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Searched refs:end_sys (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/python/
H A DUniverseWrapper.cpp119 …std::vector<int> ShortestPath(const Universe& universe, int start_sys, int end_sys, int empire_id)… in ShortestPath() argument
121 …<std::list<int>, int> path = universe.GetPathfinder()->ShortestPath(start_sys, end_sys, empire_id); in ShortestPath()
127 …std::vector<int> ShortestNonHostilePath(const Universe& universe, int start_sys, int end_sys, int … in ShortestNonHostilePath() argument
130 …list<int>, int> path = universe.GetPathfinder()->ShortestPath(start_sys, end_sys, empire_id, fleet… in ShortestNonHostilePath()
141 …std::vector<int> LeastJumpsPath(const Universe& universe, int start_sys, int end_sys, int empire_i… in LeastJumpsPath() argument
143 …td::list<int>, int> path = universe.GetPathfinder()->LeastJumpsPath(start_sys, end_sys, empire_id); in LeastJumpsPath()
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp5489 auto end_sys = Objects().get<System>(end_id); in PlotFleetMovement() local
5492 !end_sys->HasStarlaneTo(begin_id) && !end_sys->HasWormholeTo(begin_id)) in PlotFleetMovement()