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Searched refs:emblem_position (Results 1 – 10 of 10) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dimf.h156 extern int emblem_position(Image *uimg, char *ename, ImageFamily *eimf,
H A Dimf.c1358 emblem_position(Image *uimg, char *ename, ImageFamily *eimf, int sw, int sh, in emblem_position() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/tcltk/
H A Dtkisamp.c976 && emblem_position(img, eimf->name, eimf, sw, sh, in draw_one_main_image()
H A Dtkmap.c4130 if (emblem_position(img, ename, eimf, sw, sh, mapw->vp->uh, mapw->vp->hh, in draw_uimg_emblem()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-19993383 (draw_unit_image): Fix emblem bug due to new emblem_position code.
3994 * imf.c (emblem_position): Position an 8x6 block if solid color.
4085 * imf.c (emblem_position): Change arg from eimg to eimf, and use.
4099 (draw_unit_image): Pass emblem imf to emblem_position.
4156 * imf.c (emblem_position): Keep emblem inside unit's rect.
H A DChangeLog-1997104 (emblem_position): New function.
H A DChangeLog-2004185 * imf.h (emblem_position): New parameters.
187 (emblem_position): New paramters: standard viewport widths for
215 'emblem_position' function.
219 'emblem_position' function.
H A DChangeLog-19982048 (draw_unit_image): Use emblem_position.
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/x11/
H A Dxdraw.c1815 if (emblem_position(uimg, ename, NULL /* eimg */, sw, sh, in draw_unit_image()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/sdl/
H A Dsdlmap.cc1840 if (emblem_position(img, ename, eimf, sw, sh, map->vp->uh, map->vp->hh, in draw_uimg_emblem()