Searched refs:elementalpierce (Results 1 – 2 of 2) sorted by relevance
319 UINT8 elementalpierce; in P_TouchSpecialThing() local372 …elementalpierce = (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (player->powers[pw… in P_TouchSpecialThing()405 if (!elementalpierce in P_TouchSpecialThing()468 if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1)) in P_TouchSpecialThing()474 if (elementalpierce == 2) // Reset bubblewrap, part 1 in P_TouchSpecialThing()477 if (elementalpierce == 2) // Reset bubblewrap, part 2 in P_TouchSpecialThing()
1672 …UINT8 elementalpierce = (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (player->pow… in PIT_CheckThing() local1681 && (elementalpierce != 1)) // you're not piercing through the monitor... in PIT_CheckThing()1687 if (elementalpierce == 2) // Reset bubblewrap, part 1 in PIT_CheckThing()1692 if (elementalpierce == 2) // Reset bubblewrap, part 2 in PIT_CheckThing()1702 …if (!(elementalpierce == 1 && thing->flags & MF_GRENADEBOUNCE)) // prevent gold monitor clipthroug… in PIT_CheckThing()