/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | kyra_hof.cpp | 378 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup() 422 enterNewScene(39, -1, 0, 0, 0); in runLoop() 432 enterNewScene(35, 4, 0, 0, 0); in runLoop() 437 enterNewScene(33, 6, 0, 0, 0); in runLoop() 1850 enterNewScene(41, -1, 0, 0, 0); in dinoRide() 1854 enterNewScene(39, -1, 0, 0, 0); in dinoRide() 1860 enterNewScene(42, -1, 0, 0, 0); in dinoRide() 1864 enterNewScene(39, -1, 0, 0, 0); in dinoRide() 1868 enterNewScene(40, -1, 0, 0, 0); in dinoRide() 1875 enterNewScene(39, 4, 0, 0, 0); in dinoRide()
|
H A D | scene_lok.cpp | 34 void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { in enterNewScene() function in Kyra::KyraEngine_LoK 207 enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); in transcendScenes() 1044 enterNewScene(sceneId, facing, unk1, unk2, 0); in changeScene() 1097 enterNewScene(sceneId, facing, 1, 1, 0); in changeScene()
|
H A D | scene_hof.cpp | 31 void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_HoF 379 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
|
H A D | scene_mr.cpp | 32 void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_MR 706 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
|
H A D | kyra_v2.h | 188 virtual void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) = 0;
|
H A D | kyra_mr.cpp | 619 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup() 1373 enterNewScene(sceneId, facing, 0, 0, 0); in changeChapter()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | kyra_hof.cpp | 383 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup() 427 enterNewScene(39, -1, 0, 0, 0); in runLoop() 437 enterNewScene(35, 4, 0, 0, 0); in runLoop() 442 enterNewScene(33, 6, 0, 0, 0); in runLoop() 1867 enterNewScene(41, -1, 0, 0, 0); in dinoRide() 1871 enterNewScene(39, -1, 0, 0, 0); in dinoRide() 1877 enterNewScene(42, -1, 0, 0, 0); in dinoRide() 1881 enterNewScene(39, -1, 0, 0, 0); in dinoRide() 1885 enterNewScene(40, -1, 0, 0, 0); in dinoRide() 1892 enterNewScene(39, 4, 0, 0, 0); in dinoRide()
|
H A D | scene_lok.cpp | 34 void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { in enterNewScene() function in Kyra::KyraEngine_LoK 207 enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); in transcendScenes() 1030 enterNewScene(sceneId, facing, unk1, unk2, 0); in changeScene() 1083 enterNewScene(sceneId, facing, 1, 1, 0); in changeScene()
|
H A D | scene_hof.cpp | 31 void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_HoF 379 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
|
H A D | scene_mr.cpp | 32 void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_MR 703 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
|
H A D | kyra_v2.h | 187 virtual void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) = 0;
|
H A D | kyra_mr.cpp | 602 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup() 1356 enterNewScene(sceneId, facing, 0, 0, 0); in changeChapter()
|
H A D | kyra_mr.h | 343 void enterNewScene(uint16 scene, int facing, int unk1, int unk2, int unk3);
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/script/ |
H A D | script_mr.cpp | 671 enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); in o3_enterNewScene() 690 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o3_switchScene() 952 enterNewScene(78, -1, 0, 0, 0); in o3_runActorScript()
|
H A D | script_hof.cpp | 625 enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4)); in o2_enterNewScene() 646 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o2_switchScene() 1009 enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0); in o2_changeChapter()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/script/ |
H A D | script_mr.cpp | 671 enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); in o3_enterNewScene() 690 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o3_switchScene() 927 enterNewScene(78, -1, 0, 0, 0); in o3_runActorScript()
|
H A D | script_hof.cpp | 608 enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4)); in o2_enterNewScene() 629 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o2_switchScene() 992 enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0); in o2_changeChapter()
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/ |
H A D | debugger.cpp | 239 _vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1); in cmdEnterRoom() 330 _vm->enterNewScene(scene, _vm->_mainCharacter.facing, 0, 0, 1); in cmdEnterScene()
|
H A D | saveload_lok.cpp | 211 enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); in loadGameState()
|
H A D | saveload_hof.cpp | 308 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
|
H A D | saveload_mr.cpp | 307 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/ |
H A D | debugger.cpp | 239 _vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1); in cmdEnterRoom() 330 _vm->enterNewScene(scene, _vm->_mainCharacter.facing, 0, 0, 1); in cmdEnterScene()
|
H A D | saveload_lok.cpp | 211 enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); in loadGameState()
|
H A D | saveload_mr.cpp | 307 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
|
H A D | saveload_hof.cpp | 308 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
|