/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_entities.h | 33 entityState_t baseLine; // delta from this if not from a previous frame 34 entityState_t current; 35 entityState_t prev; // will always be valid, but might just be a copy of current 54 extern entityState_t cg_parseEntities[MAX_PARSE_ENTITIES]; 61 void CG_NewPacketEntityState (int entNum, entityState_t state);
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H A D | cg_predict.c | 27 static entityState_t *cg_solidList[MAX_PARSE_ENTITIES]; 73 entityState_t *ent; in CG_BuildSolidList() 98 entityState_t *ent; in CG_ClipMoveToEntities() 206 entityState_t *ent; in CG_PMPointContents()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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H A D | g_public.h | 57 entityState_t s; // communicated by server to clients 95 entityState_t s; // communicated by server to clients
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_public.h | 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_public.h | 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openarena/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_snapshot.c | 89 entityState_t *state; in CG_SetInitialSnapshot() 108 memcpy(¢->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot() 201 entityState_t *es; in CG_SetNextSnap() 214 memcpy(¢->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_snapshot.c | 89 entityState_t *state; in CG_SetInitialSnapshot() 108 memcpy(¢->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot() 201 entityState_t *es; in CG_SetNextSnap() 214 memcpy(¢->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_snapshot.c | 90 entityState_t *state; in CG_SetInitialSnapshot() 110 memcpy( ¢->currentState, state, sizeof( entityState_t ) ); in CG_SetInitialSnapshot() 203 entityState_t *es; in CG_SetNextSnap() 217 memcpy( ¢->nextState, es, sizeof( entityState_t ) ); in CG_SetNextSnap()
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H A D | cg_ents.c | 279 entityState_t *s1; in CG_General() 345 entityState_t *es; in CG_LaunchMissile() 392 entityState_t *es; in CG_Missile() 496 entityState_t *s1; in CG_Mover() 540 entityState_t *s1; in CG_Beam() 566 entityState_t *s1; in CG_Portal() 610 entityState_t *es; in CG_LightFlare() 788 entityState_t *es; in CG_Lev2ZapChain() 968 entityState_t *es = ¢->currentState; in CG_CEntityPVSEnter() 1005 entityState_t *es = ¢->currentState; in CG_CEntityPVSLeave() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_snapshot.c | 89 entityState_t *state; in CG_SetInitialSnapshot() 108 memcpy(¢->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot() 201 entityState_t *es; in CG_SetNextSnap() 214 memcpy(¢->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_snapshot.c | 89 entityState_t *state; in CG_SetInitialSnapshot() 108 memcpy(¢->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot() 201 entityState_t *es; in CG_SetNextSnap() 214 memcpy(¢->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_snapshot.c | 133 entityState_t *state; in CG_SetInitialSnapshot() 152 memcpy( ¢->currentState, state, sizeof( entityState_t ) ); in CG_SetInitialSnapshot() 264 entityState_t *es; in CG_SetNextSnap() 277 memcpy( ¢->nextState, es, sizeof( entityState_t ) ); in CG_SetNextSnap()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_parse.c | 62 void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, in CL_DeltaEntity() 64 entityState_t *state; in CL_DeltaEntity() 91 entityState_t *oldstate; in CL_ParsePacketEntities() 390 entityState_t *es; in CL_ParseGamestate() 392 entityState_t nullstate; in CL_ParseGamestate()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_snapshot.c | 104 entityState_t *state; in CG_SetInitialSnapshot() 133 memcpy(¢->currentState, state, sizeof(entityState_t)); in CG_SetInitialSnapshot() 229 entityState_t *es; in CG_SetNextSnap() 246 memcpy(¢->nextState, es, sizeof(entityState_t)); in CG_SetNextSnap()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_snapshot.cpp | 90 entityState_t *state; in CG_SetInitialSnapshot() 186 void CG_SetEntityNextState( centity_t *cent, entityState_t *state ) { in CG_SetEntityNextState() 214 entityState_t *es; in CG_SetNextSnap()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_snapshot.cpp | 83 entityState_t *state; in CG_SetInitialSnapshot() 179 void CG_SetEntityNextState( centity_t *cent, entityState_t *state ) { in CG_SetEntityNextState() 207 entityState_t *es; in CG_SetNextSnap()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_parse.c | 61 void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, in CL_DeltaEntity() 63 entityState_t *state; in CL_DeltaEntity() 90 entityState_t *oldstate; in CL_ParsePacketEntities() 443 entityState_t *es; in CL_ParseGamestate() 445 entityState_t nullstate; in CL_ParseGamestate()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_snapshot.c | 138 entityState_t *state; in CG_SetInitialSnapshot() 172 memcpy( ¢->currentState, state, sizeof( entityState_t ) ); in CG_SetInitialSnapshot() 279 entityState_t *es; in CG_SetNextSnap() 292 memcpy( ¢->nextState, es, sizeof( entityState_t ) ); in CG_SetNextSnap()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_public.h | 468 entityState_t s; 1193 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 1679 void BG_IK_MoveArm(void *ghoul2, int lHandBolt, int time, entityState_t *ent, int basePose, vec3_t … 1682 void BG_G2PlayerAngles(void *ghoul2, int motionBolt, entityState_t *cent, int time, vec3_t cent_ler… 1687 entityState_t *emplaced, int *crazySmoothFactor); 1729 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 1731 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 1732 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 1734 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_parse.cpp | 75 void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, in CL_DeltaEntity() 77 entityState_t *state; in CL_DeltaEntity() 107 entityState_t *oldstate; in CL_ParsePacketEntities() 503 entityState_t *es; in CL_ParseGamestate() 505 entityState_t nullstate; in CL_ParseGamestate()
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_local.h | 303 void CL_CGModule_NewPacketEntityState (int entNum, entityState_t state); 417 extern entityState_t cl_baseLines[MAX_CS_EDICTS]; 422 extern entityState_t cl_parseEntities[MAX_PARSE_ENTITIES];
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