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Searched refs:effect_winded (Results 1 – 12 of 12) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dchar_stamina_test.cpp11 static const efftype_id effect_winded( "winded" ); variable
42 dummy.remove_effect( effect_winded ); in catch_breath()
43 REQUIRE_FALSE( dummy.has_effect( effect_winded ) ); in catch_breath()
186 REQUIRE_FALSE( dummy.has_effect( effect_winded ) );
224 REQUIRE_FALSE( dummy.has_effect( effect_winded ) );
236 REQUIRE_FALSE( dummy.has_effect( effect_winded ) );
248 REQUIRE( dummy.has_effect( effect_winded ) );
379 dummy.add_effect( effect_winded, 10_turns );
380 REQUIRE( dummy.has_effect( effect_winded ) );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dchar_stamina_test.cpp11 static const efftype_id effect_winded( "winded" ); variable
42 dummy.remove_effect( effect_winded ); in catch_breath()
43 REQUIRE_FALSE( dummy.has_effect( effect_winded ) ); in catch_breath()
186 REQUIRE_FALSE( dummy.has_effect( effect_winded ) );
224 REQUIRE_FALSE( dummy.has_effect( effect_winded ) );
236 REQUIRE_FALSE( dummy.has_effect( effect_winded ) );
248 REQUIRE( dummy.has_effect( effect_winded ) );
379 dummy.add_effect( effect_winded, 10_turns );
380 REQUIRE( dummy.has_effect( effect_winded ) );
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dsuffer.cpp105 static const efftype_id effect_winded( "winded" ); variable
1262 if( !has_effect( effect_winded ) && calendar::once_every( 10_minutes ) ) { in suffer_from_stimulants()
1264 add_effect( effect_winded, 10_minutes + 1_turns ); in suffer_from_stimulants()
1291 if( !has_effect( effect_winded ) && calendar::once_every( 10_minutes ) ) { in suffer_from_stimulants()
1293 add_effect( effect_winded, 10_minutes + 1_turns ); in suffer_from_stimulants()
H A Dplayer_hardcoded_effects.cpp107 static const efftype_id effect_winded( "winded" ); variable
1105 add_effect( effect_winded, rng( 30_seconds, 3_minutes ) ); in hardcoded_effects()
H A Dcharacter.cpp214 static const efftype_id effect_winded( "winded" ); variable
1555 return get_stamina() > 0 && !has_effect( effect_winded ) && get_working_leg_count() >= 2; in can_run()
8604 add_effect( effect_winded, 10_turns ); in mod_stamina()
8659 … float stamina_multiplier = std::max<float>( 0.1f, ( !has_effect( effect_winded ) ? 1.0f : 0.1f ) + in update_stamina()
H A Dvehicle.cpp103 static const efftype_id effect_winded( "winded" ); variable
4645 player_character.has_effect( effect_winded ) ) { in consume_fuel()
H A Dgame.cpp233 static const efftype_id effect_winded( "winded" ); variable
10652 u.add_effect( effect_winded, 10_turns ); in on_move_effects()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsuffer.cpp105 static const efftype_id effect_winded( "winded" ); variable
1262 if( !has_effect( effect_winded ) && calendar::once_every( 10_minutes ) ) { in suffer_from_stimulants()
1264 add_effect( effect_winded, 10_minutes + 1_turns ); in suffer_from_stimulants()
1291 if( !has_effect( effect_winded ) && calendar::once_every( 10_minutes ) ) { in suffer_from_stimulants()
1293 add_effect( effect_winded, 10_minutes + 1_turns ); in suffer_from_stimulants()
H A Dplayer_hardcoded_effects.cpp107 static const efftype_id effect_winded( "winded" ); variable
1105 add_effect( effect_winded, rng( 30_seconds, 3_minutes ) ); in hardcoded_effects()
H A Dcharacter.cpp214 static const efftype_id effect_winded( "winded" ); variable
1555 return get_stamina() > 0 && !has_effect( effect_winded ) && get_working_leg_count() >= 2; in can_run()
8604 add_effect( effect_winded, 10_turns ); in mod_stamina()
8659 … float stamina_multiplier = std::max<float>( 0.1f, ( !has_effect( effect_winded ) ? 1.0f : 0.1f ) + in update_stamina()
H A Dvehicle.cpp103 static const efftype_id effect_winded( "winded" ); variable
4645 player_character.has_effect( effect_winded ) ) { in consume_fuel()
H A Dgame.cpp233 static const efftype_id effect_winded( "winded" ); variable
10652 u.add_effect( effect_winded, 10_turns ); in on_move_effects()