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Searched refs:enableShadows (Results 1 – 25 of 28) sorted by relevance

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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DsimpleLightTask.cpp113 _enableShadows = params.enableShadows; in Sync()
374 << pv.enableShadows << " "; in operator <<()
392 && lhs.enableShadows == rhs.enableShadows in operator ==()
H A DsimpleLightTask.h125 , enableShadows(false) in HdxSimpleLightTaskParams()
135 bool enableShadows; member
H A DtaskController.cpp606 return simpleLightParams.enableShadows; in _ShadowsEnabled()
1406 if (params.enableShadows != enable) { in SetEnableShadows()
1407 params.enableShadows = enable; in SetEnableShadows()
H A DunitTestDelegate.cpp359 params.enableShadows = true; in AddSimpleLightTask()
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dshadow.cpp22 mShadowTechnique->enableShadows(); in setupShadowSettings()
180 mShadowTechnique->enableShadows(); in enableOutdoorMode()
H A Dmwshadowtechnique.hpp68 virtual void enableShadows();
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DScenery3d.cpp704 void Scenery3d::setEnableShadows(const bool enableShadows) in setEnableShadows() argument
706 if(enableShadows != getEnableShadows()) in setEnableShadows()
710 …showMessage(QString(q_("Shadows %1.")).arg(enableShadows? qc_("on","enable") : qc_("off","disable"… in setEnableShadows()
711 renderer->setShadowsEnabled(enableShadows); in setEnableShadows()
712 emit enableShadowsChanged(enableShadows); in setEnableShadows()
H A DScenery3d.hpp79 …Q_PROPERTY(bool enableShadows READ getEnableShadows WRITE setEnableShadows… property in Scenery3d
186 void setEnableShadows(const bool enableShadows);
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/docs/examples/
H A Draytrace.php80 $renderer->enableShadows(true);
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/
H A Dbase_renderer3d.h75 virtual bool enableShadows() = 0;
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d.h75 bool enableShadows() override;
H A Dbase_render_opengl3d_shader.h61 bool enableShadows() override;
H A Dbase_render_opengl3d_shader.cpp169 bool BaseRenderOpenGL3DShader::enableShadows() { in enableShadows() function in Wintermute::BaseRenderOpenGL3DShader
H A Dbase_render_opengl3d.cpp167 bool BaseRenderOpenGL3D::enableShadows() { in enableShadows() function in Wintermute::BaseRenderOpenGL3D
/dports/misc/usd/USD-21.11/pxr/imaging/hd/
H A Dtokens.h360 (enableShadows) \
/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/
H A Drenderer_legacy.hxx118 void enableShadows(bool enabled);
H A Drenderer_legacy.cxx447 globals->get_renderer()->enableShadows(node->getBoolValue()); in valueChanged()
1024 void FGRenderer::enableShadows(bool enabled) in enableShadows() function in FGRenderer
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Renderer/
H A DRaytrace.php142 public function enableShadows($shadows) function in Image_3D_Renderer_Raytrace
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A DVectorRenderer.h527 virtual void enableShadows() { _disableShadows = false; } in enableShadows() function
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A DVectorRenderer.h543 virtual void enableShadows() { _disableShadows = false; } in enableShadows() function
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A DVectorRenderer.h517 virtual void enableShadows() { _disableShadows = false; } in enableShadows() function
/dports/graphics/ospray/ospray-2.8.0/
H A DSTYLEGUIDE.md66 `shadowsEnabled` nor `enableShadows`, nor `useShadows`)
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_actor_3dx.cpp86 _gameRef->_renderer3D->enableShadows(); in IMPLEMENT_PERSISTENT()
/dports/games/residualvm/residualvm-0.3.1/gui/
H A DThemeEngine.cpp1877 _vectorRenderer->enableShadows(); in updateScreen()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_game.cpp2613 _renderer3D->enableShadows(); in scGetProperty()

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