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Searched refs:entity_getStateTime (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dsqueezer.lua132 entity_partRotate(me, "FlipperLeft", -64, entity_getStateTime(me), 0, 0, 0)
133 entity_partRotate(me, "FlipperRight", 64, entity_getStateTime(me), 0, 0, 0)
H A Dsquiddy.lua123 entity_rotateToTarget(me, entity_getStateTime(me), 180)
H A Dmoray.lua97 entity_setColor(me, 0.2, 0.2, 0.2, entity_getStateTime(me))
H A Dpriest.lua222 entity_alpha(me, 0.5, entity_getStateTime(me))
H A Dforestgod.lua591 entity_sound(me, string.format("Note%d", v.sungNote), 500, entity_getStateTime(me))
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp7978 luaFunc(entity_getStateTime) in luaFunc() argument
9672 luaRegister(entity_getStateTime),