Searched refs:entity_getHealthPerc (Results 1 – 5 of 5) sorted by relevance
221 if not entity_isState(v.dad, STATE_DEATHSCENE) and not (entity_getHealthPerc(v.dad) <= 0) then232 if not entity_isState(v.dad, STATE_DEATHSCENE) and not (entity_getHealthPerc(v.dad) <= 0) then
180 if entity_getHealthPerc(me) < 0.75 then182 elseif entity_getHealthPerc(me) < 0.90 then
125 if entity_getHealthPerc(me) < 0.5 then
1056 …sFollowingPath(v.n) or avatar_getStillTimer() < 1 or v.honeyPower ~= entity_getHealthPerc(v.n) then1232 v.honeyPower = entity_getHealthPerc(v.n)
2878 luaFunc(entity_getHealthPerc) in luaFunc() argument9483 luaRegister(entity_getHealthPerc),