Searched refs:entity_getAimVector (Results 1 – 4 of 4) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | toad.lua | 220 vx, vy = entity_getAimVector(me, -20, 1) 222 vx, vy = entity_getAimVector(me, 20, 1)
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H A D | chomper.lua | 194 local thrustX, thrustY = entity_getAimVector(me, 270, (v.maxSpeed*10), 0) 197 local thrustX, thrustY = entity_getAimVector(me, 270, (v.maxSpeed*10), 1)
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H A D | wisker.lua | 115 shot_setAimVector(s, entity_getAimVector(me, a, 1))
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ScriptInterface.cpp | 3295 luaFunc(entity_getAimVector) in luaFunc() argument 9642 luaRegister(entity_getAimVector),
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