Home
last modified time | relevance | path

Searched refs:enemy_range (Results 1 – 25 of 114) sorted by relevance

12345

/dports/games/qcc/send/v101qc/
H A Dfight.qc77 if (enemy_range == RANGE_MELEE)
96 if (enemy_range == RANGE_FAR)
99 if (enemy_range == RANGE_MELEE)
104 else if (enemy_range == RANGE_NEAR)
111 else if (enemy_range == RANGE_MID)
260 if (enemy_range == RANGE_FAR)
263 if (enemy_range == RANGE_MELEE)
301 if (enemy_range == RANGE_MELEE)
336 if (enemy_range == RANGE_FAR)
360 if (enemy_range == RANGE_MELEE)
[all …]
H A Dwizard.qc100 if (enemy_range == RANGE_FAR)
128 if (enemy_range == RANGE_MELEE)
130 else if (enemy_range == RANGE_NEAR)
132 else if (enemy_range == RANGE_MID)
143 if (enemy_range == RANGE_MID)
170 if (enemy_range >= RANGE_MID || !enemy_vis)
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dfight.qc77 if (enemy_range == RANGE_MELEE)
96 if (enemy_range == RANGE_FAR)
99 if (enemy_range == RANGE_MELEE)
104 else if (enemy_range == RANGE_NEAR)
111 else if (enemy_range == RANGE_MID)
260 if (enemy_range == RANGE_FAR)
263 if (enemy_range == RANGE_MELEE)
301 if (enemy_range == RANGE_MELEE)
336 if (enemy_range == RANGE_FAR)
360 if (enemy_range == RANGE_MELEE)
[all …]
H A Dwizard.qc100 if (enemy_range == RANGE_FAR)
128 if (enemy_range == RANGE_MELEE)
130 else if (enemy_range == RANGE_NEAR)
132 else if (enemy_range == RANGE_MID)
143 if (enemy_range == RANGE_MID)
170 if (enemy_range >= RANGE_MID || !enemy_vis)
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dfight.qc29 float enemy_range;
67 if (enemy_range == RANGE_MELEE)
83 if (enemy_range == RANGE_FAR)
86 if (enemy_range == RANGE_MELEE)
91 else if (enemy_range == RANGE_NEAR)
98 else if (enemy_range == RANGE_MID)
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_boss2.c528 int enemy_range; in Boss2_CheckAttack() local
547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_boss2.c528 int enemy_range; in Boss2_CheckAttack() local
547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_boss2.c528 int enemy_range; in Boss2_CheckAttack() local
547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_boss2.c533 int enemy_range; in Boss2_CheckAttack() local
552 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
560 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
576 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
583 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
587 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
591 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_boss2.c540 int enemy_range; in Boss2_CheckAttack() local
559 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
567 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
583 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
590 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
594 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
598 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_boss2.c528 int enemy_range; in Boss2_CheckAttack() local
547 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
555 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
571 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
578 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
582 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
586 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_boss2.c500 int enemy_range; in Boss2_CheckAttack() local
518 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
526 if(enemy_range == RANGE_MELEE){ in Boss2_CheckAttack()
541 if(enemy_range == RANGE_FAR) in Boss2_CheckAttack()
546 } else if(enemy_range == RANGE_MELEE){ in Boss2_CheckAttack()
548 } else if(enemy_range == RANGE_NEAR){ in Boss2_CheckAttack()
550 } else if(enemy_range == RANGE_MID){ in Boss2_CheckAttack()
H A Dm_boss31.c548 int enemy_range; in Jorg_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Jorg_CheckAttack()
574 if(enemy_range == RANGE_MELEE){ in Jorg_CheckAttack()
589 if(enemy_range == RANGE_FAR) in Jorg_CheckAttack()
594 } else if(enemy_range == RANGE_MELEE){ in Jorg_CheckAttack()
596 } else if(enemy_range == RANGE_NEAR){ in Jorg_CheckAttack()
598 } else if(enemy_range == RANGE_MID){ in Jorg_CheckAttack()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_boss2.c555 int enemy_range; in Boss2_CheckAttack() local
572 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
580 if (enemy_range == RANGE_MELEE) { in Boss2_CheckAttack()
594 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
599 } else if (enemy_range == RANGE_MELEE) { in Boss2_CheckAttack()
601 } else if (enemy_range == RANGE_NEAR) { in Boss2_CheckAttack()
603 } else if (enemy_range == RANGE_MID) { in Boss2_CheckAttack()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/q2pro/q2pro/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
H A Dm_boss31.c606 int enemy_range; in Jorg_CheckAttack() local
625 enemy_range = range(self, self->enemy); in Jorg_CheckAttack()
633 if (enemy_range == RANGE_MELEE) in Jorg_CheckAttack()
649 if (enemy_range == RANGE_FAR) in Jorg_CheckAttack()
656 else if (enemy_range == RANGE_MELEE) in Jorg_CheckAttack()
660 else if (enemy_range == RANGE_NEAR) in Jorg_CheckAttack()
664 else if (enemy_range == RANGE_MID) in Jorg_CheckAttack()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_boss2.c547 int enemy_range; in Boss2_CheckAttack() local
566 enemy_range = range(self, self->enemy); in Boss2_CheckAttack()
574 if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
590 if (enemy_range == RANGE_FAR) in Boss2_CheckAttack()
597 else if (enemy_range == RANGE_MELEE) in Boss2_CheckAttack()
601 else if (enemy_range == RANGE_NEAR) in Boss2_CheckAttack()
605 else if (enemy_range == RANGE_MID) in Boss2_CheckAttack()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_ai.c35 int enemy_range; variable
517 if (enemy_range == RANGE_MELEE) in M_CheckAttack()
537 if (enemy_range == RANGE_FAR) in M_CheckAttack()
548 else if (enemy_range == RANGE_MELEE) in M_CheckAttack()
552 else if (enemy_range == RANGE_NEAR) in M_CheckAttack()
556 else if (enemy_range == RANGE_MID) in M_CheckAttack()
560 else if (enemy_range == RANGE_FAR && !strcmp(self->classname, "npc_deathray")) in M_CheckAttack()
773 enemy_range = range(self, self->enemy); in ai_checkattack()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_ai.c35 int enemy_range; variable
517 if (enemy_range == RANGE_MELEE) in M_CheckAttack()
537 if (enemy_range == RANGE_FAR) in M_CheckAttack()
548 else if (enemy_range == RANGE_MELEE) in M_CheckAttack()
552 else if (enemy_range == RANGE_NEAR) in M_CheckAttack()
556 else if (enemy_range == RANGE_MID) in M_CheckAttack()
560 else if (enemy_range == RANGE_FAR && !strcmp(self->classname, "npc_deathray")) in M_CheckAttack()
773 enemy_range = range(self, self->enemy); in ai_checkattack()

12345