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Searched refs:entity_animate (Results 1 – 25 of 293) sorted by relevance

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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dcreatorform1.lua176 entity_animate(me, "all", 0, 1)
228 entity_animate(me, "idle", -1)
251 entity_animate(me, "die")
325 entity_animate(me, "idle", -1)
377 entity_animate(me, "all", 0, 1)
379 entity_animate(me, "slam", 0, 1)
382 entity_animate(me, "all", 0, 1)
390 entity_animate(me, "all", 0, 1)
396 entity_animate(me, "all", 0, 1)
415 entity_animate(me, "all", 0, 1)
[all …]
H A Dcc_sunkencity.lua121 entity_animate(me, "cry", -1)
136 entity_animate(me, "float", -1)
154 entity_animate(me, "draw", -1)
162 entity_animate(me, "cry", -1)
165 entity_animate(me, "cry", -1)
170 entity_animate(me, "cry", -1)
174 entity_animate(me, "cry", -1)
177 entity_animate(me, "cry", -1)
254 entity_animate(me, "runLow", -1)
290 entity_animate(me, "runLow", -1)
[all …]
H A Dgrouper.lua90 entity_animate(me, "idle", -1)
91 entity_animate(me, "close", 0, 1)
106 entity_animate(me, "idle", -1)
107 entity_animate(me, "close", 0, 1)
157 entity_animate(me, "open", 0, 1)
172 entity_animate(me, "idle", -1)
173 entity_animate(me, "close", 0, 1)
222 entity_animate(me, "idle", -1)
226 entity_animate(me, "open2", 0, 1)
247 entity_animate(me, "open", 0, 1)
H A Dli.lua401 entity_animate(v.n, "kissLi")
405 entity_animate(me, "getKissed")
454 entity_animate(v.n, "kissFloat")
455 entity_animate(me, "kissFloat")
492 entity_animate(v.n, "sleep", -1)
498 entity_animate(me, "idle", -1)
510 entity_animate(v.n, "idle", -1)
520 entity_animate(me, "swim", -1)
1197 entity_animate(me, "burst")
1241 entity_animate(me, "hugNaija")
[all …]
H A Denergyboss.lua371 entity_animate(me, "idle")
409 entity_animate(me, "bite")
413 entity_animate(me, "attackUp")
416 entity_animate(me, "lungeBite")
422 entity_animate(me, "firing")
445 entity_animate(me, "hurt")
450 entity_animate(me, "hitBarrier")
473 entity_animate(me, "die")
493 entity_animate(me, "dead")
510 entity_animate(me, "roar")
[all …]
H A Dguardian.lua116 entity_animate(me, "ready", -1)
118 entity_animate(me, "wait", -1)
120 entity_setStateTime(me, entity_animate(me, "getReady"))
124 entity_setStateTime(me, entity_animate(me, "attack"))
126 entity_setStateTime(me, entity_animate(me, "attack2"))
135 watch(entity_animate(me, "die"))
142 entity_setStateTime(me, entity_animate(me, "firing"))
H A Dsunkendad.lua264 entity_animate(c, "grab")
274 entity_animate(c, "take")
437 entity_animate(me, "idle", -1)
452 entity_animate(me, "attack")
455 entity_animate(me, "attack2")
475 entity_animate(me, "attack3", -1)
484 entity_animate(me, "idle", -1)
486 entity_setStateTime(me, entity_animate(me, "kiss"))
488 entity_setStateTime(me, entity_animate(me, "rage"))
494 entity_setStateTime(me, entity_animate(me, "calm"))
[all …]
H A Dmonkey.lua188 entity_animate(me, "crawl", LOOP_INF)
190 entity_animate(me, "attack")
192 entity_animate(me, "wallAttack")
195 entity_animate(me, "wall", LOOP_INF)
202 entity_animate(me, "drown", LOOP_INF)
208 entity_animate(me, "drowned", LOOP_INF)
216 entity_animate(me, "wall", LOOP_INF)
H A Dclam.lua90 entity_animate(me, "idle", -1)
92 entity_animate(me, "close")
95 entity_setStateTime(me, entity_animate(me, "open"))
172 entity_animate(v.n, "sleep", -1, LAYER_OVERRIDE)
185 entity_animate(l, "sleep", -1)
214 entity_animate(v.n, "slowWakeUp")
223 entity_animate(v.n, "burst")
H A Dyoungli.lua53 entity_animate(me, "idle", -1, ANIMLAYER_BOAT)
54 entity_animate(me, "cruise", -1, ANIMLAYER_LI)
56 entity_animate(me, "idle", -1, ANIMLAYER_LI)
63 entity_animate(me, "puzzled", 0, ANIMLAYER_LI)
H A Darmapillar.lua213 entity_animate(me, "hide", LOOP_INF)
219 entity_setStateTime(me, entity_animate(me, "stand"))
225 entity_animate(me, "crawl", LOOP_INF)
231 entity_setStateTime(me, entity_animate(me, "open"))
235 entity_animate(me, "charge", LOOP_INF)
241 entity_setStateTime(me, entity_animate(me, "close"))
245 entity_setStateTime(me, entity_animate(me, "sit"))
H A Dhorror.lua123 entity_animate(me, "idle", -1)
127 entity_animate(me, "hidden", -1)
129 entity_setStateTime(me, entity_animate(me, "reveal"))
133 entity_setStateTime(me, entity_animate(me, "fireShots", 0, 1))
138 entity_animate(me, "die")
140 entity_animate(me, "die2")
H A Dhellbeast.lua751 entity_animate(me, "pain", -1)
757 entity_animate(me, "die")
850 entity_animate(me, "attack1")
852 entity_animate(me, "attack2")
854 entity_animate(me, "attack3")
861 entity_animate(me, "attack4")
870 entity_animate(me, "acidSpray")
874 entity_animate(me, "pain")
876 entity_animate(me, "holding")
886 entity_animate(me, "move", -1)
[all …]
H A Dpriest.lua213 entity_animate(me, "idle", LOOP_INF)
218 entity_animate(me, "idle", -1)
221 entity_animate(me, "dying", LOOP_INF)
231 entity_animate(me, "spirit", LOOP_INF)
238 entity_animate(me, "charge")
241 entity_animate(me, "firing")
244 entity_animate(me, "burst")
H A Dcreatorform5.lua195 entity_animate(me, "idle", -1)
214 entity_setStateTime(me, entity_animate(me, "jumpOut"))
216 entity_setStateTime(me, entity_animate(me, "land"))
232 entity_setStateTime(me, entity_animate(me, "pain"))
234 entity_setStateTime(me, entity_animate(me, "wrong"))
236 entity_setStateTime(me, entity_animate(me, "attack"))
249 watch(entity_animate(me, "die"))
271 entity_animate(me, "idle", -1)
273 entity_setStateTime(me, entity_animate(me, "attack"))
H A Dforestsprite.lua75 entity_animate(me, "idle", -1)
77 entity_animate(me, "sleep", -1)
82 entity_setStateTime(me, entity_animate(me, "dance1"))
84 entity_setStateTime(me, entity_animate(me, "dance2"))
H A Dscavenger.lua94 entity_animate(me, "idle", -1)
97 entity_setStateTime(me, entity_animate(me, "chargePrep"))
102 entity_animate(me, "charge")
111 local t = entity_animate(me, "death")
119 entity_setStateTime(me, entity_animate(me, "grow"))
H A Dcc_getrocked.lua30 entity_animate(me, "cry", -1)
47 entity_animate(ent, "transform")
108 entity_animate(me, "cry", -1)
111 entity_animate(me, "float", -1)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dmap_finalescape.lua50 entity_animate(n, "sleep", -1)
63 entity_animate(li, "sleep", -1)
74 entity_animate(n, "slowWakeUp")
93 entity_animate(n, "helpli")
111 entity_animate(li, "idle", -1)
128 entity_animate(li, "hugnaija")
130 entity_animate(n, "hugli", -1, 4)
142 entity_animate(n, "look45", -1, 7)
149 entity_animate(li, "look45", -1, 2)
H A Dnode_songcavecrystal.lua65 entity_animate(getNaija(), "pushForward")
71 entity_animate(getNaija(), "touchCrystal")
95 entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD)
100 entity_animate(getNaija(), "pushBack")
104 entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD)
112 entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD)
135 entity_animate(getNaija(), "look-45", LOOP_INF, LAYER_HEAD)
H A Dmap_secret03.lua75 entity_animate(naija, "swim", -1)
90 entity_animate(naija, "idle", -1)
102 entity_animate(naija, "wave", 0, 2)
105 entity_animate(naija, "inspect", 0, 2)
109 entity_animate(naija, "giggle", 6, 2)
H A Dmap_naijacave.lua51 entity_animate(n, "sitBack", LOOP_INF)
126 entity_animate(n, "trailerIntroAnim1", LOOP_INF)
128 entity_animate(n, "sitBack", LOOP_INF)
188 entity_animate(n, "trailerIntroAnim2")
194 entity_animate(n, "getUpFromSitBack")
H A Dmap_lucien.lua48 entity_animate(lu, "crystal", -1)
53 entity_animate(lu, "crystal", -1)
68 entity_animate(lu, "idle", -1)
121 entity_animate(lu, "fly", -1)
H A Dnode_finalbossdeath.lua72 flash() entity_animate(v.ent, "die1", -1)
81 flash() entity_animate(v.ent, "die2", -1)
87 flash() entity_animate(v.ent, "die3", 0)
117 entity_animate(kid, "hug")
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/
H A Dnode_energygod.lua87 entity_animate(v.energyGod, "grabTransition")
91 entity_animate(getNaija(), "trapped", LOOP_INF)
92 entity_animate(v.energyGod, "grabLoop", LOOP_INF)
119 entity_animate(v.energyGod, "idle", LOOP_INF)

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