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Searched refs:end_angles (Results 1 – 25 of 64) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_func.c139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1192 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1325 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1403 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1216 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1349 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1427 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_func.c139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1192 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1325 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1403 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_func.c139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1196 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1329 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1407 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_func.c137 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
160 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
514 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
735 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1089 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1216 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1291 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_func.c123 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
146 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
500 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
721 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1074 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1201 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1276 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_func.c140 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
163 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
517 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
738 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1093 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1220 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1295 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_func.c142 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
166 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
554 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
802 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1183 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1311 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1390 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/q2pro/q2pro/game/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_func.c163 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
188 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
578 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
834 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1228 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1361 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1439 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_func.c163 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
188 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
578 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
834 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1228 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1361 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1439 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_func.c158 Vec3Subtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 Vec3Subtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 Vec3Copy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 Vec3Copy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 Vec3Copy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 Vec3Copy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 Vec3Copy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_func.c139 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
162 VectorSubtract(ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
516 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
737 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1092 VectorCopy(ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1219 VectorCopy(ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1294 VectorCopy(self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_func.c158 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
183 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
574 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
816 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1211 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1344 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1422 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_func.c139 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); in AngleMove_Final()
164 VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); in AngleMove_Begin()
555 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_plat()
797 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_button()
1192 VectorCopy (ent->s.angles, ent->moveinfo.end_angles); in SP_func_door()
1325 VectorCopy (ent->pos2, ent->moveinfo.end_angles); in SP_func_door_rotating()
1403 VectorCopy (self->s.angles, self->moveinfo.end_angles); in SP_func_water()

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