Searched refs:enemyXLoc (Results 1 – 3 of 3) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OAI_BUIL.cpp | 166 int enemyXLoc, enemyYLoc, enemyCombatLevel=0; in ai_attack_unit_in_area() local 209 enemyXLoc = xLoc; in ai_attack_unit_in_area() 222 ai_attack_target( enemyXLoc, enemyYLoc, enemyCombatLevel ); in ai_attack_unit_in_area()
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H A D | OTOWNAI.cpp | 271 int enemyXLoc = enemyUnit->cur_x_loc(); in think_defense() local 288 curDis = MAX( abs(unitPtr->cur_x_loc()-enemyXLoc), abs(unitPtr->cur_y_loc()-enemyYLoc) ); in think_defense() 1301 int enemyXLoc= -1, enemyYLoc; in think_attack_nearby_enemy() local 1331 if( enemyXLoc == -1 || misc.random(5)==0 ) in think_attack_nearby_enemy() 1333 enemyXLoc = xLoc; in think_attack_nearby_enemy() 1366 if( enemyXLoc == -1 || misc.random(5)==0 ) in think_attack_nearby_enemy() 1368 enemyXLoc = firmPtr->loc_x1; in think_attack_nearby_enemy() 1380 err_when( enemyXLoc < 0 ); in think_attack_nearby_enemy() 1382 nationPtr->ai_attack_target( enemyXLoc, enemyYLoc, enemyCombatLevel ); in think_attack_nearby_enemy()
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H A D | OF_CAMP2.cpp | 1235 int enemyXLoc= -1, enemyYLoc; in think_attack_nearby_enemy() local 1263 if( enemyXLoc == -1 || misc.random(5)==0 ) in think_attack_nearby_enemy() 1265 enemyXLoc = xLoc; in think_attack_nearby_enemy() 1276 err_when( enemyXLoc < 0 ); in think_attack_nearby_enemy() 1287 unit_array.attack(enemyXLoc, enemyYLoc, 0, patrol_unit_array, patrol_unit_count, COMMAND_AI, in think_attack_nearby_enemy() 1288 world.get_loc(enemyXLoc, enemyYLoc)->unit_recno(UNIT_LAND)); in think_attack_nearby_enemy()
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