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Searched refs:emeraldspawndelay (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h504 extern UINT16 emeraldspawndelay;
H A Dp_inter.c264 emeraldspawndelay = invulntics + 1; in P_DoMatchSuper()
266 player->powers[pw_invulnerability] = emeraldspawndelay; in P_DoMatchSuper()
267 player->powers[pw_sneakers] = emeraldspawndelay; in P_DoMatchSuper()
H A Dg_game.c101 UINT16 emeraldspawndelay = 60*TICRATE; variable
H A Dp_setup.c3361 emeraldspawndelay = 60*TICRATE; in P_InitLevelSettings()
H A Dp_mobj.c854 spawnpoints[j]->threshold = emeraldspawndelay + P_RandomByte() * (TICRATE/5); in P_EmeraldManager()
859 emeraldspawndelay = 0; in P_EmeraldManager()