/dports/games/qcc/send/v101qc/ |
H A D | fight.qc | 77 if (enemy_range == RANGE_MELEE) 96 if (enemy_range == RANGE_FAR) 99 if (enemy_range == RANGE_MELEE) 104 else if (enemy_range == RANGE_NEAR) 111 else if (enemy_range == RANGE_MID) 260 if (enemy_range == RANGE_FAR) 263 if (enemy_range == RANGE_MELEE) 301 if (enemy_range == RANGE_MELEE) 336 if (enemy_range == RANGE_FAR) 360 if (enemy_range == RANGE_MELEE) [all …]
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H A D | wizard.qc | 100 if (enemy_range == RANGE_FAR) 128 if (enemy_range == RANGE_MELEE) 130 else if (enemy_range == RANGE_NEAR) 132 else if (enemy_range == RANGE_MID) 143 if (enemy_range == RANGE_MID) 170 if (enemy_range >= RANGE_MID || !enemy_vis)
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | fight.qc | 77 if (enemy_range == RANGE_MELEE) 96 if (enemy_range == RANGE_FAR) 99 if (enemy_range == RANGE_MELEE) 104 else if (enemy_range == RANGE_NEAR) 111 else if (enemy_range == RANGE_MID) 260 if (enemy_range == RANGE_FAR) 263 if (enemy_range == RANGE_MELEE) 301 if (enemy_range == RANGE_MELEE) 336 if (enemy_range == RANGE_FAR) 360 if (enemy_range == RANGE_MELEE) [all …]
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H A D | wizard.qc | 100 if (enemy_range == RANGE_FAR) 128 if (enemy_range == RANGE_MELEE) 130 else if (enemy_range == RANGE_NEAR) 132 else if (enemy_range == RANGE_MID) 143 if (enemy_range == RANGE_MID) 170 if (enemy_range >= RANGE_MID || !enemy_vis)
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | fight.qc | 29 float enemy_range; 67 if (enemy_range == RANGE_MELEE) 83 if (enemy_range == RANGE_FAR) 86 if (enemy_range == RANGE_MELEE) 91 else if (enemy_range == RANGE_NEAR) 98 else if (enemy_range == RANGE_MID)
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_boss2.c | 528 int enemy_range; in Boss2_CheckAttack() local 547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_boss2.c | 528 int enemy_range; in Boss2_CheckAttack() local 547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_boss2.c | 528 int enemy_range; in Boss2_CheckAttack() local 547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_boss2.c | 533 int enemy_range; in Boss2_CheckAttack() local 552 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 560 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 576 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 583 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 587 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 591 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_boss2.c | 540 int enemy_range; in Boss2_CheckAttack() local 559 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 567 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 583 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 590 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 594 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 598 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_boss2.c | 528 int enemy_range; in Boss2_CheckAttack() local 547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_boss2.c | 500 int enemy_range; in Boss2_CheckAttack() local 518 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 526 if(enemy_range == RANGE_MELEE){ in Boss2_CheckAttack() 541 if(enemy_range == RANGE_FAR) in Boss2_CheckAttack() 546 } else if(enemy_range == RANGE_MELEE){ in Boss2_CheckAttack() 548 } else if(enemy_range == RANGE_NEAR){ in Boss2_CheckAttack() 550 } else if(enemy_range == RANGE_MID){ in Boss2_CheckAttack()
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H A D | m_boss31.c | 548 int enemy_range; in Jorg_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Jorg_CheckAttack() 574 if(enemy_range == RANGE_MELEE){ in Jorg_CheckAttack() 589 if(enemy_range == RANGE_FAR) in Jorg_CheckAttack() 594 } else if(enemy_range == RANGE_MELEE){ in Jorg_CheckAttack() 596 } else if(enemy_range == RANGE_NEAR){ in Jorg_CheckAttack() 598 } else if(enemy_range == RANGE_MID){ in Jorg_CheckAttack()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_boss2.c | 555 int enemy_range; in Boss2_CheckAttack() local 572 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 580 if (enemy_range == RANGE_MELEE) { in Boss2_CheckAttack() 594 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 599 } else if (enemy_range == RANGE_MELEE) { in Boss2_CheckAttack() 601 } else if (enemy_range == RANGE_NEAR) { in Boss2_CheckAttack() 603 } else if (enemy_range == RANGE_MID) { in Boss2_CheckAttack()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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H A D | m_boss31.c | 606 int enemy_range; in Jorg_CheckAttack() local 625 enemy_range = range(self, self->enemy); in Jorg_CheckAttack() 633 if (enemy_range == RANGE_MELEE) in Jorg_CheckAttack() 649 if (enemy_range == RANGE_FAR) in Jorg_CheckAttack() 656 else if (enemy_range == RANGE_MELEE) in Jorg_CheckAttack() 660 else if (enemy_range == RANGE_NEAR) in Jorg_CheckAttack() 664 else if (enemy_range == RANGE_MID) in Jorg_CheckAttack()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_boss2.c | 547 int enemy_range; in Boss2_CheckAttack() local 566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack() 574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack() 597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack() 601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack() 605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_ai.c | 35 int enemy_range; variable 517 if (enemy_range == RANGE_MELEE) in M_CheckAttack() 537 if (enemy_range == RANGE_FAR) in M_CheckAttack() 548 else if (enemy_range == RANGE_MELEE) in M_CheckAttack() 552 else if (enemy_range == RANGE_NEAR) in M_CheckAttack() 556 else if (enemy_range == RANGE_MID) in M_CheckAttack() 560 else if (enemy_range == RANGE_FAR && !strcmp(self->classname, "npc_deathray")) in M_CheckAttack() 773 enemy_range = range(self, self->enemy); in ai_checkattack()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_ai.c | 35 int enemy_range; variable 517 if (enemy_range == RANGE_MELEE) in M_CheckAttack() 537 if (enemy_range == RANGE_FAR) in M_CheckAttack() 548 else if (enemy_range == RANGE_MELEE) in M_CheckAttack() 552 else if (enemy_range == RANGE_NEAR) in M_CheckAttack() 556 else if (enemy_range == RANGE_MID) in M_CheckAttack() 560 else if (enemy_range == RANGE_FAR && !strcmp(self->classname, "npc_deathray")) in M_CheckAttack() 773 enemy_range = range(self, self->enemy); in ai_checkattack()
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