/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/ |
H A D | zunna.lua | 73 if not(entity_getState()==STATE_DEAD) and not(entity_getState()==STATE_WEAK) then 82 if entity_getState()==STATE_IDLE then 113 if not(entity_getState() == STATE_WEAK) then 119 if entity_getState()==STATE_WEAK then 128 if entity_getState()==STATE_IDLE then 130 elseif entity_getState()==STATE_WAIT then 133 elseif entity_getState()==STATE_WEAK then 136 elseif entity_getState()==STATE_DEAD then 153 if entity_getState()==STATE_WAIT then 158 elseif entity_getState()==STATE_WEAK then
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H A D | egg.lua | 34 if entity_getState()==STATE_IDLE then 36 elseif entity_getState()==STATE_PLANTED then 48 if entity_getState()==STATE_IDLE then 61 if entity_getState()==STATE_PLANTED then 63 elseif entity_getState()==STATE_IDLE then
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H A D | lumitebreeder.lua | 57 if entity_getState()==STATE_IDLE then 85 elseif entity_getState()==STATE_STUNNED then 94 if entity_getState()==STATE_IDLE then 96 elseif entity_getState()==STATE_DEAD then 98 elseif entity_getState()==STATE_GRABBED then
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | squeezer.lua | 99 if not(entity_getState(me)==STATE_GRABBED) then 105 if entity_getState(me)==STATE_IDLE and entity_isTargetInRange(me,64) and v.clampDelay==0 then 108 if entity_getState(me)==STATE_CLAMPED then 127 if entity_getState(me)==STATE_IDLE then 131 elseif entity_getState(me)==STATE_CLAMP then 134 elseif entity_getState(me)==STATE_UNCLAMP then 141 if entity_getState(me)==STATE_CLAMP then 143 elseif entity_getState(me)==STATE_CLAMPED then 145 elseif entity_getState(me)==STATE_UNCLAMP then 147 elseif entity_getState(me)==STATE_GRABBED then
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H A D | rukh.lua | 107 if entity_getState(me) == STATE_NESTING then 114 elseif entity_getState(me) == STATE_HOVERING then 125 if entity_getState(me) ~= STATE_FLYING then 141 elseif entity_getState(me) == STATE_FLYING then 149 if entity_getState(me) ~= STATE_NESTING then 158 if entity_getState(me) == STATE_STARTLED then 180 elseif entity_getState(me) == STATE_FLYING then 191 if entity_getState(me) == STATE_NESTING then 206 elseif entity_getState(me) == STATE_FLYING then 224 if entity_getState(me) == STATE_STARTLED then [all …]
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H A D | armapillar.lua | 112 if entity_getState(me) == STATE_HIDE then 124 if entity_getState(me) == STATE_CRAWL then 152 elseif entity_getState(me) == STATE_CHARGE then 212 if entity_getState(me) == STATE_HIDE then 218 elseif entity_getState(me) == STATE_STAND then 224 elseif entity_getState(me) == STATE_CRAWL then 230 elseif entity_getState(me) == STATE_OPEN then 244 elseif entity_getState(me) == STATE_SIT then 253 if entity_getState(me) == STATE_STAND then 256 elseif entity_getState(me) == STATE_OPEN then [all …]
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H A D | chomper.lua | 117 if entity_getState(me) == STATE_OPEN then 135 if entity_getState(me) == STATE_DONE then 143 if entity_getState(me) == STATE_CLOSE then 162 if entity_getState(me) == STATE_IDLE then 168 elseif entity_getState(me) == STATE_OPEN then 172 elseif entity_getState(me) == STATE_ATTACK then 178 elseif entity_getState(me) == STATE_DONE then 182 elseif entity_getState(me) == STATE_CLOSE then 189 if entity_getState(me) == STATE_ATTACK and key == 0 then 208 if entity_getState(me) == STATE_OPEN then [all …]
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H A D | seaturtle.lua | 96 if entity_getState(me) == STATE_GLIDING then 115 if entity_getState(me) == STATE_TO_THRUST then 157 if entity_getState(me) == STATE_GLIDING then 160 elseif entity_getState(me) == STATE_TO_THRUST then 163 elseif entity_getState(me) == STATE_THRUSTING then 166 elseif entity_getState(me) == STATE_TO_GLIDE then 173 if entity_getState(me) == STATE_GLIDING then 175 elseif entity_getState(me) == STATE_TO_THRUST then 178 elseif entity_getState(me) == STATE_THRUSTING then 183 elseif entity_getState(me) == STATE_TO_GLIDE then
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H A D | lionfish.lua | 91 if entity_getState(me) == STATE_GLIDING then 110 if entity_getState(me) == STATE_TO_THRUST then 144 if entity_getState(me) == STATE_TO_THRUST then 146 elseif entity_getState(me) == STATE_THRUSTING then 148 elseif entity_getState(me) == STATE_TO_GLIDE then 155 if entity_getState(me) == STATE_GLIDING then 157 elseif entity_getState(me) == STATE_TO_THRUST then 160 elseif entity_getState(me) == STATE_THRUSTING then 165 elseif entity_getState(me) == STATE_TO_GLIDE then
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H A D | biteymouth.lua | 75 if entity_getState(me) == STATE_IDLE then 91 if entity_getState(me) == STATE_IDLE then 97 elseif entity_getState(me) == STATE_OPEN then 104 elseif entity_getState(me) == STATE_BITE then 114 if entity_getState(me) == STATE_OPEN then 117 elseif entity_getState(me) == STATE_BITE then 125 if entity_getState(me) == STATE_BITE and key == 1 then
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H A D | squiddy.lua | 77 if entity_getState(me)==STATE_IDLE then 104 elseif entity_getState(me)==STATE_LUNGE then 120 if entity_getState(me)==STATE_IDLE then 122 elseif entity_getState(me)==STATE_FIREPREP then 124 elseif entity_getState(me)==STATE_FIRE then 131 if entity_getState(me)==STATE_FIREPREP then 134 elseif entity_getState(me)==STATE_FIRE then 136 elseif entity_getState(me)==STATE_LUNGE then
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H A D | blaster.lua | 90 if entity_getState(me)==STATE_IDLE then 109 if entity_getState(me)==STATE_FIRE then 112 if entity_getState(me)==STATE_PULLBACK then 133 if entity_getState(me)==STATE_IDLE then 136 elseif entity_getState(me)==STATE_FIRE then 140 elseif entity_getState(me)==STATE_PULLBACK then 149 if entity_getState(me)==STATE_FIRE then 151 elseif entity_getState(me)==STATE_PULLBACK then
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H A D | aggrobaby.lua | 107 if entity_getState(me)==STATE_IDLE then 133 elseif entity_getState(me)==STATE_JUMPPREP then 137 elseif entity_getState(me)==STATE_JUMP then 149 elseif not(entity_getState(me)==STATE_TRANSITION) then 170 if entity_getState(me)==STATE_JUMP then 191 if entity_getState(me)==STATE_IDLE then 197 elseif entity_getState(me)==STATE_JUMPPREP then 201 elseif entity_getState(me)==STATE_JUMP then 229 if entity_getState(me)==STATE_TRANSITION then
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H A D | toad.lua | 97 if entity_getState(me)==STATE_IDLE then 120 elseif entity_getState(me)==STATE_JUMPPREP then 124 elseif entity_getState(me)==STATE_JUMP then 127 elseif not(entity_getState(me)==STATE_TRANSITION) then 160 if entity_getState(me)==STATE_JUMP then 182 if entity_getState(me)==STATE_IDLE then 192 elseif entity_getState(me)==STATE_JUMPPREP then 194 elseif entity_getState(me)==STATE_JUMP then 238 if entity_getState(me)==STATE_TRANSITION then
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H A D | aggrohopper.lua | 106 if entity_getState(me)==STATE_IDLE then 142 elseif entity_getState(me)==STATE_JUMPPREP then 146 elseif entity_getState(me)==STATE_JUMP then 164 elseif not(entity_getState(me)==STATE_TRANSITION) then 185 if entity_getState(me)==STATE_JUMP then 207 if entity_getState(me)==STATE_IDLE then 213 elseif entity_getState(me)==STATE_JUMPPREP then 218 elseif entity_getState(me)==STATE_JUMP then 245 if entity_getState(me)==STATE_TRANSITION then
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H A D | mermog.lua | 127 if entity_getState(me)==STATE_IDLE then 148 elseif entity_getState(me)==STATE_JUMPPREP then 152 elseif entity_getState(me)==STATE_JUMP then 170 elseif not(entity_getState(me)==STATE_TRANSITION or entity_isState(me, STATE_WALK)) then 199 if entity_getState(me)==STATE_JUMP then 239 if entity_getState(me)==STATE_IDLE then 242 elseif entity_getState(me)==STATE_JUMPPREP then 264 elseif entity_getState(me)==STATE_JUMP then 287 if entity_getState(me)==STATE_TRANSITION then 292 elseif entity_getState(me)==STATE_WALK then
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H A D | snailgear.lua | 67 if entity_getState(me)==STATE_IDLE then 86 elseif entity_getState(me)==STATE_JUMP then 99 elseif not(entity_getState(me)==STATE_TRANSITION) then 111 if entity_getState(me)==STATE_JUMP then 121 if entity_getState(me)==STATE_IDLE then 124 elseif entity_getState(me)==STATE_JUMP then 138 if entity_getState(me)==STATE_TRANSITION then
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H A D | mermoth.lua | 139 if entity_getState(me)==STATE_IDLE then 160 elseif entity_getState(me)==STATE_JUMPPREP then 164 elseif entity_getState(me)==STATE_JUMP then 188 elseif not(entity_getState(me)==STATE_TRANSITION or entity_isState(me, STATE_WALK)) then 219 if entity_getState(me)==STATE_JUMP then 259 if entity_getState(me)==STATE_IDLE then 262 elseif entity_getState(me)==STATE_JUMPPREP then 284 elseif entity_getState(me)==STATE_JUMP then 306 if entity_getState(me)==STATE_TRANSITION then 311 elseif entity_getState(me)==STATE_WALK then
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H A D | maul.lua | 81 if entity_getState(me) == STATE_IDLE then 133 if entity_getState(me) == STATE_MAULATTACK then 144 if entity_getState(me) == STATE_PULLBACK then 182 if entity_getState(me)==STATE_IDLE then 189 elseif entity_getState(me)==STATE_MAULATTACK then 194 elseif entity_getState(me)==STATE_PULLBACK then 201 if entity_getState(me)==STATE_MAULATTACK then 203 elseif entity_getState(me)==STATE_PULLBACK then
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H A D | bigblaster.lua | 116 if entity_getState(me)==STATE_IDLE then 135 if entity_getState(me)==STATE_FIRE then 138 if entity_getState(me)==STATE_PULLBACK then 162 if entity_getState(me)==STATE_IDLE then 165 elseif entity_getState(me)==STATE_FIRE then 170 elseif entity_getState(me)==STATE_PULLBACK then 214 if entity_getState(me)==STATE_FIRE then 222 elseif entity_getState(me)==STATE_PULLBACK then
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H A D | rednautilus.lua | 79 if entity_getState(me)==STATE_IDLE then 120 if entity_getState(me)==STATE_IDLE then 122 elseif entity_getState(me)==STATE_ATTACKPREP then 126 elseif entity_getState(me)==STATE_ATTACK then 135 if entity_getState(me)==STATE_ATTACKPREP then 137 elseif entity_getState(me)==STATE_ATTACK then
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H A D | mutilus.lua | 67 if entity_getState(me)==STATE_IDLE then 113 if entity_getState(me)==STATE_IDLE then 115 elseif entity_getState(me)==STATE_ATTACKPREP then 119 elseif entity_getState(me)==STATE_ATTACK then 128 if entity_getState(me)==STATE_ATTACKPREP then 130 elseif entity_getState(me)==STATE_ATTACK then
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H A D | spooter.lua | 102 if entity_getState(me)==STATE_IDLE then 128 elseif entity_getState(me)==STATE_JUMP then 145 if entity_getState(me)==STATE_JUMP then 168 if entity_getState(me)==STATE_IDLE then 170 elseif entity_getState(me)==STATE_JUMP then 178 if entity_getState(me)==STATE_TRANSITION then
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H A D | seaturtlecommon.lua | 206 if entity_getState(me) == STATE_GLIDING then 225 if entity_getState(me) == STATE_TO_THRUST then 340 if entity_getState(me) == STATE_GLIDING then 343 elseif entity_getState(me) == STATE_TO_THRUST then 346 elseif entity_getState(me) == STATE_THRUSTING then 349 elseif entity_getState(me) == STATE_TO_GLIDE then 356 if entity_getState(me) == STATE_GLIDING then 358 elseif entity_getState(me) == STATE_TO_THRUST then 361 elseif entity_getState(me) == STATE_THRUSTING then 368 elseif entity_getState(me) == STATE_TO_GLIDE then
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/ |
H A D | biteymouth.lua | 75 if entity_getState(me) == STATE_IDLE then 91 if entity_getState(me) == STATE_IDLE then 97 elseif entity_getState(me) == STATE_OPEN then 104 elseif entity_getState(me) == STATE_BITE then 114 if entity_getState(me) == STATE_OPEN then 117 elseif entity_getState(me) == STATE_BITE then 125 if entity_getState(me) == STATE_BITE and key == 1 then
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