Searched refs:end_sys (Results 1 – 2 of 2) sorted by relevance
/dports/games/freeorion/freeorion-0.4.10.2/python/ |
H A D | UniverseWrapper.cpp | 119 …std::vector<int> ShortestPath(const Universe& universe, int start_sys, int end_sys, int empire_id)… in ShortestPath() argument 121 …<std::list<int>, int> path = universe.GetPathfinder()->ShortestPath(start_sys, end_sys, empire_id); in ShortestPath() 127 …std::vector<int> ShortestNonHostilePath(const Universe& universe, int start_sys, int end_sys, int … in ShortestNonHostilePath() argument 130 …list<int>, int> path = universe.GetPathfinder()->ShortestPath(start_sys, end_sys, empire_id, fleet… in ShortestNonHostilePath() 141 …std::vector<int> LeastJumpsPath(const Universe& universe, int start_sys, int end_sys, int empire_i… in LeastJumpsPath() argument 143 …td::list<int>, int> path = universe.GetPathfinder()->LeastJumpsPath(start_sys, end_sys, empire_id); in LeastJumpsPath()
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | MapWnd.cpp | 5489 auto end_sys = Objects().get<System>(end_id); in PlotFleetMovement() local 5492 !end_sys->HasStarlaneTo(begin_id) && !end_sys->HasWormholeTo(begin_id)) in PlotFleetMovement()
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