/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | force_field.c | 32 static void entityWait(void); 66 static void entityWait() in entityWait() function 103 self->action = &entityWait; in fadeOut() 119 self->action = &entityWait; in fadeIn() 141 self->action = &entityWait; in init()
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H A D | mastermind.c | 37 static void entityWait(void); 67 static void entityWait() in entityWait() function 113 self->action = &entityWait; in readInputCode() 133 self->action = &entityWait; in readInputCode() 183 self->action = &entityWait; in readInputCode() 225 self->action = &entityWait; in init()
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H A D | memory_match.c | 37 static void entityWait(void); 67 static void entityWait() in entityWait() function 109 self->action = &entityWait; in readInputCode() 129 self->action = &entityWait; in readInputCode() 191 self->action = &entityWait; in readInputCode() 233 self->action = &entityWait; in init()
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H A D | spring.c | 35 static void entityWait(void); 57 e->action = &entityWait; in addSpring() 70 static void entityWait() in entityWait() function 119 self->action = &entityWait; in spring() 145 self->action = &entityWait; in respawn()
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H A D | grappling_hook.c | 32 static void entityWait(void); 49 e->action = &entityWait; in addGrapplingHook() 63 static void entityWait() in entityWait() function 99 self->action = &entityWait; in fireHook()
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H A D | sliding_puzzle.c | 34 static void entityWait(void); 64 static void entityWait() in entityWait() function 105 self->action = &entityWait; in readInputCode() 159 self->action = &entityWait; in readInputCode() 201 self->action = &entityWait; in init()
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H A D | jigsaw_puzzle.c | 37 static void entityWait(void); 67 static void entityWait() in entityWait() function 124 self->action = &entityWait; in readInputCode() 187 self->action = &entityWait; in readInputCode() 229 self->action = &entityWait; in init()
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H A D | cauldron.c | 34 static void entityWait(void); 57 e->action = &entityWait; in addCauldron() 72 static void entityWait() in entityWait() function 129 self->action = &entityWait; in shudder()
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H A D | instruction_machine.c | 36 static void entityWait(void); 66 static void entityWait() in entityWait() function 160 self->action = &entityWait; in readInputCode() 170 self->action = &entityWait; in readInputCode() 238 self->action = &entityWait; in init()
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H A D | code_display.c | 30 static void entityWait(void); 48 e->action = &entityWait; in addCodeDisplay() 57 static void entityWait() in entityWait() function
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H A D | containment_unit.c | 30 static void entityWait(void); 50 e->action = &entityWait; in addContainmentUnit() 61 static void entityWait() in entityWait() function
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H A D | tesla_charger.c | 35 static void entityWait(void); 95 static void entityWait() in entityWait() function 121 self->action = &entityWait; in setChargeState() 126 self->action = &entityWait; in setChargeState()
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H A D | symbol_block.c | 35 static void entityWait(void); 76 static void entityWait() in entityWait() function 173 self->action = self->health < 0 ? &autoSymbolChange : &entityWait; in bounce() 183 self->action = self->health < 0 ? &autoSymbolChange : &entityWait; in init() 192 self->action = &entityWait; in init() 310 list[i]->action = &entityWait; in doSymbolMatch() 357 self->action = self->health < 0 ? &autoSymbolChange : &entityWait; in appear()
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H A D | robot.c | 43 static void entityWait(void); 86 self->action = &entityWait; in init() 89 static void entityWait() in entityWait() function 263 self->action = &entityWait; in instructionMove() 309 self->action = &entityWait; in returnMove() 320 self->action = &entityWait; in returnMove()
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | fire_burner.c | 31 static void entityWait(void); 72 self->action = &entityWait; in init() 117 self->animationCallback = &entityWait; in burn() 128 static void entityWait() in entityWait() function 132 self->action = &entityWait; in entityWait()
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H A D | ground_spear.c | 34 static void entityWait(void); 78 self->action = &entityWait; in initialise() 83 static void entityWait() in entityWait() function 150 self->action = &entityWait; in sink() 172 self->action = &entityWait; in rise()
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H A D | gas_plant.c | 32 static void entityWait(void); 77 self->action = &entityWait; in init() 93 self->action = &entityWait; in init() 99 static void entityWait() in entityWait() function 191 self->action = &entityWait; in sprayGasWait()
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H A D | sludge_pool.c | 31 static void entityWait(void); 48 e->action = &entityWait; in addSludgePool() 63 static void entityWait() in entityWait() function
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H A D | flying_bug.c | 33 static void entityWait(void); 81 self->action = &entityWait; in init() 86 static void entityWait() in entityWait() function 127 self->action = &entityWait; in moveToTarget()
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H A D | spitting_plant.c | 32 static void entityWait(void); 50 e->action = &entityWait; in addSpittingPlant() 65 static void entityWait() in entityWait() function 133 self->action = &entityWait; in spitFinish()
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H A D | egg.c | 33 static void entityWait(void); 53 e->action = &entityWait; in addEgg() 62 e->creditsAction = &entityWait; in addEgg() 71 static void entityWait() in entityWait() function
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H A D | icicle.c | 34 static void entityWait(void); 69 self->action = &entityWait; in init() 82 static void entityWait() in entityWait() function 163 self->action = &entityWait; in dieWait()
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/dports/games/legend-of-edgar/edgar-1.34/src/world/ |
H A D | trap_door.c | 30 static void entityWait(void); 46 e->action = &entityWait; in addTrapDoor() 62 static void entityWait() in entityWait() function 68 self->action = &entityWait; in entityWait()
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H A D | vanishing_platform.c | 28 static void entityWait(void); 47 e->action = &entityWait; in addVanishingPlatform() 65 static void entityWait() in entityWait() function 110 self->action = &entityWait; in initialize()
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | chaos_vine.c | 35 static void entityWait(void); 59 e->action = &entityWait; in addChaosVine() 72 static void entityWait() in entityWait() function 116 self->action = &entityWait; in vineMoveDown() 135 self->action = &entityWait; in vineMoveUp() 154 self->action = &entityWait; in grabPlayer()
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