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Searched refs:entityState_t (Results 1 – 25 of 313) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_entities.h33 entityState_t baseLine; // delta from this if not from a previous frame
34 entityState_t current;
35 entityState_t prev; // will always be valid, but might just be a copy of current
54 extern entityState_t cg_parseEntities[MAX_PARSE_ENTITIES];
61 void CG_NewPacketEntityState (int entNum, entityState_t state);
H A Dcg_predict.c27 static entityState_t *cg_solidList[MAX_PARSE_ENTITIES];
73 entityState_t *ent; in CG_BuildSolidList()
98 entityState_t *ent; in CG_ClipMoveToEntities()
206 entityState_t *ent; in CG_PMPointContents()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_public.h653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
H A Dg_public.h57 entityState_t s; // communicated by server to clients
95 entityState_t s; // communicated by server to clients
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_public.h653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
/dports/games/evq3/evq3/code/game/
H A Dbg_public.h653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_public.h653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c89 entityState_t *state; in CG_SetInitialSnapshot()
108 memcpy(&cent->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot()
201 entityState_t *es; in CG_SetNextSnap()
214 memcpy(&cent->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c89 entityState_t *state; in CG_SetInitialSnapshot()
108 memcpy(&cent->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot()
201 entityState_t *es; in CG_SetNextSnap()
214 memcpy(&cent->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_snapshot.c90 entityState_t *state; in CG_SetInitialSnapshot()
110 memcpy( &cent->currentState, state, sizeof( entityState_t ) ); in CG_SetInitialSnapshot()
203 entityState_t *es; in CG_SetNextSnap()
217 memcpy( &cent->nextState, es, sizeof( entityState_t ) ); in CG_SetNextSnap()
H A Dcg_ents.c279 entityState_t *s1; in CG_General()
345 entityState_t *es; in CG_LaunchMissile()
392 entityState_t *es; in CG_Missile()
496 entityState_t *s1; in CG_Mover()
540 entityState_t *s1; in CG_Beam()
566 entityState_t *s1; in CG_Portal()
610 entityState_t *es; in CG_LightFlare()
788 entityState_t *es; in CG_Lev2ZapChain()
968 entityState_t *es = &cent->currentState; in CG_CEntityPVSEnter()
1005 entityState_t *es = &cent->currentState; in CG_CEntityPVSLeave()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_snapshot.c89 entityState_t *state; in CG_SetInitialSnapshot()
108 memcpy(&cent->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot()
201 entityState_t *es; in CG_SetNextSnap()
214 memcpy(&cent->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_snapshot.c89 entityState_t *state; in CG_SetInitialSnapshot()
108 memcpy(&cent->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot()
201 entityState_t *es; in CG_SetNextSnap()
214 memcpy(&cent->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_snapshot.c133 entityState_t *state; in CG_SetInitialSnapshot()
152 memcpy( &cent->currentState, state, sizeof( entityState_t ) ); in CG_SetInitialSnapshot()
264 entityState_t *es; in CG_SetNextSnap()
277 memcpy( &cent->nextState, es, sizeof( entityState_t ) ); in CG_SetNextSnap()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_parse.c62 void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, in CL_DeltaEntity()
64 entityState_t *state; in CL_DeltaEntity()
91 entityState_t *oldstate; in CL_ParsePacketEntities()
390 entityState_t *es; in CL_ParseGamestate()
392 entityState_t nullstate; in CL_ParseGamestate()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_snapshot.c104 entityState_t *state; in CG_SetInitialSnapshot()
133 memcpy(&cent->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot()
229 entityState_t *es; in CG_SetNextSnap()
246 memcpy(&cent->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_snapshot.cpp90 entityState_t *state; in CG_SetInitialSnapshot()
186 void CG_SetEntityNextState( centity_t *cent, entityState_t *state ) { in CG_SetEntityNextState()
214 entityState_t *es; in CG_SetNextSnap()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_snapshot.cpp83 entityState_t *state; in CG_SetInitialSnapshot()
179 void CG_SetEntityNextState( centity_t *cent, entityState_t *state ) { in CG_SetEntityNextState()
207 entityState_t *es; in CG_SetNextSnap()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_parse.c61 void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, in CL_DeltaEntity()
63 entityState_t *state; in CL_DeltaEntity()
90 entityState_t *oldstate; in CL_ParsePacketEntities()
443 entityState_t *es; in CL_ParseGamestate()
445 entityState_t nullstate; in CL_ParseGamestate()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_snapshot.c138 entityState_t *state; in CG_SetInitialSnapshot()
172 memcpy( &cent->currentState, state, sizeof( entityState_t ) ); in CG_SetInitialSnapshot()
279 entityState_t *es; in CG_SetNextSnap()
292 memcpy( &cent->nextState, es, sizeof( entityState_t ) ); in CG_SetNextSnap()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h468 entityState_t s;
1193 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps );
1679 void BG_IK_MoveArm(void *ghoul2, int lHandBolt, int time, entityState_t *ent, int basePose, vec3_t …
1682 void BG_G2PlayerAngles(void *ghoul2, int motionBolt, entityState_t *cent, int time, vec3_t cent_ler…
1687 entityState_t *emplaced, int *crazySmoothFactor);
1729 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad );
1731 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
1732 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea…
1734 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_parse.cpp75 void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, in CL_DeltaEntity()
77 entityState_t *state; in CL_DeltaEntity()
107 entityState_t *oldstate; in CL_ParsePacketEntities()
503 entityState_t *es; in CL_ParseGamestate()
505 entityState_t nullstate; in CL_ParseGamestate()
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_local.h303 void CL_CGModule_NewPacketEntityState (int entNum, entityState_t state);
417 extern entityState_t cl_baseLines[MAX_CS_EDICTS];
422 extern entityState_t cl_parseEntities[MAX_PARSE_ENTITIES];

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