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Searched refs:emulate_is_move_allowed (Results 1 – 3 of 3) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dmonsters.cc315 if (!gwin->emulate_is_move_allowed(t.tx, t.ty)) in step()
H A Dgamewin.h692 bool emulate_is_move_allowed(int tx, int ty);
H A Dgamewin.cc2921 bool Game_window::emulate_is_move_allowed(int tx, int ty) { in emulate_is_move_allowed() function in Game_window