/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_func.c | 139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1192 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1325 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1403 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1216 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1349 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1427 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_func.c | 139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1192 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1325 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1403 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_func.c | 139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1196 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1329 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1407 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_func.c | 137 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 160 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 514 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 735 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1089 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1216 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1291 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_func.c | 123 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 146 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 500 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 721 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1074 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1201 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1276 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_func.c | 140 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 163 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 517 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 738 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1093 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1220 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1295 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_func.c | 142 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 166 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 554 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 802 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1183 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1311 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1390 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_func.c | 163 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 188 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 578 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 834 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1228 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1361 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1439 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_func.c | 163 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 188 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 578 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 834 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1228 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1361 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1439 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_func.c | 158 Vec3Subtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 Vec3Subtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 Vec3Copy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 Vec3Copy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 Vec3Copy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 Vec3Copy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 Vec3Copy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_func.c | 139 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 162 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 516 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 737 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1092 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1219 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1294 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_func.c | 158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_func.c | 139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final() 164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin() 555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat() 797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button() 1192 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door() 1325 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating() 1403 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
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