Searched refs:entity_getStateTime (Results 1 – 6 of 6) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | squeezer.lua | 132 entity_partRotate(me, "FlipperLeft", -64, entity_getStateTime(me), 0, 0, 0) 133 entity_partRotate(me, "FlipperRight", 64, entity_getStateTime(me), 0, 0, 0)
|
H A D | squiddy.lua | 123 entity_rotateToTarget(me, entity_getStateTime(me), 180)
|
H A D | moray.lua | 97 entity_setColor(me, 0.2, 0.2, 0.2, entity_getStateTime(me))
|
H A D | priest.lua | 222 entity_alpha(me, 0.5, entity_getStateTime(me))
|
H A D | forestgod.lua | 591 entity_sound(me, string.format("Note%d", v.sungNote), 500, entity_getStateTime(me))
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ScriptInterface.cpp | 7978 luaFunc(entity_getStateTime) in luaFunc() argument 9672 luaRegister(entity_getStateTime),
|