Searched refs:emulate_is_move_allowed (Results 1 – 3 of 3) sorted by relevance
315 if (!gwin->emulate_is_move_allowed(t.tx, t.ty)) in step()
692 bool emulate_is_move_allowed(int tx, int ty);
2921 bool Game_window::emulate_is_move_allowed(int tx, int ty) { in emulate_is_move_allowed() function in Game_window