Searched refs:end_music (Results 1 – 1 of 1) sorted by relevance
332 const std::string& end_music = select_music(is_victory); in play_scenario() local333 if((!is_victory || end_level.transient.carryover_report) && !end_music.empty()) { in play_scenario()335 sound::play_music_once(end_music); in play_scenario()