/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | creatorform1.lua | 176 entity_animate(me, "all", 0, 1) 228 entity_animate(me, "idle", -1) 251 entity_animate(me, "die") 325 entity_animate(me, "idle", -1) 377 entity_animate(me, "all", 0, 1) 379 entity_animate(me, "slam", 0, 1) 382 entity_animate(me, "all", 0, 1) 390 entity_animate(me, "all", 0, 1) 396 entity_animate(me, "all", 0, 1) 415 entity_animate(me, "all", 0, 1) [all …]
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H A D | cc_sunkencity.lua | 121 entity_animate(me, "cry", -1) 136 entity_animate(me, "float", -1) 154 entity_animate(me, "draw", -1) 162 entity_animate(me, "cry", -1) 165 entity_animate(me, "cry", -1) 170 entity_animate(me, "cry", -1) 174 entity_animate(me, "cry", -1) 177 entity_animate(me, "cry", -1) 254 entity_animate(me, "runLow", -1) 290 entity_animate(me, "runLow", -1) [all …]
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H A D | grouper.lua | 90 entity_animate(me, "idle", -1) 91 entity_animate(me, "close", 0, 1) 106 entity_animate(me, "idle", -1) 107 entity_animate(me, "close", 0, 1) 157 entity_animate(me, "open", 0, 1) 172 entity_animate(me, "idle", -1) 173 entity_animate(me, "close", 0, 1) 222 entity_animate(me, "idle", -1) 226 entity_animate(me, "open2", 0, 1) 247 entity_animate(me, "open", 0, 1)
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H A D | li.lua | 401 entity_animate(v.n, "kissLi") 405 entity_animate(me, "getKissed") 454 entity_animate(v.n, "kissFloat") 455 entity_animate(me, "kissFloat") 492 entity_animate(v.n, "sleep", -1) 498 entity_animate(me, "idle", -1) 510 entity_animate(v.n, "idle", -1) 520 entity_animate(me, "swim", -1) 1197 entity_animate(me, "burst") 1241 entity_animate(me, "hugNaija") [all …]
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H A D | energyboss.lua | 371 entity_animate(me, "idle") 409 entity_animate(me, "bite") 413 entity_animate(me, "attackUp") 416 entity_animate(me, "lungeBite") 422 entity_animate(me, "firing") 445 entity_animate(me, "hurt") 450 entity_animate(me, "hitBarrier") 473 entity_animate(me, "die") 493 entity_animate(me, "dead") 510 entity_animate(me, "roar") [all …]
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H A D | guardian.lua | 116 entity_animate(me, "ready", -1) 118 entity_animate(me, "wait", -1) 120 entity_setStateTime(me, entity_animate(me, "getReady")) 124 entity_setStateTime(me, entity_animate(me, "attack")) 126 entity_setStateTime(me, entity_animate(me, "attack2")) 135 watch(entity_animate(me, "die")) 142 entity_setStateTime(me, entity_animate(me, "firing"))
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H A D | sunkendad.lua | 264 entity_animate(c, "grab") 274 entity_animate(c, "take") 437 entity_animate(me, "idle", -1) 452 entity_animate(me, "attack") 455 entity_animate(me, "attack2") 475 entity_animate(me, "attack3", -1) 484 entity_animate(me, "idle", -1) 486 entity_setStateTime(me, entity_animate(me, "kiss")) 488 entity_setStateTime(me, entity_animate(me, "rage")) 494 entity_setStateTime(me, entity_animate(me, "calm")) [all …]
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H A D | monkey.lua | 188 entity_animate(me, "crawl", LOOP_INF) 190 entity_animate(me, "attack") 192 entity_animate(me, "wallAttack") 195 entity_animate(me, "wall", LOOP_INF) 202 entity_animate(me, "drown", LOOP_INF) 208 entity_animate(me, "drowned", LOOP_INF) 216 entity_animate(me, "wall", LOOP_INF)
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H A D | clam.lua | 90 entity_animate(me, "idle", -1) 92 entity_animate(me, "close") 95 entity_setStateTime(me, entity_animate(me, "open")) 172 entity_animate(v.n, "sleep", -1, LAYER_OVERRIDE) 185 entity_animate(l, "sleep", -1) 214 entity_animate(v.n, "slowWakeUp") 223 entity_animate(v.n, "burst")
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H A D | youngli.lua | 53 entity_animate(me, "idle", -1, ANIMLAYER_BOAT) 54 entity_animate(me, "cruise", -1, ANIMLAYER_LI) 56 entity_animate(me, "idle", -1, ANIMLAYER_LI) 63 entity_animate(me, "puzzled", 0, ANIMLAYER_LI)
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H A D | armapillar.lua | 213 entity_animate(me, "hide", LOOP_INF) 219 entity_setStateTime(me, entity_animate(me, "stand")) 225 entity_animate(me, "crawl", LOOP_INF) 231 entity_setStateTime(me, entity_animate(me, "open")) 235 entity_animate(me, "charge", LOOP_INF) 241 entity_setStateTime(me, entity_animate(me, "close")) 245 entity_setStateTime(me, entity_animate(me, "sit"))
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H A D | horror.lua | 123 entity_animate(me, "idle", -1) 127 entity_animate(me, "hidden", -1) 129 entity_setStateTime(me, entity_animate(me, "reveal")) 133 entity_setStateTime(me, entity_animate(me, "fireShots", 0, 1)) 138 entity_animate(me, "die") 140 entity_animate(me, "die2")
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H A D | hellbeast.lua | 751 entity_animate(me, "pain", -1) 757 entity_animate(me, "die") 850 entity_animate(me, "attack1") 852 entity_animate(me, "attack2") 854 entity_animate(me, "attack3") 861 entity_animate(me, "attack4") 870 entity_animate(me, "acidSpray") 874 entity_animate(me, "pain") 876 entity_animate(me, "holding") 886 entity_animate(me, "move", -1) [all …]
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H A D | priest.lua | 213 entity_animate(me, "idle", LOOP_INF) 218 entity_animate(me, "idle", -1) 221 entity_animate(me, "dying", LOOP_INF) 231 entity_animate(me, "spirit", LOOP_INF) 238 entity_animate(me, "charge") 241 entity_animate(me, "firing") 244 entity_animate(me, "burst")
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H A D | creatorform5.lua | 195 entity_animate(me, "idle", -1) 214 entity_setStateTime(me, entity_animate(me, "jumpOut")) 216 entity_setStateTime(me, entity_animate(me, "land")) 232 entity_setStateTime(me, entity_animate(me, "pain")) 234 entity_setStateTime(me, entity_animate(me, "wrong")) 236 entity_setStateTime(me, entity_animate(me, "attack")) 249 watch(entity_animate(me, "die")) 271 entity_animate(me, "idle", -1) 273 entity_setStateTime(me, entity_animate(me, "attack"))
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H A D | forestsprite.lua | 75 entity_animate(me, "idle", -1) 77 entity_animate(me, "sleep", -1) 82 entity_setStateTime(me, entity_animate(me, "dance1")) 84 entity_setStateTime(me, entity_animate(me, "dance2"))
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H A D | scavenger.lua | 94 entity_animate(me, "idle", -1) 97 entity_setStateTime(me, entity_animate(me, "chargePrep")) 102 entity_animate(me, "charge") 111 local t = entity_animate(me, "death") 119 entity_setStateTime(me, entity_animate(me, "grow"))
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H A D | cc_getrocked.lua | 30 entity_animate(me, "cry", -1) 47 entity_animate(ent, "transform") 108 entity_animate(me, "cry", -1) 111 entity_animate(me, "float", -1)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | map_finalescape.lua | 50 entity_animate(n, "sleep", -1) 63 entity_animate(li, "sleep", -1) 74 entity_animate(n, "slowWakeUp") 93 entity_animate(n, "helpli") 111 entity_animate(li, "idle", -1) 128 entity_animate(li, "hugnaija") 130 entity_animate(n, "hugli", -1, 4) 142 entity_animate(n, "look45", -1, 7) 149 entity_animate(li, "look45", -1, 2)
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H A D | node_songcavecrystal.lua | 65 entity_animate(getNaija(), "pushForward") 71 entity_animate(getNaija(), "touchCrystal") 95 entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD) 100 entity_animate(getNaija(), "pushBack") 104 entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD) 112 entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD) 135 entity_animate(getNaija(), "look-45", LOOP_INF, LAYER_HEAD)
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H A D | map_secret03.lua | 75 entity_animate(naija, "swim", -1) 90 entity_animate(naija, "idle", -1) 102 entity_animate(naija, "wave", 0, 2) 105 entity_animate(naija, "inspect", 0, 2) 109 entity_animate(naija, "giggle", 6, 2)
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H A D | map_naijacave.lua | 51 entity_animate(n, "sitBack", LOOP_INF) 126 entity_animate(n, "trailerIntroAnim1", LOOP_INF) 128 entity_animate(n, "sitBack", LOOP_INF) 188 entity_animate(n, "trailerIntroAnim2") 194 entity_animate(n, "getUpFromSitBack")
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H A D | map_lucien.lua | 48 entity_animate(lu, "crystal", -1) 53 entity_animate(lu, "crystal", -1) 68 entity_animate(lu, "idle", -1) 121 entity_animate(lu, "fly", -1)
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H A D | node_finalbossdeath.lua | 72 flash() entity_animate(v.ent, "die1", -1) 81 flash() entity_animate(v.ent, "die2", -1) 87 flash() entity_animate(v.ent, "die3", 0) 117 entity_animate(kid, "hug")
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/ |
H A D | node_energygod.lua | 87 entity_animate(v.energyGod, "grabTransition") 91 entity_animate(getNaija(), "trapped", LOOP_INF) 92 entity_animate(v.energyGod, "grabLoop", LOOP_INF) 119 entity_animate(v.energyGod, "idle", LOOP_INF)
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