/dports/misc/usd/USD-21.11/pxr/imaging/hdx/ |
H A D | simpleLightTask.cpp | 113 _enableShadows = params.enableShadows; in Sync() 374 << pv.enableShadows << " "; in operator <<() 392 && lhs.enableShadows == rhs.enableShadows in operator ==()
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H A D | simpleLightTask.h | 125 , enableShadows(false) in HdxSimpleLightTaskParams() 135 bool enableShadows; member
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H A D | taskController.cpp | 606 return simpleLightParams.enableShadows; in _ShadowsEnabled() 1406 if (params.enableShadows != enable) { in SetEnableShadows() 1407 params.enableShadows = enable; in SetEnableShadows()
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H A D | unitTestDelegate.cpp | 359 params.enableShadows = true; in AddSimpleLightTask()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | shadow.cpp | 22 mShadowTechnique->enableShadows(); in setupShadowSettings() 180 mShadowTechnique->enableShadows(); in enableOutdoorMode()
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H A D | mwshadowtechnique.hpp | 68 virtual void enableShadows();
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | Scenery3d.cpp | 704 void Scenery3d::setEnableShadows(const bool enableShadows) in setEnableShadows() argument 706 if(enableShadows != getEnableShadows()) in setEnableShadows() 710 …showMessage(QString(q_("Shadows %1.")).arg(enableShadows? qc_("on","enable") : qc_("off","disable"… in setEnableShadows() 711 renderer->setShadowsEnabled(enableShadows); in setEnableShadows() 712 emit enableShadowsChanged(enableShadows); in setEnableShadows()
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H A D | Scenery3d.hpp | 79 …Q_PROPERTY(bool enableShadows READ getEnableShadows WRITE setEnableShadows… property in Scenery3d 186 void setEnableShadows(const bool enableShadows);
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/docs/examples/ |
H A D | raytrace.php | 80 $renderer->enableShadows(true);
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/ |
H A D | base_renderer3d.h | 75 virtual bool enableShadows() = 0;
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | base_render_opengl3d.h | 75 bool enableShadows() override;
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H A D | base_render_opengl3d_shader.h | 61 bool enableShadows() override;
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H A D | base_render_opengl3d_shader.cpp | 169 bool BaseRenderOpenGL3DShader::enableShadows() { in enableShadows() function in Wintermute::BaseRenderOpenGL3DShader
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H A D | base_render_opengl3d.cpp | 167 bool BaseRenderOpenGL3D::enableShadows() { in enableShadows() function in Wintermute::BaseRenderOpenGL3D
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/dports/misc/usd/USD-21.11/pxr/imaging/hd/ |
H A D | tokens.h | 360 (enableShadows) \
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/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/ |
H A D | renderer_legacy.hxx | 118 void enableShadows(bool enabled);
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H A D | renderer_legacy.cxx | 447 globals->get_renderer()->enableShadows(node->getBoolValue()); in valueChanged() 1024 void FGRenderer::enableShadows(bool enabled) in enableShadows() function in FGRenderer
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Renderer/ |
H A D | Raytrace.php | 142 public function enableShadows($shadows) function in Image_3D_Renderer_Raytrace
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | VectorRenderer.h | 527 virtual void enableShadows() { _disableShadows = false; } in enableShadows() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | VectorRenderer.h | 543 virtual void enableShadows() { _disableShadows = false; } in enableShadows() function
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | VectorRenderer.h | 517 virtual void enableShadows() { _disableShadows = false; } in enableShadows() function
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/dports/graphics/ospray/ospray-2.8.0/ |
H A D | STYLEGUIDE.md | 66 `shadowsEnabled` nor `enableShadows`, nor `useShadows`)
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_actor_3dx.cpp | 86 _gameRef->_renderer3D->enableShadows(); in IMPLEMENT_PERSISTENT()
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/dports/games/residualvm/residualvm-0.3.1/gui/ |
H A D | ThemeEngine.cpp | 1877 _vectorRenderer->enableShadows(); in updateScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | base_game.cpp | 2613 _renderer3D->enableShadows(); in scGetProperty()
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