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Searched refs:entity_getState (Results 1 – 25 of 100) sorted by relevance

1234

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Dzunna.lua73 if not(entity_getState()==STATE_DEAD) and not(entity_getState()==STATE_WEAK) then
82 if entity_getState()==STATE_IDLE then
113 if not(entity_getState() == STATE_WEAK) then
119 if entity_getState()==STATE_WEAK then
128 if entity_getState()==STATE_IDLE then
130 elseif entity_getState()==STATE_WAIT then
133 elseif entity_getState()==STATE_WEAK then
136 elseif entity_getState()==STATE_DEAD then
153 if entity_getState()==STATE_WAIT then
158 elseif entity_getState()==STATE_WEAK then
H A Degg.lua34 if entity_getState()==STATE_IDLE then
36 elseif entity_getState()==STATE_PLANTED then
48 if entity_getState()==STATE_IDLE then
61 if entity_getState()==STATE_PLANTED then
63 elseif entity_getState()==STATE_IDLE then
H A Dlumitebreeder.lua57 if entity_getState()==STATE_IDLE then
85 elseif entity_getState()==STATE_STUNNED then
94 if entity_getState()==STATE_IDLE then
96 elseif entity_getState()==STATE_DEAD then
98 elseif entity_getState()==STATE_GRABBED then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dsqueezer.lua99 if not(entity_getState(me)==STATE_GRABBED) then
105 if entity_getState(me)==STATE_IDLE and entity_isTargetInRange(me,64) and v.clampDelay==0 then
108 if entity_getState(me)==STATE_CLAMPED then
127 if entity_getState(me)==STATE_IDLE then
131 elseif entity_getState(me)==STATE_CLAMP then
134 elseif entity_getState(me)==STATE_UNCLAMP then
141 if entity_getState(me)==STATE_CLAMP then
143 elseif entity_getState(me)==STATE_CLAMPED then
145 elseif entity_getState(me)==STATE_UNCLAMP then
147 elseif entity_getState(me)==STATE_GRABBED then
H A Drukh.lua107 if entity_getState(me) == STATE_NESTING then
114 elseif entity_getState(me) == STATE_HOVERING then
125 if entity_getState(me) ~= STATE_FLYING then
141 elseif entity_getState(me) == STATE_FLYING then
149 if entity_getState(me) ~= STATE_NESTING then
158 if entity_getState(me) == STATE_STARTLED then
180 elseif entity_getState(me) == STATE_FLYING then
191 if entity_getState(me) == STATE_NESTING then
206 elseif entity_getState(me) == STATE_FLYING then
224 if entity_getState(me) == STATE_STARTLED then
[all …]
H A Darmapillar.lua112 if entity_getState(me) == STATE_HIDE then
124 if entity_getState(me) == STATE_CRAWL then
152 elseif entity_getState(me) == STATE_CHARGE then
212 if entity_getState(me) == STATE_HIDE then
218 elseif entity_getState(me) == STATE_STAND then
224 elseif entity_getState(me) == STATE_CRAWL then
230 elseif entity_getState(me) == STATE_OPEN then
244 elseif entity_getState(me) == STATE_SIT then
253 if entity_getState(me) == STATE_STAND then
256 elseif entity_getState(me) == STATE_OPEN then
[all …]
H A Dchomper.lua117 if entity_getState(me) == STATE_OPEN then
135 if entity_getState(me) == STATE_DONE then
143 if entity_getState(me) == STATE_CLOSE then
162 if entity_getState(me) == STATE_IDLE then
168 elseif entity_getState(me) == STATE_OPEN then
172 elseif entity_getState(me) == STATE_ATTACK then
178 elseif entity_getState(me) == STATE_DONE then
182 elseif entity_getState(me) == STATE_CLOSE then
189 if entity_getState(me) == STATE_ATTACK and key == 0 then
208 if entity_getState(me) == STATE_OPEN then
[all …]
H A Dseaturtle.lua96 if entity_getState(me) == STATE_GLIDING then
115 if entity_getState(me) == STATE_TO_THRUST then
157 if entity_getState(me) == STATE_GLIDING then
160 elseif entity_getState(me) == STATE_TO_THRUST then
163 elseif entity_getState(me) == STATE_THRUSTING then
166 elseif entity_getState(me) == STATE_TO_GLIDE then
173 if entity_getState(me) == STATE_GLIDING then
175 elseif entity_getState(me) == STATE_TO_THRUST then
178 elseif entity_getState(me) == STATE_THRUSTING then
183 elseif entity_getState(me) == STATE_TO_GLIDE then
H A Dlionfish.lua91 if entity_getState(me) == STATE_GLIDING then
110 if entity_getState(me) == STATE_TO_THRUST then
144 if entity_getState(me) == STATE_TO_THRUST then
146 elseif entity_getState(me) == STATE_THRUSTING then
148 elseif entity_getState(me) == STATE_TO_GLIDE then
155 if entity_getState(me) == STATE_GLIDING then
157 elseif entity_getState(me) == STATE_TO_THRUST then
160 elseif entity_getState(me) == STATE_THRUSTING then
165 elseif entity_getState(me) == STATE_TO_GLIDE then
H A Dbiteymouth.lua75 if entity_getState(me) == STATE_IDLE then
91 if entity_getState(me) == STATE_IDLE then
97 elseif entity_getState(me) == STATE_OPEN then
104 elseif entity_getState(me) == STATE_BITE then
114 if entity_getState(me) == STATE_OPEN then
117 elseif entity_getState(me) == STATE_BITE then
125 if entity_getState(me) == STATE_BITE and key == 1 then
H A Dsquiddy.lua77 if entity_getState(me)==STATE_IDLE then
104 elseif entity_getState(me)==STATE_LUNGE then
120 if entity_getState(me)==STATE_IDLE then
122 elseif entity_getState(me)==STATE_FIREPREP then
124 elseif entity_getState(me)==STATE_FIRE then
131 if entity_getState(me)==STATE_FIREPREP then
134 elseif entity_getState(me)==STATE_FIRE then
136 elseif entity_getState(me)==STATE_LUNGE then
H A Dblaster.lua90 if entity_getState(me)==STATE_IDLE then
109 if entity_getState(me)==STATE_FIRE then
112 if entity_getState(me)==STATE_PULLBACK then
133 if entity_getState(me)==STATE_IDLE then
136 elseif entity_getState(me)==STATE_FIRE then
140 elseif entity_getState(me)==STATE_PULLBACK then
149 if entity_getState(me)==STATE_FIRE then
151 elseif entity_getState(me)==STATE_PULLBACK then
H A Daggrobaby.lua107 if entity_getState(me)==STATE_IDLE then
133 elseif entity_getState(me)==STATE_JUMPPREP then
137 elseif entity_getState(me)==STATE_JUMP then
149 elseif not(entity_getState(me)==STATE_TRANSITION) then
170 if entity_getState(me)==STATE_JUMP then
191 if entity_getState(me)==STATE_IDLE then
197 elseif entity_getState(me)==STATE_JUMPPREP then
201 elseif entity_getState(me)==STATE_JUMP then
229 if entity_getState(me)==STATE_TRANSITION then
H A Dtoad.lua97 if entity_getState(me)==STATE_IDLE then
120 elseif entity_getState(me)==STATE_JUMPPREP then
124 elseif entity_getState(me)==STATE_JUMP then
127 elseif not(entity_getState(me)==STATE_TRANSITION) then
160 if entity_getState(me)==STATE_JUMP then
182 if entity_getState(me)==STATE_IDLE then
192 elseif entity_getState(me)==STATE_JUMPPREP then
194 elseif entity_getState(me)==STATE_JUMP then
238 if entity_getState(me)==STATE_TRANSITION then
H A Daggrohopper.lua106 if entity_getState(me)==STATE_IDLE then
142 elseif entity_getState(me)==STATE_JUMPPREP then
146 elseif entity_getState(me)==STATE_JUMP then
164 elseif not(entity_getState(me)==STATE_TRANSITION) then
185 if entity_getState(me)==STATE_JUMP then
207 if entity_getState(me)==STATE_IDLE then
213 elseif entity_getState(me)==STATE_JUMPPREP then
218 elseif entity_getState(me)==STATE_JUMP then
245 if entity_getState(me)==STATE_TRANSITION then
H A Dmermog.lua127 if entity_getState(me)==STATE_IDLE then
148 elseif entity_getState(me)==STATE_JUMPPREP then
152 elseif entity_getState(me)==STATE_JUMP then
170 elseif not(entity_getState(me)==STATE_TRANSITION or entity_isState(me, STATE_WALK)) then
199 if entity_getState(me)==STATE_JUMP then
239 if entity_getState(me)==STATE_IDLE then
242 elseif entity_getState(me)==STATE_JUMPPREP then
264 elseif entity_getState(me)==STATE_JUMP then
287 if entity_getState(me)==STATE_TRANSITION then
292 elseif entity_getState(me)==STATE_WALK then
H A Dsnailgear.lua67 if entity_getState(me)==STATE_IDLE then
86 elseif entity_getState(me)==STATE_JUMP then
99 elseif not(entity_getState(me)==STATE_TRANSITION) then
111 if entity_getState(me)==STATE_JUMP then
121 if entity_getState(me)==STATE_IDLE then
124 elseif entity_getState(me)==STATE_JUMP then
138 if entity_getState(me)==STATE_TRANSITION then
H A Dmermoth.lua139 if entity_getState(me)==STATE_IDLE then
160 elseif entity_getState(me)==STATE_JUMPPREP then
164 elseif entity_getState(me)==STATE_JUMP then
188 elseif not(entity_getState(me)==STATE_TRANSITION or entity_isState(me, STATE_WALK)) then
219 if entity_getState(me)==STATE_JUMP then
259 if entity_getState(me)==STATE_IDLE then
262 elseif entity_getState(me)==STATE_JUMPPREP then
284 elseif entity_getState(me)==STATE_JUMP then
306 if entity_getState(me)==STATE_TRANSITION then
311 elseif entity_getState(me)==STATE_WALK then
H A Dmaul.lua81 if entity_getState(me) == STATE_IDLE then
133 if entity_getState(me) == STATE_MAULATTACK then
144 if entity_getState(me) == STATE_PULLBACK then
182 if entity_getState(me)==STATE_IDLE then
189 elseif entity_getState(me)==STATE_MAULATTACK then
194 elseif entity_getState(me)==STATE_PULLBACK then
201 if entity_getState(me)==STATE_MAULATTACK then
203 elseif entity_getState(me)==STATE_PULLBACK then
H A Dbigblaster.lua116 if entity_getState(me)==STATE_IDLE then
135 if entity_getState(me)==STATE_FIRE then
138 if entity_getState(me)==STATE_PULLBACK then
162 if entity_getState(me)==STATE_IDLE then
165 elseif entity_getState(me)==STATE_FIRE then
170 elseif entity_getState(me)==STATE_PULLBACK then
214 if entity_getState(me)==STATE_FIRE then
222 elseif entity_getState(me)==STATE_PULLBACK then
H A Drednautilus.lua79 if entity_getState(me)==STATE_IDLE then
120 if entity_getState(me)==STATE_IDLE then
122 elseif entity_getState(me)==STATE_ATTACKPREP then
126 elseif entity_getState(me)==STATE_ATTACK then
135 if entity_getState(me)==STATE_ATTACKPREP then
137 elseif entity_getState(me)==STATE_ATTACK then
H A Dmutilus.lua67 if entity_getState(me)==STATE_IDLE then
113 if entity_getState(me)==STATE_IDLE then
115 elseif entity_getState(me)==STATE_ATTACKPREP then
119 elseif entity_getState(me)==STATE_ATTACK then
128 if entity_getState(me)==STATE_ATTACKPREP then
130 elseif entity_getState(me)==STATE_ATTACK then
H A Dspooter.lua102 if entity_getState(me)==STATE_IDLE then
128 elseif entity_getState(me)==STATE_JUMP then
145 if entity_getState(me)==STATE_JUMP then
168 if entity_getState(me)==STATE_IDLE then
170 elseif entity_getState(me)==STATE_JUMP then
178 if entity_getState(me)==STATE_TRANSITION then
H A Dseaturtlecommon.lua206 if entity_getState(me) == STATE_GLIDING then
225 if entity_getState(me) == STATE_TO_THRUST then
340 if entity_getState(me) == STATE_GLIDING then
343 elseif entity_getState(me) == STATE_TO_THRUST then
346 elseif entity_getState(me) == STATE_THRUSTING then
349 elseif entity_getState(me) == STATE_TO_GLIDE then
356 if entity_getState(me) == STATE_GLIDING then
358 elseif entity_getState(me) == STATE_TO_THRUST then
361 elseif entity_getState(me) == STATE_THRUSTING then
368 elseif entity_getState(me) == STATE_TO_GLIDE then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/
H A Dbiteymouth.lua75 if entity_getState(me) == STATE_IDLE then
91 if entity_getState(me) == STATE_IDLE then
97 elseif entity_getState(me) == STATE_OPEN then
104 elseif entity_getState(me) == STATE_BITE then
114 if entity_getState(me) == STATE_OPEN then
117 elseif entity_getState(me) == STATE_BITE then
125 if entity_getState(me) == STATE_BITE and key == 1 then

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