Searched refs:emeraldspawndelay (Results 1 – 5 of 5) sorted by relevance
504 extern UINT16 emeraldspawndelay;
264 emeraldspawndelay = invulntics + 1; in P_DoMatchSuper()266 player->powers[pw_invulnerability] = emeraldspawndelay; in P_DoMatchSuper()267 player->powers[pw_sneakers] = emeraldspawndelay; in P_DoMatchSuper()
101 UINT16 emeraldspawndelay = 60*TICRATE; variable
3361 emeraldspawndelay = 60*TICRATE; in P_InitLevelSettings()
854 spawnpoints[j]->threshold = emeraldspawndelay + P_RandomByte() * (TICRATE/5); in P_EmeraldManager()859 emeraldspawndelay = 0; in P_EmeraldManager()