Home
last modified time | relevance | path

Searched refs:elementalpierce (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_inter.c319 UINT8 elementalpierce; in P_TouchSpecialThing() local
372elementalpierce = (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (player->powers[pw… in P_TouchSpecialThing()
405 if (!elementalpierce in P_TouchSpecialThing()
468 if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1)) in P_TouchSpecialThing()
474 if (elementalpierce == 2) // Reset bubblewrap, part 1 in P_TouchSpecialThing()
477 if (elementalpierce == 2) // Reset bubblewrap, part 2 in P_TouchSpecialThing()
H A Dp_map.c1672 …UINT8 elementalpierce = (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (player->pow… in PIT_CheckThing() local
1681 && (elementalpierce != 1)) // you're not piercing through the monitor... in PIT_CheckThing()
1687 if (elementalpierce == 2) // Reset bubblewrap, part 1 in PIT_CheckThing()
1692 if (elementalpierce == 2) // Reset bubblewrap, part 2 in PIT_CheckThing()
1702 …if (!(elementalpierce == 1 && thing->flags & MF_GRENADEBOUNCE)) // prevent gold monitor clipthroug… in PIT_CheckThing()