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Searched refs:entityUid (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactgeneral.cpp929 Uint32* entityUid = (Uint32*)(malloc(sizeof(Uint32))); in handleTextSourceScript() local
930 node->element = entityUid; in handleTextSourceScript()
932 *entityUid = entity->getUID(); in handleTextSourceScript()
2113 Uint32 entityUid = *((Uint32*)node->element); in actTextSource() local
2114 Entity* child = uidToEntity(entityUid); in actTextSource()
2505 Uint32* entityUid = (Uint32*)(malloc(sizeof(Uint32))); in parseScriptInMapGeneration() local
2506 node->element = entityUid; in parseScriptInMapGeneration()
2508 *entityUid = entity->getUID(); in parseScriptInMapGeneration()
H A Dentity.hpp1230 Uint32 entityUid = *((Uint32*)node->element); in getScriptAttachedEntities() local
1231 Entity* child = uidToEntity(entityUid); in getScriptAttachedEntities()