Searched refs:energyUseScaled (Results 1 – 3 of 3) sorted by relevance
322 const float energyUseScaled = metalFraction * modInfo.reclaimFeatureEnergyCostFactor; in AddBuildPower() local324 if (!builder->UseEnergy(energyUseScaled)) { in AddBuildPower()325 teamHandler->Team(builder->team)->energyPull += energyUseScaled; in AddBuildPower()
455 …const float energyUseScaled = curCapture->energyCost * captureFraction * modInfo.captureEnergyCost… in Update() local458 const bool canExecCapture = (captureAllowed && UseEnergy(energyUseScaled)); in Update()
1776 const float energyUseScaled = energyUse * modInfo.repairEnergyCostFactor; in AddBuildPower() local1778 if ((builderTeam->energy < energyUseScaled)) { in AddBuildPower()1780 builderTeam->energyPull += energyUseScaled; in AddBuildPower()1787 if (!builder->UseEnergy(energyUseScaled)) { in AddBuildPower()