const efftype_id effect_teleglow( "teleglow" ); variable
654 } else if( id == effect_teleglow ) { in hardcoded_effects()
H A Dbionics.cpp115 static const efftype_id effect_teleglow( "teleglow" ); variable
742 add_effect( effect_teleglow, rng( 5_minutes, 40_minutes ) ); in activate_bionic()
H A Diexamine.cpp126 static const efftype_id effect_teleglow( "teleglow" ); variable
2153 p.add_effect( effect_teleglow, 10_minutes ); in flower_marloss()
H A Diuse.cpp211 static const efftype_id effect_teleglow( "teleglow" ); variable