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Searched refs:enterNewScene (Results 1 – 25 of 34) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dkyra_hof.cpp378 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup()
422 enterNewScene(39, -1, 0, 0, 0); in runLoop()
432 enterNewScene(35, 4, 0, 0, 0); in runLoop()
437 enterNewScene(33, 6, 0, 0, 0); in runLoop()
1850 enterNewScene(41, -1, 0, 0, 0); in dinoRide()
1854 enterNewScene(39, -1, 0, 0, 0); in dinoRide()
1860 enterNewScene(42, -1, 0, 0, 0); in dinoRide()
1864 enterNewScene(39, -1, 0, 0, 0); in dinoRide()
1868 enterNewScene(40, -1, 0, 0, 0); in dinoRide()
1875 enterNewScene(39, 4, 0, 0, 0); in dinoRide()
H A Dscene_lok.cpp34 void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { in enterNewScene() function in Kyra::KyraEngine_LoK
207 enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); in transcendScenes()
1044 enterNewScene(sceneId, facing, unk1, unk2, 0); in changeScene()
1097 enterNewScene(sceneId, facing, 1, 1, 0); in changeScene()
H A Dscene_hof.cpp31 void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_HoF
379 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
H A Dscene_mr.cpp32 void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_MR
706 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
H A Dkyra_v2.h188 virtual void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) = 0;
H A Dkyra_mr.cpp619 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup()
1373 enterNewScene(sceneId, facing, 0, 0, 0); in changeChapter()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dkyra_hof.cpp383 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup()
427 enterNewScene(39, -1, 0, 0, 0); in runLoop()
437 enterNewScene(35, 4, 0, 0, 0); in runLoop()
442 enterNewScene(33, 6, 0, 0, 0); in runLoop()
1867 enterNewScene(41, -1, 0, 0, 0); in dinoRide()
1871 enterNewScene(39, -1, 0, 0, 0); in dinoRide()
1877 enterNewScene(42, -1, 0, 0, 0); in dinoRide()
1881 enterNewScene(39, -1, 0, 0, 0); in dinoRide()
1885 enterNewScene(40, -1, 0, 0, 0); in dinoRide()
1892 enterNewScene(39, 4, 0, 0, 0); in dinoRide()
H A Dscene_lok.cpp34 void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { in enterNewScene() function in Kyra::KyraEngine_LoK
207 enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); in transcendScenes()
1030 enterNewScene(sceneId, facing, unk1, unk2, 0); in changeScene()
1083 enterNewScene(sceneId, facing, 1, 1, 0); in changeScene()
H A Dscene_hof.cpp31 void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_HoF
379 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
H A Dscene_mr.cpp32 void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) { in enterNewScene() function in Kyra::KyraEngine_MR
703 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
H A Dkyra_v2.h187 virtual void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) = 0;
H A Dkyra_mr.cpp602 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in startup()
1356 enterNewScene(sceneId, facing, 0, 0, 0); in changeChapter()
H A Dkyra_mr.h343 void enterNewScene(uint16 scene, int facing, int unk1, int unk2, int unk3);
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/script/
H A Dscript_mr.cpp671 enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); in o3_enterNewScene()
690 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o3_switchScene()
952 enterNewScene(78, -1, 0, 0, 0); in o3_runActorScript()
H A Dscript_hof.cpp625 enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4)); in o2_enterNewScene()
646 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o2_switchScene()
1009 enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0); in o2_changeChapter()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/script/
H A Dscript_mr.cpp671 enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); in o3_enterNewScene()
690 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o3_switchScene()
927 enterNewScene(78, -1, 0, 0, 0); in o3_runActorScript()
H A Dscript_hof.cpp608 enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4)); in o2_enterNewScene()
629 enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); in o2_switchScene()
992 enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0); in o2_changeChapter()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Ddebugger.cpp239 _vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1); in cmdEnterRoom()
330 _vm->enterNewScene(scene, _vm->_mainCharacter.facing, 0, 0, 1); in cmdEnterScene()
H A Dsaveload_lok.cpp211 enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); in loadGameState()
H A Dsaveload_hof.cpp308 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
H A Dsaveload_mr.cpp307 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Ddebugger.cpp239 _vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1); in cmdEnterRoom()
330 _vm->enterNewScene(scene, _vm->_mainCharacter.facing, 0, 0, 1); in cmdEnterScene()
H A Dsaveload_lok.cpp211 enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); in loadGameState()
H A Dsaveload_mr.cpp307 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()
H A Dsaveload_hof.cpp308 enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); in loadGameState()

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