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Searched refs:energyUseScaled (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp322 const float energyUseScaled = metalFraction * modInfo.reclaimFeatureEnergyCostFactor; in AddBuildPower() local
324 if (!builder->UseEnergy(energyUseScaled)) { in AddBuildPower()
325 teamHandler->Team(builder->team)->energyPull += energyUseScaled; in AddBuildPower()
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DBuilder.cpp455 …const float energyUseScaled = curCapture->energyCost * captureFraction * modInfo.captureEnergyCost… in Update() local
458 const bool canExecCapture = (captureAllowed && UseEnergy(energyUseScaled)); in Update()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp1776 const float energyUseScaled = energyUse * modInfo.repairEnergyCostFactor; in AddBuildPower() local
1778 if ((builderTeam->energy < energyUseScaled)) { in AddBuildPower()
1780 builderTeam->energyPull += energyUseScaled; in AddBuildPower()
1787 if (!builder->UseEnergy(energyUseScaled)) { in AddBuildPower()